////////////////////////////////////////////////////////////////////////////// // // Copyright 2016 Autodesk, Inc. All rights reserved. // // Use of this software is subject to the terms of the Autodesk license // agreement provided at the time of installation or download, or which // otherwise accompanies this software. // ////////////////////////////////////////////////////////////////////////////// #pragma once #include "../../Core/Base.h" #include "../FusionTypeDefs.h" // THIS CLASS WILL BE VISIBLE TO AN API CLIENT. // THIS HEADER FILE WILL BE GENERATED FROM NIDL. #include "../../Core/OSMacros.h" #ifdef FUSIONXINTERFACE_EXPORTS # ifdef __COMPILING_ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_CPP__ # define ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API XI_EXPORT # else # define ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API # endif #else # define ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API XI_IMPORT #endif namespace adsk { namespace fusion { class BaseFeature; }} namespace adsk { namespace core { class ObjectCollection; class ValueInput; class Vector3D; }} namespace adsk { namespace fusion { /// This class defines the methods and properties that pertain to the definition of a rectangular pattern /// feature. class RectangularPatternFeatureInput : public core::Base { public: /// Gets and sets the input entities. The collection can contain faces, features, bodies or occurrences. /// All of the entities must be of a single type. For example, it can't contain features and occurrences /// but only features or occurrences. core::Ptr inputEntities() const; bool inputEntities(const core::Ptr& value); /// Sets all of the input required to define the pattern in the second direction. /// directionTwoEntity : Specifies the entity used to define the second direction entity. This can be a linear edge, construction axis, sketch line or rectangular pattern feature. /// If a rectangular pattern feature is set, the directionOneEntity and directionTwoEntity properties return the same rectangular pattern feature. /// This argument can be null to indicate that the default second direction is to be used, which is 90 degrees to the first direction. /// quantityTwo : Specifies the number of instances in the second direction. /// distanceTwo : Specifies the distance in the second direction. How this value is used depends on the value of the PatternDistanceType property. /// If the value is ExtentPatternDistanceType then it defines the total distance of the pattern. /// If the value is SpacingPatternDistanceType then it defines the distance between each element. /// Returns true if it was successful. bool setDirectionTwo(const core::Ptr& directionTwoEntity, const core::Ptr& quantityTwo, const core::Ptr& distanceTwo); /// Gets and sets the first direction entity. /// This can be a linear edge, construction axis, sketch line or rectangular pattern feature. /// If a rectangular pattern feature is set, the directionOneEntity and directionTwoEntity properties return the same rectangular pattern feature. core::Ptr directionOneEntity() const; bool directionOneEntity(const core::Ptr& value); /// Gets and sets the second direction entity. /// This can be a linear edge, construction axis, sketch line or rectangular pattern feature. /// If a rectangular pattern feature is set, the directionOneEntity and directionTwoEntity properties return the same rectangular pattern feature. core::Ptr directionTwoEntity() const; bool directionTwoEntity(const core::Ptr& value); /// Gets and sets the number of instances in the first direction. core::Ptr quantityOne() const; bool quantityOne(const core::Ptr& value); /// Gets and sets the number of instances in the second direction. core::Ptr quantityTwo() const; bool quantityTwo(const core::Ptr& value); /// Gets and sets the distance in the first direction. core::Ptr distanceOne() const; bool distanceOne(const core::Ptr& value); /// Gets and sets the distance in the second direction. core::Ptr distanceTwo() const; bool distanceTwo(const core::Ptr& value); /// Returns a Vector3D indicating the positive direction of direction one. core::Ptr directionOne() const; /// Returns a Vector3D indicating the positive direction of direction two. core::Ptr directionTwo() const; /// Gets and sets if the pattern in direction one is in one direction or symmetric. bool isSymmetricInDirectionOne() const; bool isSymmetricInDirectionOne(bool value); /// Gets and sets if the pattern in direction two is in one direction or symmetric. bool isSymmetricInDirectionTwo() const; bool isSymmetricInDirectionTwo(bool value); /// Gets and sets how the distance between elements is computed. PatternDistanceType patternDistanceType() const; bool patternDistanceType(PatternDistanceType value); /// Gets and sets the compute option when patterning features. The default value for this is AdjustPatternCompute. /// This property only applies when patterning features and is ignored in the direct modeling environment. PatternComputeOptions patternComputeOption() const; bool patternComputeOption(PatternComputeOptions value); /// When creating a feature that is owned by a base feature, set this property to the /// base feature you want to associate the new feature with. By default, this is null, /// meaning it will not be associated with a base feature. /// Because of a current limitation, if you want to create a feature associated with a base /// feature, you must set this property AND call the startEdit method of the base feature, /// create the feature, and then call the finishEdit method of the base feature. The base /// feature must be in an "edit" state to be able to add any additional items to it. core::Ptr targetBaseFeature() const; bool targetBaseFeature(const core::Ptr& value); ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API