////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "MachineAxis.h" // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef CAMXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_CAM_LINEARMACHINEAXIS_CPP__ # define ADSK_CAM_LINEARMACHINEAXIS_API XI_EXPORT # else # define ADSK_CAM_LINEARMACHINEAXIS_API # endif #else # define ADSK_CAM_LINEARMACHINEAXIS_API XI_IMPORT #endif namespace adsk { namespace core { class Vector3D; }} namespace adsk { namespace cam { /// Object that represents an axis with linear motion (e.g. X, Y, and Z). class LinearMachineAxis : public MachineAxis { public: /// The unit vector that represents the direction along which the axis will move. core::Ptr direction() const; bool direction(const core::Ptr& value); ADSK_CAM_LINEARMACHINEAXIS_API static const char* classType(); ADSK_CAM_LINEARMACHINEAXIS_API const char* objectType() const override; ADSK_CAM_LINEARMACHINEAXIS_API void* queryInterface(const char* id) const override; ADSK_CAM_LINEARMACHINEAXIS_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual core::Vector3D* direction_raw() const = 0; virtual bool direction_raw(core::Vector3D* value) = 0; }; // Inline wrappers inline core::Ptr LinearMachineAxis::direction() const { core::Ptr res = direction_raw(); return res; } inline bool LinearMachineAxis::direction(const core::Ptr& value) { return direction_raw(value.get()); } }// namespace cam }// namespace adsk #undef ADSK_CAM_LINEARMACHINEAXIS_API