control-freak-ide/server/nodejs/dojo/dnd/Source.js
plastic-hub-dev-node-saturn 538369cff7 latest
2021-05-12 18:35:18 +02:00

504 lines
20 KiB
JavaScript

/** @module dojo/dnd/Source **/
define([
"../_base/array",
"../_base/declare",
"../_base/kernel",
"../_base/lang",
"../dom-class",
"../dom-geometry",
"../mouse",
"../ready",
"../topic",
"./common",
"./Selector",
"./Manager",
"xide/mixins/EventedMixin",
"xide/utils"
], function (array, declare, kernel, lang, domClass, domGeom, mouse, ready, topic,
dnd, Selector, Manager,EventedMixin,utils) {
/*
Container property:
"Horizontal"- if this is the horizontal container
Source states:
"" - normal state
MOVED - this source is being moved
COPIED - this source is being copied
Target states:
"" - normal state
DISABLED - the target cannot accept an avatar
Target anchor state:
"" - item is not selected
BEFORE - insert point is before the anchor
AFTER - insert point is after the anchor
*/
var DISABLED = 'Disabled',
BEFORE = 'Before',
AFTER = 'After',
SOURCE = 'Source',
TARGET = 'Target',
COPIED = 'Copied',
MOVED = 'Moved';
/**
* A dict of parameters for DnD Source configuration. Note that any property on Source elements may be configured,
* but this is the short-list
* @typedef {Object} {module:dojo/dnd/SourceArguments}
* @property {boolean} isSource .Can be used as a DnD source. Defaults to true.
* @property {string[]} isSource. List of accepted types (text strings) for a target; defaults to ["text"]
* @property {boolean} autoSync. If true refreshes the node list on every operation; false by default.
* @property {boolean} copyOnly. Copy items, if true, use a state of Ctrl key otherwise, see selfCopy and selfAccept for more details.
* @property {number} delay. The move delay in pixels before detecting a drag; 0 by default.
* @property {boolean} horizontal. A horizontal container, if true, vertical otherwise or when omitted.
* @property {boolean} selfCopy. Copy items by default when dropping on itself, false by default, works only if copyOnly is true.
* @property {boolean} selfAccept. Accept its own items when copyOnly is true, true by default, works only if copyOnly is true.
* @property {boolean} withHandles. Allows dragging only by handles, false by default.
* @property {boolean} generateText. Generate text node for drag and drop, true by default.
*/
/**
* A Source object, which can be used as a DnD source, or a DnD target
* @class module:dojo/dnd/Source
* @extends module:dojo/dnd/Selector
*/
var Source = declare("dojo.dnd.Source", [Selector,EventedMixin], {
isSource: true,
horizontal: false,
copyOnly: false,
selfCopy: false,
selfAccept: true,
skipForm: false,
withHandles: false,
autoSync: false,
delay: 0, // pixels
accept: ["text"],
generateText: true,
//id:utils.createUUID(),
isCenter:function(){},
/**
* A constructor of the Source
* @param node {HTMLElement|String} Node or node's id to build the source on.
* @param params {module:dojo/dnd/SourceArguments} Any property of this class may be configured via the params
* object which is mixed-in to the `dojo/dnd/Source` instance.
*/
constructor: function (node,params) {
lang.mixin(this, lang.mixin({}, params));
var type = this.accept;
if (type.length) {
this.accept = {};
for (var i = 0; i < type.length; ++i) {
this.accept[type[i]] = 1;
}
}
// class-specific variables
this.isDragging = false;
this.mouseDown = false;
this.targetAnchor = null;
this.targetBox = null;
this.before = true;
this.center = false,
this._lastX = 0;
this._lastY = 0;
this.sourceState = "";
if (this.isSource) {
domClass.add(this.node, "dojoDndSource");
}
this.targetState = "";
if (this.accept) {
domClass.add(this.node, "dojoDndTarget");
}
if (this.horizontal) {
domClass.add(this.node, "dojoDndHorizontal");
}
this.subscribe("/dnd/source/over",this.onDndSourceOver);
this.subscribe("/dnd/start",this.onDndStart);
this.subscribe("/dnd/drop", this.onDndDrop);
this.subscribe("/dnd/cancel",this.onDndCancel);
},
/**
* Checks if the target can accept nodes from this source.
