61 lines
697 B
C++
61 lines
697 B
C++
#include <StdAfx.h>
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#include "vtPhysXAll.h"
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#include "VSLManagerSDK.h"
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//#include "pVehicle.h"
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void PhysicManager::_RegisterVSLJoint()
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{
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STARTVSLBIND(m_Context)
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STOPVSLBIND
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}
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/*
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void __newvtWorldSettings(BYTE *iAdd)
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{
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new (iAdd) pWorldSettings();
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}
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void __newvtSleepingSettings(BYTE *iAdd)
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{
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new (iAdd) pSleepingSettings();
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}
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void __newvtJointSettings(BYTE *iAdd)
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{
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new (iAdd) pJointSettings();
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}
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int TestWS(pWorldSettings pWS)
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{
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VxVector grav = pWS.Gravity();
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return 2;
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}
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pFactory* GetPFactory();
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pFactory* GetPFactory()
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{
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return pFactory::Instance();
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}
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extern pRigidBody*getBody(CK3dEntity*ent);
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*/ |