Fusion360-Addons/usr/Src/Core/Manager/PhysicManagerJointVSL.cpp
2021-10-31 19:39:29 +01:00

61 lines
697 B
C++

#include <StdAfx.h>
#include "vtPhysXAll.h"
#include "VSLManagerSDK.h"
//#include "pVehicle.h"
void PhysicManager::_RegisterVSLJoint()
{
STARTVSLBIND(m_Context)
STOPVSLBIND
}
/*
void __newvtWorldSettings(BYTE *iAdd)
{
new (iAdd) pWorldSettings();
}
void __newvtSleepingSettings(BYTE *iAdd)
{
new (iAdd) pSleepingSettings();
}
void __newvtJointSettings(BYTE *iAdd)
{
new (iAdd) pJointSettings();
}
int TestWS(pWorldSettings pWS)
{
VxVector grav = pWS.Gravity();
return 2;
}
pFactory* GetPFactory();
pFactory* GetPFactory()
{
return pFactory::Instance();
}
extern pRigidBody*getBody(CK3dEntity*ent);
*/