Fusion360-Addons/usr/autodesk/CPP/include/Fusion/BRep/BRepFace.h
2021-10-31 19:11:02 +01:00

351 lines
12 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../../Core/CoreTypeDefs.h"
#include "../../Core/Base.h"
#include "../FusionTypeDefs.h"
#include <string>
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
#include "../../Core/OSMacros.h"
#ifdef FUSIONXINTERFACE_EXPORTS
# ifdef __COMPILING_ADSK_FUSION_BREPFACE_CPP__
# define ADSK_FUSION_BREPFACE_API XI_EXPORT
# else
# define ADSK_FUSION_BREPFACE_API
# endif
#else
# define ADSK_FUSION_BREPFACE_API XI_IMPORT
#endif
namespace adsk { namespace fusion {
class BRepBody;
class BRepEdges;
class BRepFaces;
class BRepLoops;
class BRepShell;
class BRepVertices;
class MeshManager;
class Occurrence;
}}
namespace adsk { namespace core {
class Appearance;
class Attributes;
class BoundingBox3D;
class Point3D;
class Surface;
class SurfaceEvaluator;
}}
namespace adsk { namespace fusion {
/// Represent a connected region on a single geometric surface.
class BRepFace : public core::Base {
public:
/// Returns the BRepEdges used by this face
core::Ptr<BRepEdges> edges() const;
/// Returns the BRepVertices used by this face
core::Ptr<BRepVertices> vertices() const;
/// Returns the parent shell of the face.
core::Ptr<BRepShell> shell() const;
/// Returns the BRepLoops owned by this face
core::Ptr<BRepLoops> loops() const;
/// Returns the parent body of the face.
core::Ptr<BRepBody> body() const;
/// Returns the underlying surface geometry of this face
core::Ptr<core::Surface> geometry() const;
/// Returns a SurfaceEvaluator to allow geometric evaluations across the face's surface.
/// This evaluator differs from the evaluator available from the Surface obtained from the geometry
/// property by being bounded by the topological boundaries of this face.
core::Ptr<core::SurfaceEvaluator> evaluator() const;
/// Returns a sample point guaranteed to lie on the face's surface, within the face's boundaries, and not on a boundary edge.
core::Ptr<core::Point3D> pointOnFace() const;
/// Returns the set of faces that are tangentially adjacent to this face.
/// In other words, it is the set of faces that are adjacent to this face's edges
/// and have a smooth transition across those edges.
core::Ptr<BRepFaces> tangentiallyConnectedFaces() const;
/// Returns a MeshManager object that allows access to existing and new meshes of this face.
core::Ptr<MeshManager> meshManager() const;
/// Read-write property that gets and sets the current appearance of the face. Setting this property will result in applying
/// an override appearance to the face and the AppearanceSourceType property will return OverrideAppearanceSource. Setting
/// this property to null will remove any override.
core::Ptr<core::Appearance> appearance() const;
bool appearance(const core::Ptr<core::Appearance>& value);
/// Read-write property that gets the source of the appearance for the face. If this returns OverrideAppearanceSource, an override exists
/// on this face. The override can be removed by setting the Appearance property to null.
core::AppearanceSourceTypes appearanceSourceType() const;
/// Returns the assembly occurrence (i.e. the occurrence) of this
/// object in an assembly. This is only valid in the case where this
/// BRepFace object is acting as a proxy in an assembly. Returns null
/// in the case where the object is not in the context of an assembly.
/// but is already the native object.
core::Ptr<Occurrence> assemblyContext() const;
/// The NativeObject is the object outside the context of an assembly.
/// Returns null in the case where this object is not in the context of
/// an assembly but is already the native object.
core::Ptr<BRepFace> nativeObject() const;
/// Returns a proxy for the native object
/// - i.e. a new object that represents this object but adds the assembly context
/// defined by the input occurrence.
/// occurrence : The occurrence that defines the context for the created proxy.
