#include #include "vtPhysXAll.h" ////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////// struct clist2 { CK3dEntity *part; CK3dEntity *obstacle; CK3dEntity *sub_obstacle; VxVector pos; VxVector normal; float depth; clist2(CK3dEntity* p , CK3dEntity *o,CK3dEntity*so, VxVector po, VxVector n , float d ) : part(p) , obstacle(o), sub_obstacle(so), pos(po) , normal (n) , depth (d){} };