Fusion360-Addons/usr/autodesk/CPP/include/Fusion/Components/PlanarJointMotion.h
2021-10-31 19:11:02 +01:00

263 lines
11 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../FusionTypeDefs.h"
#include "JointMotion.h"
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
#include "../../Core/OSMacros.h"
#ifdef FUSIONXINTERFACE_EXPORTS
# ifdef __COMPILING_ADSK_FUSION_PLANARJOINTMOTION_CPP__
# define ADSK_FUSION_PLANARJOINTMOTION_API XI_EXPORT
# else
# define ADSK_FUSION_PLANARJOINTMOTION_API
# endif
#else
# define ADSK_FUSION_PLANARJOINTMOTION_API XI_IMPORT
#endif
namespace adsk { namespace fusion {
class JointLimits;
}}
namespace adsk { namespace core {
class Vector3D;
}}
namespace adsk { namespace fusion {
/// Represents the set of information specific to a planar joint.
class PlanarJointMotion : public JointMotion {
public:
/// Gets and sets the direction of the normal of the single degree of rotation.
/// This can be set to XAxisJointDirection, YAxisJointDirection, or ZAxisJointDirection.
/// It can return those three directions and CustomJointDirection. If this returns
/// CustomJointDirection then the customNormalDirectionEntity will return an entity
/// that defines the direction. If there is a custom direction defined and this
/// property is set to one of the three standard axes, the custom direction will
/// be removed and customNormalDirectionEntity will return null.
JointDirections normalDirection() const;
bool normalDirection(JointDirections value);
/// Returns the direction of the normal direction. This property will return null in the case
/// where the PlanarJointMotion object was obtained from a JointInput object.
core::Ptr<core::Vector3D> normalDirectionVector() const;
/// This property defines a custom normal direction and can be set using various types
/// of entities that can infer a direction. For example, a linear edge, sketch line,
/// planar face, and cylindrical face.This property is only valid in the case where the
/// normalDirection property returns CustomJointDirection. Setting this property will
/// automatically set the normalDirection property to CustomJointDirection.
/// To set this property, you need to position the timeline marker to immediately before this joint.
/// This can be accomplished using the following code: thisJoint.timelineObject.rollTo(True)
core::Ptr<core::Base> customNormalDirectionEntity() const;
bool customNormalDirectionEntity(const core::Ptr<core::Base>& value);
/// Gets the direction used as the primary direction for the two translational degrees of
/// freedom. The value of this property is automatically set when setting the normalDirection.
/// When reading this value it can return XAxisJointDirection, YAxisJointDirection, ZAxisJointDirection,
/// or CustomJointDirection. If it's CustomJointDirection then the direction the direction can be
/// determined using the primarySlideDirectionVector and the entity controlling the direction can
/// be get and set using the customPrimarySlideDirectionEntity.
JointDirections primarySlideDirection() const;
/// Returns the direction of the primary slide direction. This property will return null in the case
/// where the PlanarJointMotion object was obtained from a JointInput object.
core::Ptr<core::Vector3D> primarySlideDirectionVector() const;
/// This property can be set using various types of entities that can infer a
/// direction. For example, a linear edge, sketch line, planar face, and cylindrical face.
/// When reading this property, it is only valid in the case where the primarySlideDirection property returns
/// CustomJointDirection. Setting this property will automatically set the primarySlideDirection property to
/// CustomJointDirection. The entity defining the custom direction by be perpendicular to the normal direction.
/// To set this property, you need to position the timeline marker to immediately before this joint.
/// This can be accomplished using the following code: thisJoint.timelineObject.rollTo(True)
core::Ptr<core::Base> customPrimarySlideDirectionEntity() const;
bool customPrimarySlideDirectionEntity(const core::Ptr<core::Base>& value);
/// Returns the direction of the secondary slide direction. This property will return null in the case
/// where the PlanarJointMotion object was obtained from a JointInput object.
core::Ptr<core::Vector3D> secondarySlideDirectionVector() const;
/// Gets and sets the rotation value. This is in radians. Setting this value is
/// the equivalent of using the Drive Joints command.
double rotationValue() const;
bool rotationValue(double value);
/// Returns a JointLimits object that defines the limits of rotation for this joint.
/// Use the functionality of the returned JointLimits object to get, set, and modify
/// the joint limits.
core::Ptr<JointLimits> rotationLimits() const;
/// Gets and sets the offset value in the primary direction. This is in centimeters.
/// Setting this value is the equivalent of using the Drive Joints command.
double primarySlideValue() const;
bool primarySlideValue(double value);
/// Returns a JointLimits object that defines the limits in the primary direction for this joint.
/// Use the functionality of the returned JointLimits object to get, set, and modify
/// the joint limits.
core::Ptr<JointLimits> primarySlideLimits() const;
/// Gets and sets the offset value in the secondary direction. This is in centimeters.
/// Setting this value is the equivalent of using the Drive Joints command.
double secondarySlideValue() const;
bool secondarySlideValue(double value);
/// Returns a JointLimits object that defines the limits in the secondary direction for this joint.