/// Returns the new BRepFace proxy or null if this isn't the NativeObject.
core::Ptr<BRepFace> createForAssemblyContext(const core::Ptr<Occurrence>& occurrence) const;
/// Returns the area in cm ^ 2.
double area() const;
/// Returns the bounding box of this face
core::Ptr<core::BoundingBox3D> boundingBox() const;
/// Returns a point at the centroid (aka, geometric center) of the face.
core::Ptr<core::Point3D> centroid() const;
/// Returns the collection of attributes associated with this face.
core::Ptr<core::Attributes> attributes() const;
/// Returns the temporary ID of this face. This ID is only good while the document
/// remains open and as long as the owning BRepBody is not modified in any way.
/// The findByTempId method of the BRepBody will return the entity in the body with the given ID.
int tempId() const;
/// Creates a new body where this face and its edges are converted to different
/// types of geometry based on the input options.
/// The tempId on the faces, edges, and vertices on the new body will match
/// with the corresponding tempId on the original body. In cases where the face is
/// split as a result of the conversion there can be more than one face or edge in
/// the new body that matches to a single face or edge in the original body.
/// options : Input options that define how the conversion should be done. These are
/// bitwise options so they can be combined.
/// Returns the new converted body or null in the case of failure.
core::Ptr<BRepBody> convert(BRepConvertOptions options);
/// Gets if the normal of this face is reversed with respect to the surface geometry associated
/// with this face.
bool isParamReversed() const;
/// Returns a token for the BRepFace object. This can be saved and used at a later
/// time with the Design.findEntityByToken method to get back the same face.
/// When using entity tokens it's important to understand that the token string returned for a
/// specific entity can be different over time. However, even if you have two different token
/// strings that were obtained from the same entity, when you use findEntityByToken they
/// will both return the same entity. Because of that you should never compare entity tokens
/// as way to determine what the token represents. Instead, you need to use the findEntityByToken
/// method to get the two entities identified by the tokens and then compare them.
/// This is only valid for faces that exist in the design, (the isTemporary
/// property is false).
std::string entityToken() const;
ADSK_FUSION_BREPFACE_API static const char* classType();
ADSK_FUSION_BREPFACE_API const char* objectType() const override;
ADSK_FUSION_BREPFACE_API void* queryInterface(const char* id) const override;
ADSK_FUSION_BREPFACE_API static const char* interfaceId() { return classType(); }
private:
// Raw interface
virtual BRepEdges* edges_raw() const = 0;
virtual BRepVertices* vertices_raw() const = 0;
virtual BRepShell* shell_raw() const = 0;
virtual BRepLoops* loops_raw() const = 0;
virtual BRepBody* body_raw() const = 0;
virtual core::Surface* geometry_raw() const = 0;
virtual core::SurfaceEvaluator* evaluator_raw() const = 0;
virtual core::Point3D* pointOnFace_raw() const = 0;
virtual BRepFaces* tangentiallyConnectedFaces_raw() const = 0;
virtual MeshManager* meshManager_raw() const = 0;
virtual core::Appearance* appearance_raw() const = 0;
virtual bool appearance_raw(core::Appearance* value) = 0;
virtual core::AppearanceSourceTypes appearanceSourceType_raw() const = 0;
virtual Occurrence* assemblyContext_raw() const = 0;
virtual BRepFace* nativeObject_raw() const = 0;
