233 lines
13 KiB
C++
233 lines
13 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Autodesk, Inc. All rights reserved.
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//
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// Use of this software is subject to the terms of the Autodesk license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software.
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//
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//////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "../../Core/Base.h"
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#include "../FusionTypeDefs.h"
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// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
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// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
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#include "../../Core/OSMacros.h"
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#ifdef FUSIONXINTERFACE_EXPORTS
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# ifdef __COMPILING_ADSK_FUSION_ASBUILTJOINTINPUT_CPP__
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# define ADSK_FUSION_ASBUILTJOINTINPUT_API XI_EXPORT
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# else
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# define ADSK_FUSION_ASBUILTJOINTINPUT_API
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# endif
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#else
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# define ADSK_FUSION_ASBUILTJOINTINPUT_API XI_IMPORT
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#endif
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namespace adsk { namespace fusion {
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class JointGeometry;
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class JointMotion;
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class Occurrence;
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}}
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namespace adsk { namespace fusion {
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/// Defines all of the information needed to create an as-built joint.
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class AsBuiltJointInput : public core::Base {
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public:
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/// Specifies the first of two occurrences the joint is between.
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core::Ptr<Occurrence> occurrenceOne() const;
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bool occurrenceOne(const core::Ptr<Occurrence>& value);
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/// Specifies the second of two occurrences the joint is between.
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core::Ptr<Occurrence> occurrenceTwo() const;
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bool occurrenceTwo(const core::Ptr<Occurrence>& value);
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/// Specifies the position of the joint.
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core::Ptr<JointGeometry> geometry() const;
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bool geometry(const core::Ptr<JointGeometry>& value);
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/// Defines the relationship between the two joint geometries as a rigid joint.
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/// Returns true if successful.
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bool setAsRigidJointMotion();
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/// Defines the relationship between the two joint geometries as a revolute joint.
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/// rotationAxis : Specifies which axis the rotation is around. If this is set to CustomJointDirection then the
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/// customRotationAxisEntity argument must also be provided.
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/// customRotationAxisEntity : If the rotationAxis is customAxisEntity this argument is used to specify the entity that defines
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/// the custom axis of rotation. This can be several types of entities that an axis can be derived
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/// from.
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/// Returns true if the operation was successful.
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bool setAsRevoluteJointMotion(JointDirections rotationAxis, const core::Ptr<core::Base>& customRotationAxisEntity = NULL);
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/// Defines the relationship between the two joint geometries as a slider joint.
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/// sliderDirection : Specifies which axis the slide direction is along. If this is set to CustomJointDirection then the
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/// customSliderDirectionEntity argument must also be provided.
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/// customSliderDirectionEntity : If the sliderDirection is CustomJointDirection this argument is used to specify the entity that defines
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/// the custom slider direction. This can be several types of entities that can define a direction.
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/// Returns true if the operation was successful.
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bool setAsSliderJointMotion(JointDirections sliderDirection, const core::Ptr<core::Base>& customSliderDirectionEntity = NULL);
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/// Defines the relationship between the two joint geometries as a cylindrical joint.
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/// rotationAxis : Specifies which axis the rotation is around. If this is set to CustomJointDirection then the
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/// customRotationAxisEntity argument must also be provided.
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/// customRotationAxisEntity : If the rotationAxis is customAxisEntity this argument is used to specify the entity that defines
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/// the custom axis of rotation. This can be several types of entities that an axis can be derived
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/// from.
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/// Returns true if the operation was successful.
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bool setAsCylindricalJointMotion(JointDirections rotationAxis, const core::Ptr<core::Base>& customRotationAxisEntity = NULL);
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/// Defines the relationship between the two joint geometries as a pin-slot joint.
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/// rotationAxis : Specifies which axis the rotation is around. If this is set to CustomJointDirection then the
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/// customRotationAxisEntity argument must also be provided.
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/// slideDirection : Specifies which axis the slide direction is along. If this is set to CustomJointDirection then the
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/// customSlideDirectionEntity argument must also be provided.
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/// customRotationAxisEntity : If the rotationAxis is customAxisEntity this argument is used to specify the entity that defines
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/// the custom axis of rotation. This can be several types of entities that an axis can be derived
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/// customSlideDirectionEntity : If the slideDirection is CustomJointDirection this argument is used to specify the entity that defines
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/// the custom slide direction. This can be several types of entities that can define a direction.
