////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "Feature.h" #include // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_DRAFTFEATURE_CPP__ # define ADSK_FUSION_DRAFTFEATURE_API XI_EXPORT # else # define ADSK_FUSION_DRAFTFEATURE_API # endif #else # define ADSK_FUSION_DRAFTFEATURE_API XI_IMPORT #endif namespace adsk { namespace fusion { class BRepFace; class ExtentDefinition; class Occurrence; }} namespace adsk { namespace core { class ValueInput; }} namespace adsk { namespace fusion { /// Object that represents an existing draft feature in a design. class DraftFeature : public Feature { public: /// Gets and sets the input faces. /// If isTangentChain is true, all the faces that are tangentially connected to the input faces (if any) will also be included. /// To use this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) std::vector> inputFaces() const; bool inputFaces(const std::vector>& value); /// Gets and sets the plane that defines the direction in which the draft is applied. This can be a planar BrepFace, or a ConstructionPlane. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr plane() const; bool plane(const core::Ptr& value); /// Gets and sets if any faces that are tangentially connected to any of /// the input faces will also be included in setting InputEntities. It defaults to true. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) bool isTangentChain() const; bool isTangentChain(bool value); /// Gets and sets if the direction of the draft is flipped. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) bool isDirectionFlipped() const; bool isDirectionFlipped(bool value); /// Gets the definition object that specifies how the draft is defined. Modifying the /// definition object will cause the draft to recompute. This can return either an /// AngleExtentDefinition or TwoSidesAngleExtentDefinition object. This property /// returns nothing in the case where the feature is non-parametric. Use this property /// to access the parameters controlling the draft and whether the draft is symmetric or not. core::Ptr draftDefinition() const; /// Changes the definition of the feature so that a single angle is used for all drafts. /// If the isSymmetric is true then the faces are split along the parting plane and drafted /// independently using the same angle. /// To use this method, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) /// isSymmetric : Set to 'true' if the faces are to be split along the plane and drafted symmetrically. This /// will have the side effect of setting the isSymmetric property to the same value. /// angle : The ValueInput object that defines the angle of the draft. This can be a positive or negative /// value which will affect the direction of the draft along with the isDirectionFlipped property. /// Returns true if successful bool setSingleAngle(bool isSymmetric, const core::Ptr& angle); /// Changes the definition of the feature so that the surfaces are split along the draft plane and /// the faces on each side of the plane are drafted independently from the other side. /// To use this method, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) /// angleOne : The ValueInput object that defines the angle for the faces on the first side of the draft plane. /// angleTwo : The ValueInput object that defines the angle for the faces on the second side of the draft plane. /// Returns true if successful bool setTwoAngles(const core::Ptr& angleOne, const core::Ptr& angleTwo); /// The NativeObject is the object outside the context of an assembly and /// in the context of it's parent component. /// Returns null in the case where this object is not in the context of /// an assembly but is already the native object. core::Ptr nativeObject() const; /// Creates or returns a proxy for the native object /// - i.e. a new object that represents this object but adds the assembly context /// defined by the input occurrence. /// occurrence : The occurrence that defines the context to create the proxy in. /// Returns the proxy object or null if this isn't the NativeObject. core::Ptr createForAssemblyContext(const core::Ptr& occurrence) const; ADSK_FUSION_DRAFTFEATURE_API static const char* classType(); ADSK_FUSION_DRAFTFEATURE_API const char* objectType() const override; ADSK_FUSION_DRAFTFEATURE_API void* queryInterface(const char* id) const override; ADSK_FUSION_DRAFTFEATURE_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual BRepFace** inputFaces_raw(size_t& return_size) const = 0; virtual bool inputFaces_raw(BRepFace** value, size_t value_size) = 0; virtual core::Base* plane_raw() const = 0; virtual bool plane_raw(core::Base* value) = 0; virtual bool isTangentChain_raw() const = 0; virtual bool isTangentChain_raw(bool value) = 0; virtual bool isDirectionFlipped_raw() const = 0; virtual bool isDirectionFlipped_raw(bool value) = 0; virtual ExtentDefinition* draftDefinition_raw() const = 0; virtual bool setSingleAngle_raw(bool isSymmetric, core::ValueInput* angle) = 0; virtual bool setTwoAngles_raw(core::ValueInput* angleOne, core::ValueInput* angleTwo) = 0; virtual DraftFeature* nativeObject_raw() const = 0; virtual DraftFeature* createForAssemblyContext_raw(Occurrence* occurrence) const = 0; }; // Inline wrappers inline std::vector> DraftFeature::inputFaces() const { std::vector> res; size_t s; BRepFace** p= inputFaces_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline bool DraftFeature::inputFaces(const std::vector>& value) { BRepFace** value_ = new BRepFace*[value.size()]; for(size_t i=0; i DraftFeature::plane() const { core::Ptr res = plane_raw(); return res; } inline bool DraftFeature::plane(const core::Ptr& value) { return plane_raw(value.get()); } inline bool DraftFeature::isTangentChain() const { bool res = isTangentChain_raw(); return res; } inline bool DraftFeature::isTangentChain(bool value) { return isTangentChain_raw(value); } inline bool DraftFeature::isDirectionFlipped() const { bool res = isDirectionFlipped_raw(); return res; } inline bool DraftFeature::isDirectionFlipped(bool value) { return isDirectionFlipped_raw(value); } inline core::Ptr DraftFeature::draftDefinition() const { core::Ptr res = draftDefinition_raw(); return res; } inline bool DraftFeature::setSingleAngle(bool isSymmetric, const core::Ptr& angle) { bool res = setSingleAngle_raw(isSymmetric, angle.get()); return res; } inline bool DraftFeature::setTwoAngles(const core::Ptr& angleOne, const core::Ptr& angleTwo) { bool res = setTwoAngles_raw(angleOne.get(), angleTwo.get()); return res; } inline core::Ptr DraftFeature::nativeObject() const { core::Ptr res = nativeObject_raw(); return res; } inline core::Ptr DraftFeature::createForAssemblyContext(const core::Ptr& occurrence) const { core::Ptr res = createForAssemblyContext_raw(occurrence.get()); return res; } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_DRAFTFEATURE_API