static const char* classType(); ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API const char* objectType() const override; ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API void* queryInterface(const char* id) const override; ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API static const char* interfaceId() { return classType(); } private: // Raw interface virtual core::ObjectCollection* inputEntities_raw() const = 0; virtual bool inputEntities_raw(core::ObjectCollection* value) = 0; virtual bool setDirectionTwo_raw(core::Base* directionTwoEntity, core::ValueInput* quantityTwo, core::ValueInput* distanceTwo) = 0; virtual core::Base* directionOneEntity_raw() const = 0; virtual bool directionOneEntity_raw(core::Base* value) = 0; virtual core::Base* directionTwoEntity_raw() const = 0; virtual bool directionTwoEntity_raw(core::Base* value) = 0; virtual core::ValueInput* quantityOne_raw() const = 0; virtual bool quantityOne_raw(core::ValueInput* value) = 0; virtual core::ValueInput* quantityTwo_raw() const = 0; virtual bool quantityTwo_raw(core::ValueInput* value) = 0; virtual core::ValueInput* distanceOne_raw() const = 0; virtual bool distanceOne_raw(core::ValueInput* value) = 0; virtual core::ValueInput* distanceTwo_raw() const = 0; virtual bool distanceTwo_raw(core::ValueInput* value) = 0; virtual core::Vector3D* directionOne_raw() const = 0; virtual core::Vector3D* directionTwo_raw() const = 0; virtual bool isSymmetricInDirectionOne_raw() const = 0; virtual bool isSymmetricInDirectionOne_raw(bool value) = 0; virtual bool isSymmetricInDirectionTwo_raw() const = 0; virtual bool isSymmetricInDirectionTwo_raw(bool value) = 0; virtual PatternDistanceType patternDistanceType_raw() const = 0; virtual bool patternDistanceType_raw(PatternDistanceType value) = 0; virtual PatternComputeOptions patternComputeOption_raw() const = 0; virtual bool patternComputeOption_raw(PatternComputeOptions value) = 0; virtual BaseFeature* targetBaseFeature_raw() const = 0; virtual bool targetBaseFeature_raw(BaseFeature* value) = 0; }; // Inline wrappers inline core::Ptr RectangularPatternFeatureInput::inputEntities() const { core::Ptr res = inputEntities_raw(); return res; } inline bool RectangularPatternFeatureInput::inputEntities(const core::Ptr& value) { return inputEntities_raw(value.get()); } inline bool RectangularPatternFeatureInput::setDirectionTwo(const core::Ptr& directionTwoEntity, const core::Ptr& quantityTwo, const core::Ptr& distanceTwo) { bool res = setDirectionTwo_raw(directionTwoEntity.get(), quantityTwo.get(), distanceTwo.get()); return res; } inline core::Ptr RectangularPatternFeatureInput::directionOneEntity() const { core::Ptr res = directionOneEntity_raw(); return res; } inline bool RectangularPatternFeatureInput::directionOneEntity(const core::Ptr& value) { return directionOneEntity_raw(value.get()); } inline core::Ptr RectangularPatternFeatureInput::directionTwoEntity() const { core::Ptr res = directionTwoEntity_raw(); return res; } inline bool RectangularPatternFeatureInput::directionTwoEntity(const core::Ptr& value) { return directionTwoEntity_raw(value.get()); } inline core::Ptr RectangularPatternFeatureInput::quantityOne() const { core::Ptr res = quantityOne_raw(); return res; } inline bool RectangularPatternFeatureInput::quantityOne(const core::Ptr& value) { return quantityOne_raw(value.get()); } inline core::Ptr RectangularPatternFeatureInput::quantityTwo() const { core::Ptr res = quantityTwo_raw(); return res; } inline bool RectangularPatternFeatureInput::quantityTwo(const core::Ptr& value) { return quantityTwo_raw(value.get()); } inline core::Ptr RectangularPatternFeatureInput::distanceOne() const { core::Ptr res = distanceOne_raw(); return res; } inline bool RectangularPatternFeatureInput::distanceOne(const core::Ptr& value) { return distanceOne_raw(value.get()); } inline core::Ptr RectangularPatternFeatureInput::distanceTwo() const { core::Ptr res = distanceTwo_raw(); return res; } inline bool RectangularPatternFeatureInput::distanceTwo(const core::Ptr& value) { return distanceTwo_raw(value.get()); } inline core::Ptr RectangularPatternFeatureInput::directionOne() const { core::Ptr res = directionOne_raw(); return res; } inline core::Ptr RectangularPatternFeatureInput::directionTwo() const { core::Ptr res = directionTwo_raw(); return res; } inline bool RectangularPatternFeatureInput::isSymmetricInDirectionOne() const { bool res = isSymmetricInDirectionOne_raw(); return res; } inline bool RectangularPatternFeatureInput::isSymmetricInDirectionOne(bool value) { return isSymmetricInDirectionOne_raw(value); } inline bool RectangularPatternFeatureInput::isSymmetricInDirectionTwo() const { bool res = isSymmetricInDirectionTwo_raw(); return res; } inline bool RectangularPatternFeatureInput::isSymmetricInDirectionTwo(bool value) { return isSymmetricInDirectionTwo_raw(value); } inline PatternDistanceType RectangularPatternFeatureInput::patternDistanceType() const { PatternDistanceType res = patternDistanceType_raw(); return res; } inline bool RectangularPatternFeatureInput::patternDistanceType(PatternDistanceType value) { return patternDistanceType_raw(value); } inline PatternComputeOptions RectangularPatternFeatureInput::patternComputeOption() const { PatternComputeOptions res = patternComputeOption_raw(); return res; } inline bool RectangularPatternFeatureInput::patternComputeOption(PatternComputeOptions value) { return patternComputeOption_raw(value); } inline core::Ptr RectangularPatternFeatureInput::targetBaseFeature() const { core::Ptr res = targetBaseFeature_raw(); return res; } inline bool RectangularPatternFeatureInput::targetBaseFeature(const core::Ptr& value) { return targetBaseFeature_raw(value.get()); } }// namespace fusion }// namespace adsk #undef ADSK_FUSION_RECTANGULARPATTERNFEATUREINPUT_API