225 lines
7.7 KiB
JavaScript
225 lines
7.7 KiB
JavaScript
"use strict";
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/*
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* Copyright (C) 1998-2017 by Northwoods Software Corporation. All Rights Reserved.
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*/
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// A custom Tool for freehand drawing
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/**
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* @constructor
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* @extends Tool
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* @class
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* This tool allows the user to draw a shape using the mouse.
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* It collects all of the points from a mouse-down, all mouse-moves, until a mouse-up,
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* and puts all of those points in a {@link Geometry} used by a {@link Shape}.
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* It then adds a node data object to the diagram's model.
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* <p/>
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* This tool may be installed as the first mouse down tool:
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* <code>myDiagram.toolManager.mouseDownTools.insertAt(0, new FreehandDrawingTool());</code>
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* <p/>
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* The Shape used during the drawing operation can be customized by setting {@link #temporaryShape}.
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* The node data added to the model can be customized by setting {@link #archetypePartData}.
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*/
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function FreehandDrawingTool() {
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go.Tool.call(this);
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this.name = "FreehandDrawing";
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this._archetypePartData = {}; // the data to copy for a new polyline Part
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this._isBackgroundOnly = true; // affects canStart()
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// this is the Shape that is shown during a drawing operation
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this._temporaryShape = go.GraphObject.make(go.Shape, { name: "SHAPE", fill: null, strokeWidth: 1.5 });
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// the Shape has to be inside a temporary Part that is used during the drawing operation
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go.GraphObject.make(go.Part, { layerName: "Tool" }, this._temporaryShape);
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}
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go.Diagram.inherit(FreehandDrawingTool, go.Tool);
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/**
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* Only start if the diagram is modifiable and allows insertions.
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* OPTIONAL: if the user is starting in the diagram's background, not over an existing Part.
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* @this {FreehandDrawingTool}
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*/
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FreehandDrawingTool.prototype.canStart = function() {
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if (!this.isEnabled) return false;
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var diagram = this.diagram;
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if (diagram === null || diagram.isReadOnly || diagram.isModelReadOnly) return false;
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if (!diagram.allowInsert) return false;
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// don't include the following check when this tool is running modally
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if (diagram.currentTool !== this && this.isBackgroundOnly) {
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// only operates in the background, not on some Part
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var part = diagram.findPartAt(diagram.lastInput.documentPoint, true);
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if (part !== null) return false;
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}
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return true;
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};
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/**
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* Capture the mouse and use a "crosshair" cursor.
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* @this {FreehandDrawingTool}
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*/
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FreehandDrawingTool.prototype.doActivate = function() {
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go.Tool.prototype.doActivate.call(this);
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this.diagram.isMouseCaptured = true;
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this.diagram.currentCursor = "crosshair";
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};
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/**
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* Cleanup.
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* @this {FreehandDrawingTool}
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*/
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FreehandDrawingTool.prototype.doDeactivate = function() {
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go.Tool.prototype.doDeactivate.call(this);
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if (this.temporaryShape !== null) {
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this.diagram.remove(this.temporaryShape.part);
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}
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this.diagram.currentCursor = "";
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this.diagram.isMouseCaptured = false;
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};
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/**
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* This adds a Point to the {@link #temporaryShape}'s geometry.
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* <p/>
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* If the Shape is not yet in the Diagram, its geometry is initialized and
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* its parent Part is added to the Diagram.
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* <p/>
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* If the point is less than half a pixel away from the previous point, it is ignored.
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* @this {FreehandDrawingTool}
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* @param {Point} p
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*/
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FreehandDrawingTool.prototype.addPoint = function(p) {
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var shape = this.temporaryShape;
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if (shape === null) return;
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// for the temporary Shape, normalize the geometry to be in the viewport
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var viewpt = this.diagram.viewportBounds.position;
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var q = new go.Point(p.x-viewpt.x, p.y-viewpt.y);
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var part = shape.part;
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if (part.diagram === null) {
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var fig = new go.PathFigure(q.x, q.y, true); // possibly filled, depending on Shape.fill
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var geo = new go.Geometry().add(fig); // the Shape.geometry consists of a single PathFigure
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this.temporaryShape.geometry = geo;
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// position the Shape's Part, accounting for the strokeWidth
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part.position = new go.Point(viewpt.x - shape.strokeWidth/2, viewpt.y - shape.strokeWidth/2);
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this.diagram.add(part);
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}
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// only add a point if it isn't too close to the last one
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var segs = shape.geometry.figures.first().segments;
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var idx = segs.count-1;
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if (idx >= 0) {
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var last = segs.elt(idx);
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if (Math.abs(q.x - last.endX) < 0.5 && Math.abs(q.y - last.endY) < 0.5) return;
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}
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// must copy whole Geometry in order to add a PathSegment
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var geo = shape.geometry.copy();
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var fig = geo.figures.first();
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var seg = new go.PathSegment(go.PathSegment.Line, q.x, q.y);
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fig.add(seg);
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shape.geometry = geo;
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};
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/**
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* Start drawing the line by starting to accumulate points in the {@link #temporaryShape}'s geometry.
