control-freak-ide/misc/pocs/GoJS/extensionsTS/DataInspector.ts
plastic-hub-dev-node-saturn 538369cff7 latest
2021-05-12 18:35:18 +02:00

455 lines
17 KiB
TypeScript

"use strict";
/*
* Copyright (C) 1998-2017 by Northwoods Software Corporation. All Rights Reserved.
*/
import * as go from "../release/go";
/**
This class implements an inspector for GoJS model data objects.
The constructor takes three arguments:
{string} divid a string referencing the HTML ID of the to-be inspector's div.
{Diagram} diagram a reference to a GoJS Diagram.
{Object} options An optional JS Object describing options for the inspector.
Options:
inspectSelection {boolean} Default true, whether to automatically show and populate the Inspector
with the currently selected Diagram Part. If set to false, the inspector won't show anything
until you call Inspector.inspectObject(object) with a Part or JavaScript object as the argument.
includesOwnProperties {boolean} Default true, whether to list all properties currently on the inspected data object.
properties {Object} An object of string:Object pairs representing propertyName:propertyOptions.
Can be used to include or exclude additional properties.
propertyModified function(propertyName, newValue) a callback
Options for properties:
show: {boolean|function} a boolean value to show or hide the property from the inspector, or a predicate function to show conditionally.
readOnly: {boolean|function} whether or not the property is read-only
type: {string} a string describing the data type. Supported values: "string|number|boolean|color|arrayofnumber|point|rect|size|spot|margin|select"
defaultValue: {*} a default value for the property. Defaults to the empty string.
choices: {Array|function} when type == "select", the Array of choices to use or a function that returns the Array of choices.
Example usage of Inspector:
var inspector = new Inspector("myInspector", myDiagram,
{
includesOwnProperties: false,
properties: {
"key": { show: Inspector.showIfPresent, readOnly: true },
"comments": { show: Inspector.showIfNode },
"LinkComments": { show: Inspector.showIfLink },
"chosen": { show: Inspector.showIfNode, type: "checkbox" },
"state": { show: Inspector.showIfNode, type: "select", choices: ["Stopped", "Parked", "Moving"] }
}
});
This is the basic HTML Structure that the Inspector creates within the given DIV element:
<div id="divid" class="inspector">
<tr>
<td>propertyName</td>
<td><input value=propertyValue /></td>
</tr>
...
</div>
*/
export class Inspector {
divid: string;
diagram: go.Diagram;
options: Object;
private _div: HTMLElement;
private _diagram: go.Diagram;
private _inspectedProperties: { [index: string]: any } = {};
// Either a GoJS Part or a simple data object, such as Model.modelData
private inspectedObject: Object | null = null;
// Inspector options defaults:
private includesOwnProperties: boolean = true;
private declaredProperties: { [index: string]: any } = {};
private inspectsSelection = true;
private propertyModified: any = null;
private tabIndex: number;
constructor(divid: string, diagram: go.Diagram, options: Object) {
this.divid = divid;
this.diagram = diagram;
this.options = options;
var mainDiv = document.getElementById(divid) as HTMLDivElement;
mainDiv.className = "inspector";
mainDiv.innerHTML = "";
this._div = mainDiv;
this._diagram = diagram;
if (options !== undefined) {
if ((<any>options)["includesOwnProperties"] !== undefined) this.includesOwnProperties = (<any>options)["includesOwnProperties"];
if ((<any>options)["properties"] !== undefined) this.declaredProperties = (<any>options)["properties"];
if ((<any>options)["inspectSelection"] !== undefined) this.inspectsSelection = (<any>options)["inspectSelection"];
if ((<any>options)["propertyModified"] !== undefined) this.propertyModified = (<any>options)["propertyModified"];
}
var self = this;
this.diagram.addModelChangedListener( (e) => {
if (e.isTransactionFinished) self.inspectObject();
});
if (this.inspectsSelection) {
this.diagram.addDiagramListener("ChangedSelection", (e) => { self.inspectObject(); });
}
}
// Some static predicates to use with the "show" property.
