77 lines
3.3 KiB
HTML
77 lines
3.3 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Drawing Commands</title>
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<meta name="description" content="A demonstration of the DrawCommandHandler extension." />
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<!-- Copyright 1998-2017 by Northwoods Software Corporation. -->
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<meta charset="UTF-8">
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<script src="../assets/js/goSamples.js"></script> <!-- this is only for the GoJS Samples framework -->
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</head>
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<body>
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<div id="sample">
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<!-- The DIV for the Diagram needs an explicit size or else we won't see anything.
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Also add a border to help see the edges. -->
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<div id="myDiagramDiv" style="border: solid 1px black; width:400px; height:400px"></div>
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<p>
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Align:
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<button id="leftsides">Left Sides</button>
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<button id="rightsides">Right Sides</button>
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<button id="tops">Tops</button>
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<button id="bottoms">Bottoms</button>
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<button id="cenX">Center X</button>
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<button id="cenY">Center Y</button>
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<button id="row">Row</button>
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<button id="column">Column</button>
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</br>
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Rotate:
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<button id="45">45°</button>
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<button id="-45">-45°</button>
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<button id="90">90°</button>
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<button id="-90">-90°</button>
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<button id="180">180°</button>
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</br>
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Arrow Mode:
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<input type="radio" name="arrow" id="move" checked="checked">Move</input>
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<input type="radio" name="arrow" id="select">Select</input>
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<input type="radio" name="arrow" id="scroll">Scroll</input>
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</p>
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<p>
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This example demonstrates a custom <a>CommandHandler</a>.
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It allows the user to position selected Parts in a diagram relative to each other,
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overrides <a>CommandHandler.doKeyDown</a> to allow handling the arrow keys in additional manners,
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and uses a "paste offset" so that pasting objects will cascade them rather than place them on top of one another.
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It is defined in its own file, as <a href="DrawCommandHandler.js">DrawCommandHandler.js</a>.
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</p>
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<p>
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The above buttons can be used to align Parts, rotate Parts, or change the behavior of the arrow keys.
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</p>
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<p>
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Usage can also be seen in the <a href="BPMN.html">BPMN Editor</a> sample.
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</p>
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</div>
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<script src="../samples/assets/require.js"></script>
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<script>
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require(["DrawCommandHandlerScript"], function (app) {
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app.init();
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document.getElementById("leftsides").onclick = app.lefts;
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document.getElementById("rightsides").onclick = app.rights;
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document.getElementById("tops").onclick = app.tops;
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document.getElementById("bottoms").onclick = app.bottoms;
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document.getElementById("cenX").onclick = app.cenX;
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document.getElementById("cenY").onclick = app.cenY;
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document.getElementById("row").onclick = app.row;
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document.getElementById("column").onclick = app.column;
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document.getElementById("45").onclick = app.rotate45;
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document.getElementById("-45").onclick = app.rotateNeg45;
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document.getElementById("90").onclick = app.rotate90;
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document.getElementById("-90").onclick = app.rotateNeg90;
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document.getElementById("180").onclick = app.rotate180;
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document.getElementById("move").onclick = app.arrowMode;
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document.getElementById("select").onclick = app.arrowMode;
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document.getElementById("scroll").onclick = app.arrowMode;
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});
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</script>
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</body>
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</html> |