* @param source {module:dojo/dnd/Source} The source which provides items.
* @param nodes {HTMLElement[]=} the list of transferred items.
* @returns {boolean}
*/
checkAcceptance: function (source, nodes) {
if (this == source) {
return !this.copyOnly || this.selfAccept;
}
for (var i = 0; i < nodes.length; ++i) {
var type = source.getItem(nodes[i].id).type;
// type instanceof Array
var flag = false;
for (var j = 0; j < type.length; ++j) {
if (type[j] in this.accept) {
flag = true;
break;
}
}
if (!flag) {
return false;
}
}
return true;
},
/**
* Returns true if we need to copy items, false to move. It is separated to be overwritten dynamically, if needed.
* @param keyPressed {boolean} the "copy" key was pressed.
* @param self {boolean=false} Optional flag that means that we are about to drop on itself.
* @returns boolean
*/
copyState: function (keyPressed, self) {
if (keyPressed) {
return true;
}
if (arguments.length < 2) {
self = this == Manager.manager().target;
}
if (self) {
if (this.copyOnly) {
return this.selfCopy;
}
} else {
return this.copyOnly;
}
return false;
},
destroy: function () {
Source.superclass.destroy.call(this);
this.targetAnchor = null;
},
/**
* Event processor for onmousemove.
* @param e {MouseEvent}
*/
onMouseMove: function (e) {
if (this.isDragging && this.targetState == DISABLED) {
return;
}
Source.superclass.onMouseMove.call(this, e);
var m = Manager.manager();
if (!this.isDragging) {
if (this.mouseDown && this.isSource &&
(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay)) {
var nodes = this.getSelectedNodes();
if (nodes.length) {
m.startDrag(this, nodes, this.copyState(dnd.getCopyKeyState(e), true));
}
}
}
if (this.isDragging) {
// calculate before/center/after
var before = false;
var center = false;
if (this.current) {
if (!this.targetBox || this.targetAnchor != this.current) {
this.targetBox = domGeom.position(this.current, true);
}
if (this.horizontal) {
// In LTR mode, the left part of the object means "before", but in RTL mode it means "after".
before = (e.pageX - this.targetBox.x < this.targetBox.w / 2) == domGeom.isBodyLtr(this.current.ownerDocument);
} else {
before = (e.pageY - this.targetBox.y) < (this.targetBox.h / 2);
}
}
center = this.isCenter(e);
if (this.current != this.targetAnchor || before != this.before || center != this.center) {
this._markTargetAnchor(before, center, e);
m.canDrop(!this.current || m.source != this || !(this.current.id in this.selection));
}
}
},
onMouseDown: function (e) {
// summary:
// event processor for onmousedown
// e: Event
// mouse event
if (!this.mouseDown && this._legalMouseDown(e) && (!this.skipForm || !dnd.isFormElement(e))) {
this.mouseDown = true;
this._lastX = e.pageX;
this._lastY = e.pageY;
Source.superclass.onMouseDown.call(this, e);
}
},
onMouseUp: function (e) {
// summary:
// event processor for onmouseup
// e: Event
// mouse event
if (this.mouseDown) {
this.mouseDown = false;
Source.superclass.onMouseUp.call(this, e);
}
},
/**
* Topic event processor for /dnd/source/over, called when detected a current source.
* @param source {module:dojo/dnd/Source} The source which has the mouse over it.