virtual BRepFace* createForAssemblyContext_raw(Occurrence* occurrence) const = 0;
virtual double area_raw() const = 0;
virtual core::BoundingBox3D* boundingBox_raw() const = 0;
virtual core::Point3D* centroid_raw() const = 0;
virtual core::Attributes* attributes_raw() const = 0;
virtual int tempId_raw() const = 0;
virtual BRepBody* convert_raw(BRepConvertOptions options) = 0;
virtual bool isParamReversed_raw() const = 0;
virtual char* entityToken_raw() const = 0;
};
// Inline wrappers
inline core::Ptr<BRepEdges> BRepFace::edges() const
{
core::Ptr<BRepEdges> res = edges_raw();
return res;
}
inline core::Ptr<BRepVertices> BRepFace::vertices() const
{
core::Ptr<BRepVertices> res = vertices_raw();
return res;
}
inline core::Ptr<BRepShell> BRepFace::shell() const
{
core::Ptr<BRepShell> res = shell_raw();
return res;
}
inline core::Ptr<BRepLoops> BRepFace::loops() const
{
core::Ptr<BRepLoops> res = loops_raw();
return res;
}
inline core::Ptr<BRepBody> BRepFace::body() const
{
core::Ptr<BRepBody> res = body_raw();
return res;
}
inline core::Ptr<core::Surface> BRepFace::geometry() const
{
core::Ptr<core::Surface> res = geometry_raw();
return res;
}
inline core::Ptr<core::SurfaceEvaluator> BRepFace::evaluator() const
{
core::Ptr<core::SurfaceEvaluator> res = evaluator_raw();
return res;
}
inline core::Ptr<core::Point3D> BRepFace::pointOnFace() const
{
core::Ptr<core::Point3D> res = pointOnFace_raw();
return res;
}
inline core::Ptr<BRepFaces> BRepFace::tangentiallyConnectedFaces() const
{
core::Ptr<BRepFaces> res = tangentiallyConnectedFaces_raw();
return res;
}
inline core::Ptr<MeshManager> BRepFace::meshManager() const
{
core::Ptr<MeshManager> res = meshManager_raw();
return res;
}
inline core::Ptr<core::Appearance> BRepFace::appearance() const
{
core::Ptr<core::Appearance> res = appearance_raw();
return res;
}
inline bool BRepFace::appearance(const core::Ptr<core::Appearance>& value)
{
return appearance_raw(value.get());
}
inline core::AppearanceSourceTypes BRepFace::appearanceSourceType() const
{
core::AppearanceSourceTypes res = appearanceSourceType_raw();
return res;
}
inline core::Ptr<Occurrence> BRepFace::assemblyContext() const
{
core::Ptr<Occurrence> res = assemblyContext_raw();
return res;
}
inline core::Ptr<BRepFace> BRepFace::nativeObject() const
{
core::Ptr<BRepFace> res = nativeObject_raw();
return res;
}
inline core::Ptr<BRepFace> BRepFace::createForAssemblyContext(const core::Ptr<Occurrence>& occurrence) const
{
core::Ptr<BRepFace> res = createForAssemblyContext_raw(occurrence.get());
return res;
}
inline double BRepFace::area() const
{
double res = area_raw();
return res;
}
inline core::Ptr<core::BoundingBox3D> BRepFace::boundingBox() const
{
core::Ptr<core::BoundingBox3D> res = boundingBox_raw();
return res;
}
inline core::Ptr<core::Point3D> BRepFace::centroid() const
{
core::Ptr<core::Point3D> res = centroid_raw();
return res;
}
inline core::Ptr<core::Attributes> BRepFace::attributes() const
{
core::Ptr<core::Attributes> res = attributes_raw();
return res;
}
inline int BRepFace::tempId() const
{
int res = tempId_raw();
return res;
}
inline core::Ptr<BRepBody> BRepFace::convert(BRepConvertOptions options)
{
core::Ptr<BRepBody> res = convert_raw(options);
return res;
}
inline bool BRepFace::isParamReversed() const
{
bool res = isParamReversed_raw();
return res;
}
inline std::string BRepFace::entityToken() const
{
std::string res;
char* p= entityToken_raw();
if (p)
{
res = p;
core::DeallocateArray(p);
}
return res;
}
}// namespace fusion
}// namespace adsk
#undef ADSK_FUSION_BREPFACE_API