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osr-discourse-src/app/assets/javascripts/discourse/lib/svg-sprite-loader.js.es6
Penar Musaraj 03deda2147
Upgrade to FontAwesome 5 (take two) (#6673)
* Add missing icons to set

* Revert FA5 revert

 This reverts commit 42572ff

* use new SVG syntax in locales

* Noscript page changes (remove login button, center "powered by" footer text)

* Cast wider net for SVG icons in settings

- include any _icon setting for SVG registry (offers better support for plugin settings)

- let themes store multiple pipe-delimited icons in a setting

- also replaces broken onebox image icon with SVG reference in cooked post processor

* interpolate icons in locales

* Fix composer whisper icon alignment

* Add support for stacked icons

* SECURITY: enforce hostname to match discourse hostname

This ensures that the hostname rails uses for various helpers always matches
the Discourse hostname

* load SVG sprite with pre-initializers

* FIX: enable caching on SVG sprites

* PERF: use JSONP for SVG sprites so they are served from CDN

This avoids needing to deal with CORS for loading of the SVG

Note, added the svg- prefix to the filename so we can quickly tell in
dev tools what the file is

* Add missing SVG sprite JSONP script to CSP

* Upgrade to FA 5.5.0

* Add support for all FA4.7 icons

- adds complete frontend and backend for renamed FA4.7 icons

- improves performance of SvgSprite.bundle and SvgSprite.all_icons

* Fix group avatar flair preview

- adds an endpoint at /svg-sprites/search/:keyword

- adds frontend ajax call that pulls icon in avatar flair preview even when it is not in subset

* Remove FA 4.7 font files
2018-11-26 16:49:57 -05:00

22 lines
589 B
JavaScript

import loadScript from "discourse/lib/load-script";
export default {
name: "svg-sprite-loader",
load(spritePath, spriteName) {
const c = "svg-sprites";
const $cEl = `#${c}`;
const $spriteEl = `${$cEl} .${spriteName}`;
if ($($cEl).length === 0) $("body").append(`<div id="${c}">`);
if ($($spriteEl).length === 0)
$($cEl).append(`<div class="${spriteName}">`);
loadScript(spritePath).then(() => {
$($spriteEl).html(window.__svg_sprite);
// we got to clean up here... this is one giant string
delete window.__svg_sprite;
});
}
};