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/// Returns true if the operation was successful.
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bool setAsPinSlotJointMotion(JointDirections rotationAxis, JointDirections slideDirection, const core::Ptr<core::Base>& customRotationAxisEntity = NULL, const core::Ptr<core::Base>& customSlideDirectionEntity = NULL);
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/// Defines the relationship between the two joint geometries as a planar joint.
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/// normalDirection : Defines the direction of the normal of the single degree of rotation.
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/// This can be set to XAxisJointDirection, YAxisJointDirection, ZAxisJointDirection,
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/// or CustomJointDirection. If set to CustomJointDirection then the customNormalDirectionEntity
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/// argument must also be provided.
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/// customNormalDirectionEntity : If the normalDirection is CustomJointDirection this argument is used to specify the entity that defines
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/// the direction of the normal. This can be several types of entities that can define a direction.
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/// customPrimarySlideDirection : This arguments defines the direction of the primary slide direction. A default primary slide direction
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/// is automatically chosen and will be used if this argument is not provided or is null. The secondary slide
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/// direction is automatically inferred from the normal and primary slide directions.
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/// Returns true if the operation was successful.
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bool setAsPlanarJointMotion(JointDirections normalDirection, const core::Ptr<core::Base>& customNormalDirectionEntity = NULL, const core::Ptr<core::Base>& customPrimarySlideDirection = NULL);
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/// Defines the relationship between the two joint geometries as a ball joint.
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/// pitchDirection : Defines the direction the pitch angle is measured from. This can be ZAxisJointDirection or CustomJointDirection. If
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/// CustomJointDirection is specified then you must also provide a value for the customPitchDirection argument.
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/// yawDirection : Defines the direction the yaw is measured from. This can be XAxisJointDirection or CustomJointDirection. If
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/// CustomJointDirection is specified then you must also provide a value for the customYawDirection argument.
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/// customPitchDirection : If the pitchDirection argument is customPitchDirection this argument is used to define the direction the pitch
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/// angel is measured from. This can be several types of entities that can define a direction.
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/// customYawDirection : If the yawDirection argument is customPitchDirection this argument is used to define the direction the yaw
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/// angel is measured from. This can be several types of entities that can define a direction.
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/// Returns true if the operation was successful.
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bool setAsBallJointMotion(JointDirections pitchDirection, JointDirections yawDirection, const core::Ptr<core::Base>& customPitchDirection = NULL, const core::Ptr<core::Base>& customYawDirection = NULL);
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/// Returns one of the objects derived from JointMotion that defines how the motion between
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/// the two joint geometries is defined. Can be null if the motion hasn't yet been defined.
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core::Ptr<JointMotion> jointMotion() const;
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ADSK_FUSION_ASBUILTJOINTINPUT_API static const char* classType();
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ADSK_FUSION_ASBUILTJOINTINPUT_API const char* objectType() const override;
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ADSK_FUSION_ASBUILTJOINTINPUT_API void* queryInterface(const char* id) const override;
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ADSK_FUSION_ASBUILTJOINTINPUT_API static const char* interfaceId() { return classType(); }
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private:
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// Raw interface
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virtual Occurrence* occurrenceOne_raw() const = 0;
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virtual bool occurrenceOne_raw(Occurrence* value) = 0;
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virtual Occurrence* occurrenceTwo_raw() const = 0;
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virtual bool occurrenceTwo_raw(Occurrence* value) = 0;
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virtual JointGeometry* geometry_raw() const = 0;
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virtual bool geometry_raw(JointGeometry* value) = 0;
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virtual bool setAsRigidJointMotion_raw() = 0;
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virtual bool setAsRevoluteJointMotion_raw(JointDirections rotationAxis, core::Base* customRotationAxisEntity) = 0;
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virtual bool setAsSliderJointMotion_raw(JointDirections sliderDirection, core::Base* customSliderDirectionEntity) = 0;
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virtual bool setAsCylindricalJointMotion_raw(JointDirections rotationAxis, core::Base* customRotationAxisEntity) = 0;
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virtual bool setAsPinSlotJointMotion_raw(JointDirections rotationAxis, JointDirections slideDirection, core::Base* customRotationAxisEntity, core::Base* customSlideDirectionEntity) = 0;
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virtual bool setAsPlanarJointMotion_raw(JointDirections normalDirection, core::Base* customNormalDirectionEntity, core::Base* customPrimarySlideDirection) = 0;
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virtual bool setAsBallJointMotion_raw(JointDirections pitchDirection, JointDirections yawDirection, core::Base* customPitchDirection, core::Base* customYawDirection) = 0;
