////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../FusionTypeDefs.h" #include "Feature.h" #include // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_RECTANGULARPATTERNFEATURE_CPP__ # define ADSK_FUSION_RECTANGULARPATTERNFEATURE_API XI_EXPORT # else # define ADSK_FUSION_RECTANGULARPATTERNFEATURE_API # endif #else # define ADSK_FUSION_RECTANGULARPATTERNFEATURE_API XI_IMPORT #endif namespace adsk { namespace fusion { class ModelParameter; class Occurrence; class PatternElements; }} namespace adsk { namespace core { class ObjectCollection; class Vector3D; }} namespace adsk { namespace fusion { /// Object that represents an existing rectangular pattern feature in a design. class RectangularPatternFeature : public Feature { public: /// Gets and sets the input entities. The collection can contain faces, features, bodies or occurrences. /// All of the entities must be of a single type. For example, it can't contain features and occurrences /// but only features or occurrences. /// To use this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr inputEntities() const; bool inputEntities(const core::Ptr& value); /// Gets and sets the first direction entity. /// This can be a linear edge, construction axis, sketch line or rectangular pattern feature. /// If a rectangular pattern feature is set, the directionOneEntity and directionTwoEntity properties return the same rectangular pattern feature. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr directionOneEntity() const; bool directionOneEntity(const core::Ptr& value); /// Gets and sets the second direction entity. /// This can be a linear edge, construction axis, sketch line or rectangular pattern feature. /// If a rectangular pattern feature is set, the directionOneEntity and directionTwoEntity properties return the same rectangular pattern feature. /// This can be null when not entity has been specified to control the second direction. In this case Fusion 360 will compute a default direction which is /// 90 degrees to the direction one. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) core::Ptr directionTwoEntity() const; bool directionTwoEntity(const core::Ptr& value); /// Returns a Vector3D indicating the positive direction of direction one. core::Ptr directionOne() const; /// Returns a Vector3D indicating the positive direction of direction two. core::Ptr directionTwo() const; /// Gets the number of instances in the first direction. /// Edit the value through ModelParameter. /// Returns nothing in the case where the feature is non-parametric. core::Ptr quantityOne() const; /// Gets the number of instances in the second direction. /// Edit the value through ModelParameter. /// Returns nothing in the case where the feature is non-parametric. core::Ptr quantityTwo() const; /// Gets the distance in the first direction. /// Edit the value through ModelParameter. /// Returns nothing in the case where the feature is non-parametric. core::Ptr distanceOne() const; /// Gets the distance in the second direction. /// Edit the value through ModelParameter. /// Returns nothing in the case where the feature is non-parametric. core::Ptr distanceTwo() const; /// Gets and sets if the pattern in direction one is in one direction or symmetric. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) bool isSymmetricInDirectionOne() const; bool isSymmetricInDirectionOne(bool value); /// Gets and sets if the pattern in direction two is in one direction or symmetric. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) bool isSymmetricInDirectionTwo() const; bool isSymmetricInDirectionTwo(bool value); /// Gets and sets how the distance between elements is computed. Is initialized to ExtentPatternDistanceType when a new /// RectangularPatternFeatureInput has been created. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) PatternDistanceType patternDistanceType() const; bool patternDistanceType(PatternDistanceType value); /// Gets and sets the ids of the patterns to suppress. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) std::vector suppressedElementsIds() const; bool suppressedElementsIds(const std::vector& value); /// Gets the PatternElements collection that contains the elements created by this pattern. core::Ptr patternElements() const; /// Get the features that were created for this pattern. /// Returns null in the case where the feature is parametric. core::Ptr resultFeatures() const; /// The NativeObject is the object outside the context of an assembly and /// in the context of it's parent component. /// Returns null in the case where this object is not in the context of /// an assembly but is already the native object. core::Ptr nativeObject() const; /// Creates or returns a proxy for the native object /// - i.e. a new object that represents this object but adds the assembly context /// defined by the input occurrence. /// occurrence : The occurrence that defines the context to create the proxy in. /// Returns the proxy object or null if this isn't the NativeObject. core::Ptr createForAssemblyContext(const core::Ptr& occurrence) const; /// Returns the type of entities the pattern consists of. This can be used to help /// determine the type of results that will be found in the pattern elements. PatternEntityTypes patternEntityType() const; /// Gets and sets the compute option for this pattern feature. /// This property only applies when patterning features and is ignored in the direct modeling environment. /// To set this property, you need to position the timeline marker to immediately before this feature. /// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True) PatternComputeOptions patternComputeOption() const; bool patternComputeOption(PatternComputeOptions