////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../../Core/Base.h" #include "../FusionTypeDefs.h" // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_MOVEFEATUREINPUT_CPP__ # define ADSK_FUSION_MOVEFEATUREINPUT_API XI_EXPORT # else # define ADSK_FUSION_MOVEFEATUREINPUT_API # endif #else # define ADSK_FUSION_MOVEFEATUREINPUT_API XI_IMPORT #endif namespace adsk { namespace fusion { class BaseFeature; }} namespace adsk { namespace core { class Matrix3D; class ObjectCollection; }} namespace adsk { namespace fusion { /// This class defines the methods and properties that pertain to the definition of a move feature. class MoveFeatureInput : public core::Base { public: /// An ObjectCollection containing the objects to move. The collection can contain /// BRepBody or BRepFace objects but not a mixture of the two types. core::Ptr inputEntities() const; bool inputEntities(const core::Ptr& value); /// Gets and sets the tranform to apply to the input entities. This can describe a move (translation) /// or a rotation. The matrix must define an orthogonal transform. That is the axes remain /// perpendicular to each other and there isn't any scale or mirror defined. core::Ptr transform() const; bool transform(const core::Ptr& value); /// When creating a feature that is owned by a base feature, set this property to the /// base feature you want to associate the new feature with. By default, this is null, /// meaning it will not be associated with a base feature. /// Because of a current limitation, if you want to create a feature associated with a base /// feature, you must set this property AND call the startEdit method of the base feature, /// create the feature, and then call the finishEdit method of the base feature. The base /// feature must be in an "edit" state to be able to add any additional items to it. core::Ptr targetBaseFeature() const; bool targetBaseFeature(const core::Ptr& value); ADSK_FUSION_MOVEFEATUREINPUT_API static const char* classType(); ADSK_FUSION_MOVEFEATUREINPUT_API const char* objectType() const override; ADSK_FUSION_MOVEFEATUREINPUT_API void* queryInterface(const char* id) const override; ADSK_FUSION_MOVEFEATUREINPUT_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual core::ObjectCollection* inputEntities_raw() const = 0; virtual bool inputEntities_raw(core::ObjectCollection* value) = 0; virtual core::Matrix3D* transform_raw() const = 0; virtual bool transform_raw(core::Matrix3D* value) = 0; virtual BaseFeature* targetBaseFeature_raw() const = 0; virtual bool targetBaseFeature_raw(BaseFeature* value) = 0; }; // Inline wrappers inline core::Ptr MoveFeatureInput::inputEntities() const { core::Ptr res = inputEntities_raw(); return res; } inline bool MoveFeatureInput::inputEntities(const core::Ptr& value) { return inputEntities_raw(value.get()); } inline core::Ptr MoveFeatureInput::transform() const { core::Ptr res = transform_raw(); return res; } inline bool MoveFeatureInput::transform(const core::Ptr& value) { return transform_raw(value.get()); } inline core::Ptr MoveFeatureInput::targetBaseFeature() const { core::Ptr res = targetBaseFeature_raw(); return res; } inline bool MoveFeatureInput::targetBaseFeature(const core::Ptr& value) { return targetBaseFeature_raw(value.get()); } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_MOVEFEATUREINPUT_API