public static showIfNode(part?: go.Part) { return part instanceof go.Node };
public static showIfLink(part?: go.Part) { return part instanceof go.Link };
public static showIfGroup(part?: go.Part) { return part instanceof go.Group };
// Only show the property if its present. Useful for "key" which will be shown on Nodes and Groups, but normally not on Links
public static showIfPresent(data?: go.Part, propname?: string) {
if (data instanceof go.Part) data = data.data;
return typeof data === "object" && (<any>data)[propname] !== undefined;
}
/**
* Update the HTML state of this Inspector given the properties of the {@link #inspectedObject}.
* @param {Object} object is an optional argument, used when {@link #inspectSelection} is false to
* set {@link #inspectedObject} and show and edit that object's properties.
*/
public inspectObject(object?: Object) {
var inspectedObject = object;
if (inspectedObject === undefined) {
if (this.inspectsSelection)
inspectedObject = this._diagram.selection.first();
else
inspectedObject = this.inspectedObject;
}
if (inspectedObject === null || this.inspectedObject === inspectedObject) {
this.inspectedObject = inspectedObject;
this.updateAllHTML();
return;
}
this.inspectedObject = inspectedObject;
if (this.inspectObject === null) return;
var mainDiv = this._div;
mainDiv.innerHTML = "";
// use either the Part.data or the object itself (for model.modelData)
var data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject;
if (!data) return;
// Build table:
var table = document.createElement("table");
var tbody = document.createElement("tbody");
this._inspectedProperties = {};
this.tabIndex = 0;
var declaredProperties = this.declaredProperties;
// Go through all the properties passed in to the inspector and show them, if appropriate:
for (var k in declaredProperties) {
var val = declaredProperties[k];
if (!this.canShowProperty(k, val, inspectedObject)) continue;
var defaultValue = "";
if (val.defaultValue !== undefined) defaultValue = val.defaultValue;
if (data[k] !== undefined) defaultValue = data[k];
tbody.appendChild(this.buildPropertyRow(k, defaultValue || ""));
}
// Go through all the properties on the model data and show them, if appropriate:
if (this.includesOwnProperties) {
for (var k in data) {
if (k === "__gohashid") continue; // skip internal GoJS hash property
if (this._inspectedProperties[k]) continue; // already exists
if (declaredProperties[k] && !this.canShowProperty(k, declaredProperties[k], inspectedObject)) continue;
tbody.appendChild(this.buildPropertyRow(k, data[k]));
}
}
table.appendChild(tbody);
mainDiv.appendChild(table);
};
/**
* @ignore
* This predicate should be false if the given property should not be shown.
* Normally it only checks the value of "show" on the property descriptor.
* The default value is true.
* @param {string} propertyName the property name
* @param {Object} propertyDesc the property descriptor
* @param {Object} inspectedObject the data object
* @return {boolean} whether a particular property should be shown in this Inspector
*/
public canShowProperty(propertyName: string, propertyDesc: any, inspectedObject: Object): boolean {
if (propertyDesc.show === false) return false;
// if "show" is a predicate, make sure it passes or do not show this property
if (typeof propertyDesc.show === "function") return propertyDesc.show(inspectedObject, propertyName);
return true;
}
/**
* @ignore
* This predicate should be false if the given property should not be editable by the user.
* Normally it only checks the value of "readOnly" on the property descriptor.
* The default value is true.