value); ADSK_FUSION_RECTANGULARPATTERNFEATURE_API static const char* classType(); ADSK_FUSION_RECTANGULARPATTERNFEATURE_API const char* objectType() const override; ADSK_FUSION_RECTANGULARPATTERNFEATURE_API void* queryInterface(const char* id) const override; ADSK_FUSION_RECTANGULARPATTERNFEATURE_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual core::ObjectCollection* inputEntities_raw() const = 0; virtual bool inputEntities_raw(core::ObjectCollection* value) = 0; virtual core::Base* directionOneEntity_raw() const = 0; virtual bool directionOneEntity_raw(core::Base* value) = 0; virtual core::Base* directionTwoEntity_raw() const = 0; virtual bool directionTwoEntity_raw(core::Base* value) = 0; virtual core::Vector3D* directionOne_raw() const = 0; virtual core::Vector3D* directionTwo_raw() const = 0; virtual ModelParameter* quantityOne_raw() const = 0; virtual ModelParameter* quantityTwo_raw() const = 0; virtual ModelParameter* distanceOne_raw() const = 0; virtual ModelParameter* distanceTwo_raw() const = 0; virtual bool isSymmetricInDirectionOne_raw() const = 0; virtual bool isSymmetricInDirectionOne_raw(bool value) = 0; virtual bool isSymmetricInDirectionTwo_raw() const = 0; virtual bool isSymmetricInDirectionTwo_raw(bool value) = 0; virtual PatternDistanceType patternDistanceType_raw() const = 0; virtual bool patternDistanceType_raw(PatternDistanceType value) = 0; virtual size_t* suppressedElementsIds_raw(size_t& return_size) const = 0; virtual bool suppressedElementsIds_raw(const size_t* value, size_t value_size) = 0; virtual PatternElements* patternElements_raw() const = 0; virtual core::ObjectCollection* resultFeatures_raw() const = 0; virtual RectangularPatternFeature* nativeObject_raw() const = 0; virtual RectangularPatternFeature* createForAssemblyContext_raw(Occurrence* occurrence) const = 0; virtual PatternEntityTypes patternEntityType_raw() const = 0; virtual PatternComputeOptions patternComputeOption_raw() const = 0; virtual bool patternComputeOption_raw(PatternComputeOptions value) = 0; }; // Inline wrappers inline core::Ptr RectangularPatternFeature::inputEntities() const { core::Ptr res = inputEntities_raw(); return res; } inline bool RectangularPatternFeature::inputEntities(const core::Ptr& value) { return inputEntities_raw(value.get()); } inline core::Ptr RectangularPatternFeature::directionOneEntity() const { core::Ptr res = directionOneEntity_raw(); return res; } inline bool RectangularPatternFeature::directionOneEntity(const core::Ptr& value) { return directionOneEntity_raw(value.get()); } inline core::Ptr RectangularPatternFeature::directionTwoEntity() const { core::Ptr res = directionTwoEntity_raw(); return res; } inline bool RectangularPatternFeature::directionTwoEntity(const core::Ptr& value) { return directionTwoEntity_raw(value.get()); } inline core::Ptr RectangularPatternFeature::directionOne() const { core::Ptr res = directionOne_raw(); return res; } inline core::Ptr RectangularPatternFeature::directionTwo() const { core::Ptr res = directionTwo_raw(); return res; } inline core::Ptr RectangularPatternFeature::quantityOne() const { core::Ptr res = quantityOne_raw(); return res; } inline core::Ptr RectangularPatternFeature::quantityTwo() const { core::Ptr res = quantityTwo_raw(); return res; } inline core::Ptr RectangularPatternFeature::distanceOne() const { core::Ptr res = distanceOne_raw(); return res; } inline core::Ptr RectangularPatternFeature::distanceTwo() const { core::Ptr res = distanceTwo_raw(); return res; } inline bool RectangularPatternFeature::isSymmetricInDirectionOne() const { bool res = isSymmetricInDirectionOne_raw(); return res; } inline bool RectangularPatternFeature::isSymmetricInDirectionOne(bool value) { return isSymmetricInDirectionOne_raw(value); } inline bool RectangularPatternFeature::isSymmetricInDirectionTwo() const { bool res = isSymmetricInDirectionTwo_raw(); return res; } inline bool RectangularPatternFeature::isSymmetricInDirectionTwo(bool value) { return isSymmetricInDirectionTwo_raw(value); } inline PatternDistanceType RectangularPatternFeature::patternDistanceType() const { PatternDistanceType res = patternDistanceType_raw(); return res; } inline bool RectangularPatternFeature::patternDistanceType(PatternDistanceType value) { return patternDistanceType_raw(value); } inline std::vector RectangularPatternFeature::suppressedElementsIds() const { std::vector res; size_t s; size_t* p= suppressedElementsIds_raw(s); if(p) { res.assign(p, p+s); core::DeallocateArray(p); } return res; } inline bool RectangularPatternFeature::suppressedElementsIds(const std::vector& value) { return suppressedElementsIds_raw(value.empty() ? NULL : &value[0], value.size()); } inline core::Ptr RectangularPatternFeature::patternElements() const { core::Ptr res = patternElements_raw(); return res; } inline core::Ptr RectangularPatternFeature::resultFeatures() const { core::Ptr res = resultFeatures_raw(); return res; } inline core::Ptr RectangularPatternFeature::nativeObject() const { core::Ptr res = nativeObject_raw(); return res; } inline core::Ptr RectangularPatternFeature::createForAssemblyContext(const core::Ptr& occurrence) const { core::Ptr res = createForAssemblyContext_raw(occurrence.get()); return res; } inline PatternEntityTypes RectangularPatternFeature::patternEntityType() const { PatternEntityTypes res = patternEntityType_raw(); return res; } inline PatternComputeOptions RectangularPatternFeature::patternComputeOption() const { PatternComputeOptions res = patternComputeOption_raw(); return res; } inline bool RectangularPatternFeature::patternComputeOption(PatternComputeOptions value) { return patternComputeOption_raw(value); } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_RECTANGULARPATTERNFEATURE_API