/// Use the functionality of the returned JointLimits object to get, set, and modify
/// the joint limits.
core::Ptr<JointLimits> secondarySlideLimits() const;
ADSK_FUSION_PLANARJOINTMOTION_API static const char* classType();
ADSK_FUSION_PLANARJOINTMOTION_API const char* objectType() const override;
ADSK_FUSION_PLANARJOINTMOTION_API void* queryInterface(const char* id) const override;
ADSK_FUSION_PLANARJOINTMOTION_API static const char* interfaceId() { return classType(); }
private:
// Raw interface
virtual JointDirections normalDirection_raw() const = 0;
virtual bool normalDirection_raw(JointDirections value) = 0;
virtual core::Vector3D* normalDirectionVector_raw() const = 0;
virtual core::Base* customNormalDirectionEntity_raw() const = 0;
virtual bool customNormalDirectionEntity_raw(core::Base* value) = 0;
virtual JointDirections primarySlideDirection_raw() const = 0;
virtual core::Vector3D* primarySlideDirectionVector_raw() const = 0;
virtual core::Base* customPrimarySlideDirectionEntity_raw() const = 0;
virtual bool customPrimarySlideDirectionEntity_raw(core::Base* value) = 0;
virtual core::Vector3D* secondarySlideDirectionVector_raw() const = 0;
virtual double rotationValue_raw() const = 0;
virtual bool rotationValue_raw(double value) = 0;
virtual JointLimits* rotationLimits_raw() const = 0;
virtual double primarySlideValue_raw() const = 0;
virtual bool primarySlideValue_raw(double value) = 0;
virtual JointLimits* primarySlideLimits_raw() const = 0;
virtual double secondarySlideValue_raw() const = 0;
virtual bool secondarySlideValue_raw(double value) = 0;
virtual JointLimits* secondarySlideLimits_raw() const = 0;
};
// Inline wrappers
inline JointDirections PlanarJointMotion::normalDirection() const
{
JointDirections res = normalDirection_raw();
return res;
}
inline bool PlanarJointMotion::normalDirection(JointDirections value)
{
return normalDirection_raw(value);
}
inline core::Ptr<core::Vector3D> PlanarJointMotion::normalDirectionVector() const
{
core::Ptr<core::Vector3D> res = normalDirectionVector_raw();
return res;
}
inline core::Ptr<core::Base> PlanarJointMotion::customNormalDirectionEntity() const
{
core::Ptr<core::Base> res = customNormalDirectionEntity_raw();
return res;
}
inline bool PlanarJointMotion::customNormalDirectionEntity(const core::Ptr<core::Base>& value)
{
return customNormalDirectionEntity_raw(value.get());
}
inline JointDirections PlanarJointMotion::primarySlideDirection() const
{
JointDirections res = primarySlideDirection_raw();
return res;
}
inline core::Ptr<core::Vector3D> PlanarJointMotion::primarySlideDirectionVector() const
{
core::Ptr<core::Vector3D> res = primarySlideDirectionVector_raw();
return res;
}
inline core::Ptr<core::Base> PlanarJointMotion::customPrimarySlideDirectionEntity() const
{
core::Ptr<core::Base> res = customPrimarySlideDirectionEntity_raw();
return res;
}
inline bool PlanarJointMotion::customPrimarySlideDirectionEntity(const core::Ptr<core::Base>& value)
{
return customPrimarySlideDirectionEntity_raw(value.get());
}
inline core::Ptr<core::Vector3D> PlanarJointMotion::secondarySlideDirectionVector() const
{
core::Ptr<core::Vector3D> res = secondarySlideDirectionVector_raw();
return res;
}
inline double PlanarJointMotion::rotationValue() const
{
double res = rotationValue_raw();
return res;
}
inline bool PlanarJointMotion::rotationValue(double value)
{
return rotationValue_raw(value);
}
inline core::Ptr<JointLimits> PlanarJointMotion::rotationLimits() const
{
core::Ptr<JointLimits> res = rotationLimits_raw();
return res;
}
inline double PlanarJointMotion::primarySlideValue() const
{
double res = primarySlideValue_raw();
return res;
}
inline bool PlanarJointMotion::primarySlideValue(double value)
{
return primarySlideValue_raw(value);
}
inline core::Ptr<JointLimits> PlanarJointMotion::primarySlideLimits() const
{
core::Ptr<JointLimits> res = primarySlideLimits_raw();
return res;
}
inline double PlanarJointMotion::secondarySlideValue() const
{
double res = secondarySlideValue_raw();
return res;
}
inline bool PlanarJointMotion::secondarySlideValue(double value)
{
return secondarySlideValue_raw(value);
}
inline core::Ptr<JointLimits> PlanarJointMotion::secondarySlideLimits() const
{
core::Ptr<JointLimits> res = secondarySlideLimits_raw();
return res;
}
}// namespace fusion
}// namespace adsk
#undef ADSK_FUSION_PLANARJOINTMOTION_API