////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "Feature.h" #include // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_BASEFEATURE_CPP__ # define ADSK_FUSION_BASEFEATURE_API XI_EXPORT # else # define ADSK_FUSION_BASEFEATURE_API # endif #else # define ADSK_FUSION_BASEFEATURE_API XI_IMPORT #endif namespace adsk { namespace fusion { class BRepBody; class ConstructionAxis; class ConstructionPlane; class ConstructionPoint; class MeshBody; class Occurrence; class Sketch; }} namespace adsk { namespace fusion { /// The BaseFeature class represents a direct edit feature within a parametric design. class BaseFeature : public Feature { public: /// Returns an array of the construction planes associated with this base feature. std::vector> constructionPlanes() const; /// Returns an array of the construction axes associated with this base feature. std::vector> constructionAxes() const; /// Returns an array of the construction points associated with this base feature. std::vector> constructionPoints() const; /// Returns an array of the sketches associated with this base feature. std::vector> sketches() const; /// Returns an array of the mesh bodies associated with this base feature. std::vector> meshBodies() const; /// Set the user-interface so that the base body is in edit mode. /// Returns true if successful. bool startEdit(); /// Exits from edit mode in the user-interface. If this base feature in not /// in edit mode, then nothing happens. /// Returns true if successful. bool finishEdit(); /// Update an existing source BRepBody created by this BaseFeature. /// The input BRepBody definition will be copied into the existing BRepBody. /// sourceBody : The source BRepBody to update. The source bodies of a BaseFeature are only available /// from the bodies collection of the BaseFeature when the BaseFeature is in edit mode. /// newBody : The BRepBody whose definition will be used to replace the existing source body's definition. /// Returns true if the body was updated, or false if the update failed. bool updateBody(const core::Ptr& sourceBody, const core::Ptr& newBody); /// The NativeObject is the object outside the context of an assembly and /// in the context of it's parent component. /// Returns null in the case where this object is not in the context of /// an assembly but is already the native object. core::Ptr nativeObject() const; /// Creates or returns a proxy for the native object /// - i.e. a new object that represents this object but adds the assembly context /// defined by the input occurrence. /// occurrence : The occurrence that defines the context to create the proxy in. /// Returns the proxy object or null if this is not the NativeObject. core::Ptr createForAssemblyContext(const core::Ptr& occurrence) const; ADSK_FUSION_BASEFEATURE_API static const char* classType(); ADSK_FUSION_BASEFEATURE_API const char* objectType() const override; ADSK_FUSION_BASEFEATURE_API void* queryInterface(const char* id) const override; ADSK_FUSION_BASEFEATURE_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual ConstructionPlane** constructionPlanes_raw(size_t& return_size) const = 0; virtual ConstructionAxis** constructionAxes_raw(size_t& return_size) const = 0; virtual ConstructionPoint** constructionPoints_raw(size_t& return_size) const = 0; virtual Sketch** sketches_raw(size_t& return_size) const = 0; virtual MeshBody** meshBodies_raw(size_t& return_size) const = 0; virtual bool startEdit_raw() = 0; virtual bool finishEdit_raw() = 0; virtual bool updateBody_raw(BRepBody* sourceBody, BRepBody* newBody) = 0; virtual BaseFeature* nativeObject_raw() const = 0; virtual BaseFeature* createForAssemblyContext_raw(Occurrence* occurrence) const = 0; }; // Inline wrappers inline std::vector> BaseFeature::constructionPlanes() const { std::vector> res; size_t s; ConstructionPlane** p= constructionPlanes_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline std::vector> BaseFeature::constructionAxes() const { std::vector> res; size_t s; ConstructionAxis** p= constructionAxes_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline std::vector> BaseFeature::constructionPoints() const { std::vector> res; size_t s; ConstructionPoint** p= constructionPoints_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline std::vector> BaseFeature::sketches() const { std::vector> res; size_t s; Sketch** p= sketches_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline std::vector> BaseFeature::meshBodies() const { std::vector> res; size_t s; MeshBody** p= meshBodies_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline bool BaseFeature::startEdit() { bool res = startEdit_raw(); return res; } inline bool BaseFeature::finishEdit() { bool res = finishEdit_raw(); return res; } inline bool BaseFeature::updateBody(const core::Ptr& sourceBody, const core::Ptr& newBody) { bool res = updateBody_raw(sourceBody.get(), newBody.get()); return res; } inline core::Ptr BaseFeature::nativeObject() const { core::Ptr res = nativeObject_raw(); return res; } inline core::Ptr BaseFeature::createForAssemblyContext(const core::Ptr& occurrence) const { core::Ptr res = createForAssemblyContext_raw(occurrence.get()); return res; } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_BASEFEATURE_API