////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../FusionTypeDefs.h" #include "Feature.h" #include // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_CIRCULARPATTERNFEATURE_CPP__ # define ADSK_FUSION_CIRCULARPATTERNFEATURE_API XI_EXPORT # else # define ADSK_FUSION_CIRCULARPATTERNFEATURE_API # endif #else # define ADSK_FUSION_CIRCULARPATTERNFEATURE_API XI_IMPORT #endif namespace adsk { namespace fusion { class ModelParameter; class Occurrence; class PatternElements; }} namespace adsk { namespace core { class ObjectCollection; }} namespace adsk { namespace fusion { /// Object that represents an existing circular pattern feature in a design. class CircularPatternFeature : public Feature { public: /// Gets and sets the input entities. The collection can contain faces, features, bodies or occurrences. /// All of the entities must be of a single type. For example, it can't contain features and occurrences /// but only features or occurrences. /// To use this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr inputEntities() const; bool inputEntities(const core::Ptr& value); /// Gets and sets the axis of circular pattern. This can be a sketch line, linear edge, /// construction axis, an edge/sketch curve that defines an axis (circle, etc.) or a face that defines an axis (cylinder, cone, torus, etc.). /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr axis() const; bool axis(const core::Ptr& value); /// Returns the parameter controlling the total angle. /// To edit the angle use properties on the parameter to edit its value. /// This property returns null in the case where the feature is non-parametric. /// A negative value can be used to change the direction of the pattern. core::Ptr totalAngle() const; /// Gets and sets if the angle extent is in one direction or symmetric. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) bool isSymmetric() const; bool isSymmetric(bool value); /// Returns the parameter controlling the number of pattern elements, including any suppressed elements. /// To edit the quantity use properties on the parameter to edit its value. /// This property returns null in the case where the feature is non-parametric. core::Ptr quantity() const; /// Gets and sets the id's of the elements to suppress. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) std::vector suppressedElementsIds() const; bool suppressedElementsIds(const std::vector& value); /// Gets the PatternElements collection that contains the elements created by this pattern. core::Ptr patternElements() const; /// Returns the features that were created as a result of this pattern. /// This is only valid for a direct edit model and this returns null /// in the case where the feature is parametric. core::Ptr resultFeatures() const; /// The NativeObject is the object outside the context of an assembly and /// in the context of it's parent component. /// Returns null in the case where this object is not in the context of /// an assembly but is already the native object. core::Ptr nativeObject() const; /// Creates or returns a proxy for the native object /// - i.e. a new object that represents this object but adds the assembly context /// defined by the input occurrence. /// occurrence : The occurrence that defines the context to create the proxy in. /// Returns the proxy object or null if this isn't the NativeObject. core::Ptr createForAssemblyContext(const core::Ptr& occurrence) const; /// Returns the type of entities the pattern consists of. This can be used to help /// determine the type of results that will be found in the pattern elements. PatternEntityTypes patternEntityType() const; /// Gets and sets the compute option for this pattern feature. /// This property only applies when patterning features and is ignored in the direct modeling environment. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) PatternComputeOptions patternComputeOption() const; bool patternComputeOption(PatternComputeOptions value); ADSK_FUSION_CIRCULARPATTERNFEATURE_API static const char* classType(); ADSK_FUSION_CIRCULARPATTERNFEATURE_API const char* objectType() const override; ADSK_FUSION_CIRCULARPATTERNFEATURE_API void* queryInterface(const char* id) const override; ADSK_FUSION_CIRCULARPATTERNFEATURE_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual core::ObjectCollection* inputEntities_raw() const = 0; virtual bool inputEntities_raw(core::ObjectCollection* value) = 0; virtual core::Base* axis_raw() const = 0; virtual bool axis_raw(core::Base* value) = 0; virtual ModelParameter* totalAngle_raw() const = 0; virtual bool isSymmetric_raw() const = 0; virtual bool isSymmetric_raw(bool value) = 0; virtual ModelParameter* quantity_raw() const = 0; virtual size_t* suppressedElementsIds_raw(size_t& return_size) const = 0; virtual bool suppressedElementsIds_raw(const size_t* value, size_t value_size) = 0; virtual PatternElements* patternElements_raw() const = 0; virtual core::ObjectCollection* resultFeatures_raw() const = 0; virtual CircularPatternFeature* nativeObject_raw() const = 0; virtual CircularPatternFeature* createForAssemblyContext_raw(Occurrence* occurrence) const = 0; virtual PatternEntityTypes patternEntityType_raw() const = 0; virtual PatternComputeOptions patternComputeOption_raw() const = 0; virtual bool patternComputeOption_raw(PatternComputeOptions value) = 0; }; // Inline wrappers inline core::Ptr CircularPatternFeature::inputEntities() const { core::Ptr res = inputEntities_raw(); return res; } inline bool CircularPatternFeature::inputEntities(const core::Ptr& value) { return inputEntities_raw(value.get()); } inline core::Ptr CircularPatternFeature::axis() const { core::Ptr res = axis_raw(); return res; } inline bool CircularPatternFeature::axis(const core::Ptr& value) { return axis_raw(value.get()); } inline core::Ptr CircularPatternFeature::totalAngle() const { core::Ptr res = totalAngle_raw(); return res; } inline bool CircularPatternFeature::isSymmetric() const { bool res = isSymmetric_raw(); return res; } inline bool CircularPatternFeature::isSymmetric(bool value) { return isSymmetric_raw(value); } inline core::Ptr CircularPatternFeature::quantity() const { core::Ptr res = quantity_raw(); return res; } inline std::vector CircularPatternFeature::suppressedElementsIds() const { std::vector res; size_t s; size_t* p= suppressedElementsIds_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline bool CircularPatternFeature::suppressedElementsIds(const std::vector& value) { return suppressedElementsIds_raw(value.empty() ? NULL : &value[0], value.size()); } inline core::Ptr CircularPatternFeature::patternElements() const { core::Ptr res = patternElements_raw(); return res; } inline core::Ptr CircularPatternFeature::resultFeatures() const { core::Ptr res = resultFeatures_raw(); return res; } inline core::Ptr CircularPatternFeature::nativeObject() const { core::Ptr res = nativeObject_raw(); return res; } inline core::Ptr CircularPatternFeature::createForAssemblyContext(const core::Ptr& occurrence) const { core::Ptr res = createForAssemblyContext_raw(occurrence.get()); return res; } inline PatternEntityTypes CircularPatternFeature::patternEntityType() const { PatternEntityTypes res = patternEntityType_raw(); return res; } inline PatternComputeOptions CircularPatternFeature::patternComputeOption() const { PatternComputeOptions res = patternComputeOption_raw(); return res; } inline bool CircularPatternFeature::patternComputeOption(PatternComputeOptions value) { return patternComputeOption_raw(value); } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_CIRCULARPATTERNFEATURE_API