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virtual JointMotion* jointMotion_raw() const = 0;
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};
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// Inline wrappers
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inline core::Ptr<Occurrence> AsBuiltJointInput::occurrenceOne() const
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{
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core::Ptr<Occurrence> res = occurrenceOne_raw();
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return res;
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}
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inline bool AsBuiltJointInput::occurrenceOne(const core::Ptr<Occurrence>& value)
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{
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return occurrenceOne_raw(value.get());
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}
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inline core::Ptr<Occurrence> AsBuiltJointInput::occurrenceTwo() const
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{
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core::Ptr<Occurrence> res = occurrenceTwo_raw();
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return res;
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}
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inline bool AsBuiltJointInput::occurrenceTwo(const core::Ptr<Occurrence>& value)
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{
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return occurrenceTwo_raw(value.get());
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}
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inline core::Ptr<JointGeometry> AsBuiltJointInput::geometry() const
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{
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core::Ptr<JointGeometry> res = geometry_raw();
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return res;
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}
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inline bool AsBuiltJointInput::geometry(const core::Ptr<JointGeometry>& value)
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{
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return geometry_raw(value.get());
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}
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inline bool AsBuiltJointInput::setAsRigidJointMotion()
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{
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bool res = setAsRigidJointMotion_raw();
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return res;
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}
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inline bool AsBuiltJointInput::setAsRevoluteJointMotion(JointDirections rotationAxis, const core::Ptr<core::Base>& customRotationAxisEntity)
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{
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bool res = setAsRevoluteJointMotion_raw(rotationAxis, customRotationAxisEntity.get());
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return res;
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}
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inline bool AsBuiltJointInput::setAsSliderJointMotion(JointDirections sliderDirection, const core::Ptr<core::Base>& customSliderDirectionEntity)
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{
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bool res = setAsSliderJointMotion_raw(sliderDirection, customSliderDirectionEntity.get());
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return res;
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}
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inline bool AsBuiltJointInput::setAsCylindricalJointMotion(JointDirections rotationAxis, const core::Ptr<core::Base>& customRotationAxisEntity)
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{
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bool res = setAsCylindricalJointMotion_raw(rotationAxis, customRotationAxisEntity.get());
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return res;
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}
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inline bool AsBuiltJointInput::setAsPinSlotJointMotion(JointDirections rotationAxis, JointDirections slideDirection, const core::Ptr<core::Base>& customRotationAxisEntity, const core::Ptr<core::Base>& customSlideDirectionEntity)
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{
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bool res = setAsPinSlotJointMotion_raw(rotationAxis, slideDirection, customRotationAxisEntity.get(), customSlideDirectionEntity.get());
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return res;
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}
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inline bool AsBuiltJointInput::setAsPlanarJointMotion(JointDirections normalDirection, const core::Ptr<core::Base>& customNormalDirectionEntity, const core::Ptr<core::Base>& customPrimarySlideDirection)
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{
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bool res = setAsPlanarJointMotion_raw(normalDirection, customNormalDirectionEntity.get(), customPrimarySlideDirection.get());
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return res;
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}
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inline bool AsBuiltJointInput::setAsBallJointMotion(JointDirections pitchDirection, JointDirections yawDirection, const core::Ptr<core::Base>& customPitchDirection, const core::Ptr<core::Base>& customYawDirection)
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{
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bool res = setAsBallJointMotion_raw(pitchDirection, yawDirection, customPitchDirection.get(), customYawDirection.get());
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return res;
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}
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inline core::Ptr<JointMotion> AsBuiltJointInput::jointMotion() const
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{
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core::Ptr<JointMotion> res = jointMotion_raw();
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return res;
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}
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}// namespace fusion
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}// namespace adsk
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#undef ADSK_FUSION_ASBUILTJOINTINPUT_API |