* @param {string} propertyName the property name
* @param {Object} propertyDesc the property descriptor
* @param {Object} inspectedObject the data object
* @return {boolean} whether a particular property should be shown in this Inspector
*/
public canEditProperty(propertyName: string, propertyDesc: any, inspectedObject: Object): boolean {
if (this._diagram.isReadOnly || this._diagram.isModelReadOnly) return false;
// assume property values that are functions of Objects cannot be edited
var data = (inspectedObject instanceof go.Part) ? inspectedObject.data : inspectedObject;
var valtype = typeof data[propertyName];
if (valtype === "function") return false;
if (propertyDesc) {
if (propertyDesc.readOnly === true) return false;
// if "readOnly" is a predicate, make sure it passes or do not show this property
if (typeof propertyDesc.readOnly === "function") return !propertyDesc.readOnly(inspectedObject, propertyName);
}
return true;
}
/**
* @ignore
* This sets this._inspectedProperties[propertyName] and creates the HTML table row:
* <tr>
* <td>propertyName</td>
* <td><input value=propertyValue /></td>
* </tr>
* @param {string} propertyName the property name
* @param {*} propertyValue the property value
* @return the table row
*/
buildPropertyRow(propertyName: string, propertyValue: any): HTMLTableRowElement {
var mainDiv = this._div;
var tr = document.createElement("tr");
var td1 = document.createElement("td");
td1.textContent = propertyName;
tr.appendChild(td1);
var td2 = document.createElement("td");
var decProp = this.declaredProperties[propertyName];
var input = null;
var self = this;
function updateall() { self.updateAllProperties(); }
if (decProp && decProp.type === "select") {
input = document.createElement("select");
this.updateSelect(decProp, input, propertyName, propertyValue);
input.addEventListener("change", updateall);
} else {
input = document.createElement("input");
input.value = this.convertToString(propertyValue);
if (decProp) {
var t = decProp.type;
if (t !== 'string' && t !== 'number' && t !== 'boolean' &&
t !== 'arrayofnumber' && t !== 'point' && t !== 'size' &&
t !== 'rect' && t !== 'spot' && t !== 'margin') {
input.setAttribute("type", decProp.type);
}
if (decProp.type === "color") {
if (input.type === "color") {
input.value = this.convertToColor(propertyValue);
input.addEventListener("input", updateall);
input.addEventListener("change", updateall);
}
} if (decProp.type === "checkbox") {
input.checked = !!propertyValue;
input.addEventListener("change", updateall);
}
}
if (input.type !== "color") input.addEventListener("blur", updateall);
}
if (input) {
input.tabIndex = this.tabIndex++;
input.disabled = !this.canEditProperty(propertyName, decProp, this.inspectedObject);
td2.appendChild(input);
}
tr.appendChild(td2);
this._inspectedProperties[propertyName] = input;
return tr;
};
/**
* @ignore
* HTML5 color input will only take hex,
* so let HTML5 canvas convert the color into hex format.
* This converts "rgb(255, 0, 0)" into "#FF0000", etc.
* @param {string} propertyValue
* @return {string}
*/
public convertToColor(propertyValue: string): string {
var ctx = document.createElement("canvas").getContext("2d");
ctx.fillStyle = propertyValue;
return ctx.fillStyle;
}
/**
* @ignore
* @param {string}
* @return {Array.<number>}
*/
public convertToArrayOfNumber(propertyValue: string): Array<number> {
if (propertyValue === "null") return null;
var split = propertyValue.split(' ');
var arr = [];
for (var i = 0; i < split.length; i++) {
var str = split[i];
if (!str) continue;
arr.push(parseFloat(str));
}
return arr;
};
/**
* @ignore
* @param {*}
* @return {string}
*/
public convertToString(x: any): string {
if (x === undefined) return "undefined";
if (x === null) return "null";
if (x instanceof go.Point) return go.Point.stringify(x);
if (x instanceof go.Size) return go.Size.stringify(x);
if (x instanceof go.Rect) return go.Rect.stringify(x);
if (x instanceof go.Spot) return go.Spot.stringify(x);
if (x instanceof go.Margin) return go.Margin.stringify(x);
if (x instanceof go.List) return this.convertToString(x.toArray());
if (Array.isArray(x)) {
var str = "";
for (var i = 0; i < x.length; i++) {
if (i > 0) str += " ";
var v = x[i];
str += this.convertToString(v);
}
return str;
}
return x.toString();
};
/**
* @ignore
* Update all of the HTML in this Inspector.
