////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "Feature.h" // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_MOVEFEATURE_CPP__ # define ADSK_FUSION_MOVEFEATURE_API XI_EXPORT # else # define ADSK_FUSION_MOVEFEATURE_API # endif #else # define ADSK_FUSION_MOVEFEATURE_API XI_IMPORT #endif namespace adsk { namespace fusion { class Occurrence; }} namespace adsk { namespace core { class Matrix3D; class ObjectCollection; }} namespace adsk { namespace fusion { /// Object that represents an existing move feature in a design. class MoveFeature : public Feature { public: /// Gets and sets the entities to move. This is done by using an ObjectCollection /// containing the objects to move. For a parametric model, the collection can contain /// BRepBody or BRepFace objects but not a combination of both. /// To use this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr inputEntities() const; bool inputEntities(const core::Ptr& value); /// Gets and sets the move transform of the input bodies. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr transform() const; bool transform(const core::Ptr& value); /// The NativeObject is the object outside the context of an assembly and /// in the context of it's parent component. /// Returns null in the case where this object is not in the context of /// an assembly but is already the native object. core::Ptr nativeObject() const; /// Creates or returns a proxy for the native object /// - i.e. a new object that represents this object but adds the assembly context /// defined by the input occurrence. /// occurrence : The occurrence that defines the context to create the proxy in. /// Returns the proxy object or null if this isn't the NativeObject. core::Ptr createForAssemblyContext(const core::Ptr& occurrence) const; ADSK_FUSION_MOVEFEATURE_API static const char* classType(); ADSK_FUSION_MOVEFEATURE_API const char* objectType() const override; ADSK_FUSION_MOVEFEATURE_API void* queryInterface(const char* id) const override; ADSK_FUSION_MOVEFEATURE_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual core::ObjectCollection* inputEntities_raw() const = 0; virtual bool inputEntities_raw(core::ObjectCollection* value) = 0; virtual core::Matrix3D* transform_raw() const = 0; virtual bool transform_raw(core::Matrix3D* value) = 0; virtual MoveFeature* nativeObject_raw() const = 0; virtual MoveFeature* createForAssemblyContext_raw(Occurrence* occurrence) const = 0; }; // Inline wrappers inline core::Ptr MoveFeature::inputEntities() const { core::Ptr res = inputEntities_raw(); return res; } inline bool MoveFeature::inputEntities(const core::Ptr& value) { return inputEntities_raw(value.get()); } inline core::Ptr MoveFeature::transform() const { core::Ptr res = transform_raw(); return res; } inline bool MoveFeature::transform(const core::Ptr& value) { return transform_raw(value.get()); } inline core::Ptr MoveFeature::nativeObject() const { core::Ptr res = nativeObject_raw(); return res; } inline core::Ptr MoveFeature::createForAssemblyContext(const core::Ptr& occurrence) const { core::Ptr res = createForAssemblyContext_raw(occurrence.get()); return res; } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_MOVEFEATURE_API