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* @this {FreehandDrawingTool}
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*/
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FreehandDrawingTool.prototype.doMouseDown = function() {
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if (!this.isActive) {
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this.doActivate();
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// the first point
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this.addPoint(this.diagram.lastInput.documentPoint);
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}
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};
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/**
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* Keep accumulating points in the {@link #temporaryShape}'s geometry.
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* @this {FreehandDrawingTool}
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*/
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FreehandDrawingTool.prototype.doMouseMove = function() {
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if (this.isActive) {
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this.addPoint(this.diagram.lastInput.documentPoint);
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}
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};
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/**
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* Finish drawing the line by adding a node data object holding the
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* geometry string and the node position that the node template can bind to.
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* This copies the {@link #archetypePartData} and adds it to the model.
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* @this {FreehandDrawingTool}
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*/
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FreehandDrawingTool.prototype.doMouseUp = function() {
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var started = false;
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if (this.isActive) {
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started = true;
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var diagram = this.diagram;
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// the last point
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this.addPoint(diagram.lastInput.documentPoint);
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// normalize geometry and node position
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var viewpt = diagram.viewportBounds.position;
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var geo = this.temporaryShape.geometry.copy();
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var pos = geo.normalize();
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pos.x = viewpt.x - pos.x;
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pos.y = viewpt.y - pos.y;
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diagram.startTransaction(this.name);
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// create the node data for the model
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var d = diagram.model.copyNodeData(this.archetypePartData);
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// adding data to model creates the actual Part
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diagram.model.addNodeData(d);
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var part = diagram.findPartForData(d);
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// assign the location
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part.location = new go.Point(pos.x + geo.bounds.width/2, pos.y + geo.bounds.height/2);
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// assign the Shape.geometry
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var shape = part.findObject("SHAPE");
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if (shape !== null) shape.geometry = geo;
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}
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this.stopTool();
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if (started) diagram.commitTransaction(this.name);
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};
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// Public properties
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/**
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* Gets or sets the Shape that is used to hold the line as it is being drawn.
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* The default value is a simple Shape drawing an unfilled open thin black line.
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* @name FreehandDrawingTool#temporaryShape
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* @function.
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* @return {Shape}
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*/
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Object.defineProperty(FreehandDrawingTool.prototype, "temporaryShape", {
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get: function() { return this._temporaryShape; },
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set: function(val) {
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if (this._temporaryShape !== val && val !== null) {
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val.name = "SHAPE";
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var panel = this._temporaryShape.panel;
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panel.remove(this._temporaryShape);
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this._temporaryShape = val;
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panel.add(this._temporaryShape);
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}
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}
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});
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/**
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* Gets or sets the node data object that is copied and added to the model
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* when the freehand drawing operation completes.
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* @name FreehandDrawingTool#archetypePartData
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* @function.
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* @return {Object}
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*/
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Object.defineProperty(FreehandDrawingTool.prototype, "archetypePartData", {
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get: function() { return this._archetypePartData; },
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set: function(val) { this._archetypePartData = val; }
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});
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/**
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* Gets or sets whether this tool can only run if the user starts in the diagram's background
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* rather than on top of an existing Part.
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* The default value is true.
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* @name FreehandDrawingTool#isBackgroundOnly
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* @function.
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* @return {Object}
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*/
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Object.defineProperty(FreehandDrawingTool.prototype, "isBackgroundOnly", {
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get: function() { return this._isBackgroundOnly; },
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set: function(val) { this._isBackgroundOnly = val; }
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}); |