18 lines
517 B
C++
18 lines
517 B
C++
#include <StdAfx.h>
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#include "vtPhysXAll.h"
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////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
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struct clist2
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{
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CK3dEntity *part;
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CK3dEntity *obstacle;
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CK3dEntity *sub_obstacle;
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VxVector pos;
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VxVector normal;
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float depth;
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clist2(CK3dEntity* p , CK3dEntity *o,CK3dEntity*so, VxVector po, VxVector n , float d ) :
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part(p) , obstacle(o), sub_obstacle(so), pos(po) , normal (n) , depth (d){}
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};
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