*/
onDndSourceOver: function (source) {
if (this !== source) {
this.mouseDown = false;
if (this.targetAnchor) {
this._unmarkTargetAnchor();
}
} else if (this.isDragging) {
var m = Manager.manager();
m.canDrop(this.targetState != DISABLED && (!this.current || m.source != this || !(this.current.id in this.selection)));
}
},
/**
* topic event processor for /dnd/start, called to initiate the DnD operation
* @param source {module:dojo/dnd/Source} the source which provides items
* @param nodes {HTMLElement[]} the list of transferred items
* @param copy {boolean} if true, move items otherwise
*/
onDndStart: function (source, nodes, copy) {
if (this.autoSync) {
this.sync();
}
if (this.isSource) {
this._changeState(SOURCE, this == source ? (copy ? COPIED : MOVED) : "");
}
var accepted = this.accept && this.checkAcceptance(source, nodes);
this._changeState(TARGET, accepted ? "" : DISABLED);
if (this == source) {
Manager.manager().overSource(this);
}
this.isDragging = true;
},
/**
* Topic event processor for /dnd/drop, called to finish the DnD operation
* @param source {module:dojo/dnd/Source} The source which provides items.
* @param nodes {HTMLElement[]} The list of transferred items.
* @param copy {boolean} Copy items, if true, move items otherwise.
* @param target {module:dojo/dnd/Target} The target which accepts items.
*/
onDndDrop: function (source, nodes, copy, target) {
if (this == target) {
// this one is for us => move nodes!
this.onDrop(source, nodes, copy);
}
this.onDndCancel();
},
/**
* Topic event processor for /dnd/cancel, called to cancel the DnD operation
*/
onDndCancel: function () {
if (this.targetAnchor) {
this._unmarkTargetAnchor();
this.targetAnchor = null;
}
this.before = true;
this.isDragging = false;
this.mouseDown = false;
this._changeState(SOURCE, "");
this._changeState(TARGET, "");
},
/**
* Called only on the current target, when drop is performed.
* @param source {module:dojo/dnd/Source} The source which provides items.
* @param nodes {HTMLElement[]} The list of transferred items. Copy items, if true, move items otherwise.
* @param copy {boolean}
*/
onDrop: function (source, nodes, copy) {
if (this != source) {
this.onDropExternal(source, nodes, copy);
} else {
this.onDropInternal(nodes, copy);
}
},
/**
* Called only on the current target, when drop is performed from an external source.
* @param source {module:dojo/dnd/Source} The source which provides items.
* @param nodes {HTMLElement[]} The list of transferred items.
* @param copy {boolean} Copy items, if true, move items otherwise.
*/
onDropExternal: function (source, nodes, copy) {
var oldCreator = this._normalizedCreator;
// transferring nodes from the source to the target
if (this.creator) {
// use defined creator
this._normalizedCreator = function (node, hint) {
return oldCreator.call(this, source.getItem(node.id).data, hint);
};
} else {
// we have no creator defined => move/clone nodes
if (copy) {
// clone nodes
this._normalizedCreator = function (node) {
var t = source.getItem(node.id);
var n = node.cloneNode(true);
n.id = dnd.getUniqueId();
return {node: n, data: t.data, type: t.type};
};
} else {
// move nodes
this._normalizedCreator = function (node) {
var t = source.getItem(node.id);
source.delItem(node.id);
return {node: node, data: t.data, type: t.type};
};
}
}
this.selectNone();
if (!copy && !this.creator) {
source.selectNone();
}
this.insertNodes(true, nodes, this.before, this.current);
if (!copy && this.creator) {
source.deleteSelectedNodes();
}
this._normalizedCreator = oldCreator;
},
/**
* Called only on the current target, when drop is performed from the same target/source.
* @param nodes {HTMLElement[]} The list of transferred items.