*/
public updateAllHTML() {
var inspectedProps = this._inspectedProperties;
var diagram = this._diagram;
var isPart = this.inspectedObject instanceof go.Part;
var data = isPart ? (<any>this.inspectedObject).data : this.inspectedObject;
if (!data) { // clear out all of the fields
for (var name in inspectedProps) {
var input = inspectedProps[name];
if (input instanceof HTMLSelectElement) {
input.innerHTML = "";
} else if (input.type === "color") {
input.value = "#000000";
} else if (input.type === "checkbox") {
input.checked = false;
} else {
input.value = "";
}
}
} else {
for (var name in inspectedProps) {
var input = inspectedProps[name];
var propertyValue = data[name];
if (input instanceof HTMLSelectElement) {
var decProp = this.declaredProperties[name];
this.updateSelect(decProp, input, name, propertyValue);
} else if (input.type === "color") {
input.value = this.convertToColor(propertyValue);
} else if (input.type === "checkbox") {
input.checked = !!propertyValue;
} else {
input.value = this.convertToString(propertyValue);
}
}
}
}
/**
* @ignore
* Update an HTMLSelectElement with an appropriate list of choices, given the propertyName
*/
public updateSelect(decProp: any, select: HTMLSelectElement, propertyName: string, propertyValue: any) {
select.innerHTML = ""; // clear out anything that was there
var choices = decProp.choices;
if (typeof choices === "function") choices = choices(this.inspectedObject, propertyName);
if (!Array.isArray(choices)) choices = [];
decProp.choicesArray = choices; // remember list of actual choice values (not strings)
for (var i = 0; i < choices.length; i++) {
var choice = choices[i];
var opt = document.createElement("option");
opt.text = this.convertToString(choice);
select.add(opt, null);
}
select.value = this.convertToString(propertyValue);
}
/**
* @ignore
* Update all of the data properties of {@link #inspectedObject} according to the
* current values held in the HTML input elements.
*/
public updateAllProperties() {
var inspectedProps = this._inspectedProperties;
var diagram = this._diagram;
var isPart = this.inspectedObject instanceof go.Part;
var data = isPart ? (<any>this.inspectedObject).data : this.inspectedObject;
if (!data) return; // must not try to update data when there's no data!
diagram.startTransaction("set all properties");
for (var name in inspectedProps) {
var input = inspectedProps[name];
var value = input.value;
// don't update "readOnly" data properties
var decProp = this.declaredProperties[name];
if (!this.canEditProperty(name, decProp, this.inspectedObject)) continue;
// If it's a boolean, or if its previous value was boolean,
// parse the value to be a boolean and then update the input.value to match
var type = "";
if (decProp !== undefined && decProp.type !== undefined) {
type = decProp.type;
}
if (type === "") {
var oldval = data[name];
if (typeof oldval === "boolean") type = "boolean"; // infer boolean
else if (typeof oldval === "number") type = "number";
else if (oldval instanceof go.Point) type = "point";
else if (oldval instanceof go.Size) type = "size";
else if (oldval instanceof go.Rect) type = "rect";
else if (oldval instanceof go.Spot) type = "spot";
else if (oldval instanceof go.Margin) type = "margin";
}
// convert to specific type, if needed
switch (type) {
case "boolean": value = !(value == false || value === "false" || value === "0"); break;
case "number": value = parseFloat(value); break;
case "arrayofnumber": value = this.convertToArrayOfNumber(value); break;
case "point": value = go.Point.parse(value); break;
case "size": value = go.Size.parse(value); break;
case "rect": value = go.Rect.parse(value); break;
case "spot": value = go.Spot.parse(value); break;
case "margin": value = go.Margin.parse(value); break;
case "checkbox": value = input.checked; break;
case "select": value = decProp.choicesArray[input.selectedIndex]; break;
}
// in case parsed to be different, such as in the case of boolean values,
// the value shown should match the actual value
input.value = value;
// modify the data object in an undo-able fashion
diagram.model.setDataProperty(data, name, value);
// notify any listener
if (this.propertyModified !== null) this.propertyModified(name, value, this);
}
diagram.commitTransaction("set all properties");
};
}