* @param copy {boolean} Copy items, if true, move items otherwise
*/
onDropInternal: function (nodes, copy) {
var oldCreator = this._normalizedCreator;
// transferring nodes within the single source
if (this.current && this.current.id in this.selection) {
// do nothing
return;
}
if (copy) {
if (this.creator) {
// create new copies of data items
this._normalizedCreator = function (node, hint) {
return oldCreator.call(this, this.getItem(node.id).data, hint);
};
} else {
// clone nodes
this._normalizedCreator = function (node) {
var t = this.getItem(node.id);
var n = node.cloneNode(true);
n.id = dnd.getUniqueId();
return {node: n, data: t.data, type: t.type};
};
}
} else {
// move nodes
if (!this.current) {
// do nothing
return;
}
this._normalizedCreator = function (node) {
var t = this.getItem(node.id);
return {node: node, data: t.data, type: t.type};
};
}
this._removeSelection();
this.insertNodes(true, nodes, this.before, this.current);
this._normalizedCreator = oldCreator;
},
onDraggingOver: function () {
// summary:
// called during the active DnD operation, when items
// are dragged over this target, and it is not disabled
},
onDraggingOut: function () {
// summary:
// called during the active DnD operation, when items
// are dragged away from this target, and it is not disabled
},
// utilities
onOverEvent: function () {
// summary:
// this function is called once, when mouse is over our container
Source.superclass.onOverEvent.call(this);
Manager.manager().overSource(this);
if (this.isDragging && this.targetState != DISABLED) {
this.onDraggingOver();
}
},
onOutEvent: function () {
// summary:
// this function is called once, when mouse is out of our container
Source.superclass.onOutEvent.call(this);
Manager.manager().outSource(this);
if (this.isDragging && this.targetState != DISABLED) {
this.onDraggingOut();
}
},
/**
* Assigns a class to the current target anchor based on "before" status
* @param before {boolean} insert before, if true, after otherwise
* @param center {boolean}
* @param canDrop {boolean}
* @private
*/
_markTargetAnchor: function (before, center,canDrop) {
if (this.current == this.targetAnchor && this.before === before && this.center === center) {
return;
}
if (this.targetAnchor) {
this._removeItemClass(this.targetAnchor, this.before ? "Before" : "After");
this._removeItemClass(this.targetAnchor,"Disallow");
this._removeItemClass(this.targetAnchor, "Center");
}
this.targetAnchor = this.current;
this.targetBox = null;
this.before = before;
this.center = center;
this._before = before;
this._center = center;
if (this.targetAnchor) {
if (center) {
this._removeItemClass(this.targetAnchor, "Before");
this._removeItemClass(this.targetAnchor, "After");
this._addItemClass(this.targetAnchor, 'Center');
}
!center && this._addItemClass(this.targetAnchor, this.before ? "Before" : "After");
center && canDrop===false && this._addItemClass(this.targetAnchor, "Disallow");
}
},
_unmarkTargetAnchor: function () {
// summary:
// removes a class of the current target anchor based on "before" status
if (!this.targetAnchor) {
return;
}
this._removeItemClass(this.targetAnchor, this.before ? BEFORE : AFTER);
this._removeItemClass(this.targetAnchor, 'Center');
this._removeItemClass(this.targetAnchor, 'Disallow');
this.targetAnchor = null;
this.targetBox = null;
this.before = true;
this.center = true;
},
_markDndStatus: function (copy) {
// summary:
// changes source's state based on "copy" status
this._changeState(SOURCE, copy ? COPIED : MOVED);
},
_legalMouseDown: function (e) {
// summary:
// checks if user clicked on "approved" items
// e: Event
// mouse event
// accept only the left mouse button, or the left finger
if (e.type != "touchstart" && !mouse.isLeft(e)) {
return false;
}
if (!this.withHandles) {
return true;
}
// check for handles
for (var node = e.target; node && node !== this.node; node = node.parentNode) {
if (domClass.contains(node, "dojoDndHandle")) {
return true;
}
if (domClass.contains(node, "dojoDndItem") || domClass.contains(node, "dojoDndIgnore")) {
break;
}
}
return false; // Boolean
}
});
return Source;
});