228 lines
8.5 KiB
C++
228 lines
8.5 KiB
C++
//////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Copyright 2016 Autodesk, Inc. All rights reserved.
|
|
//
|
|
// Use of this software is subject to the terms of the Autodesk license
|
|
// agreement provided at the time of installation or download, or which
|
|
// otherwise accompanies this software.
|
|
//
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
#pragma once
|
|
#include "../../Core/Base.h"
|
|
#include "../FusionTypeDefs.h"
|
|
#include <vector>
|
|
|
|
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
|
|
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
|
|
#include "../../Core/OSMacros.h"
|
|
|
|
#ifdef FUSIONXINTERFACE_EXPORTS
|
|
# ifdef __COMPILING_ADSK_FUSION_DRAFTFEATUREINPUT_CPP__
|
|
# define ADSK_FUSION_DRAFTFEATUREINPUT_API XI_EXPORT
|
|
# else
|
|
# define ADSK_FUSION_DRAFTFEATUREINPUT_API
|
|
# endif
|
|
#else
|
|
# define ADSK_FUSION_DRAFTFEATUREINPUT_API XI_IMPORT
|
|
#endif
|
|
|
|
namespace adsk { namespace fusion {
|
|
class BaseFeature;
|
|
class BRepFace;
|
|
}}
|
|
namespace adsk { namespace core {
|
|
class ValueInput;
|
|
}}
|
|
|
|
namespace adsk { namespace fusion {
|
|
|
|
/// This class defines the methods and properties that pertain to the definition of a draft
|
|
/// feature.
|
|
class DraftFeatureInput : public core::Base {
|
|
public:
|
|
|
|
/// Gets and sets the input faces.
|
|
/// If IsTangentChain is true, all the faces that are tangentially connected to the input faces (if any) will also be included.
|
|
std::vector<core::Ptr<BRepFace>> inputFaces() const;
|
|
bool inputFaces(const std::vector<core::Ptr<BRepFace>>& value);
|
|
|
|
/// Gets and sets the plane that defines the direction in which the draft is applied. This can be a planar BrepFace, or a ConstructionPlane.
|
|
core::Ptr<core::Base> plane() const;
|
|
bool plane(const core::Ptr<core::Base>& value);
|
|
|
|
/// Gets and sets if any faces that are tangentially connected to any of
|
|
/// the input faces will also be included in setting InputEntities. It defaults to true.
|
|
bool isTangentChain() const;
|
|
bool isTangentChain(bool value);
|
|
|
|
/// Gets and sets if the direction of the draft is flipped.
|
|
bool isDirectionFlipped() const;
|
|
bool isDirectionFlipped(bool value);
|
|
|
|
/// Defines the draft to be defined so that a single angle is used for all drafts.
|
|
/// If the isSymmetric is true then the faces are split along the parting plane and drafted
|
|
/// independently using the same angle.
|
|
/// isSymmetric : Set to 'true' if the faces are to be split along the plane and drafted symmetrically. This
|
|
/// will have the side effect of setting the isSymmetric property to the same value.
|
|
/// angle : The ValueInput object that defines the angle of the draft. This can be a positive or negative
|
|
/// value which will affect the direction of the draft along with the isDirectionFlipped property.
|
|
/// Returns true if successful
|
|
bool setSingleAngle(bool isSymmetric, const core::Ptr<core::ValueInput>& angle);
|
|
|
|
/// Defines both angles to use when the surfaces are split along the draft plane and
|
|
/// the faces on each side of the plane are drafted independently from the other side.
|
|
/// angleOne : The ValueInput object that defines the angle for the faces on the first side of the draft plane.
|
|
/// angleTwo : The ValueInput object that defines the angle for the faces on the second side of the draft plane.
|
|
/// Returns true if successful
|
|
bool setTwoAngles(const core::Ptr<core::ValueInput>& angleOne, const core::Ptr<core::ValueInput>& angleTwo);
|
|
|
|
/// Gets the first, or the only angle in the case of a single angle definition.
|
|
core::Ptr<core::ValueInput> angleOne() const;
|
|
|
|
/// Gets the second angle. This can be null in the case where a single angle definition is used.
|
|
core::Ptr<core::ValueInput> angleTwo() const;
|
|
|
|
/// Gets if the draft is symmetric from the draft plane. This only applies in the case where two
|
|
/// angles have been specified and should be ignored otherwise.
|
|
bool isSymmetric() const;
|
|
|
|
/// When creating a feature that is owned by a base feature, set this property to the
|
|
/// base feature you want to associate the new feature with. By default, this is null,
|
|
/// meaning it will not be associated with a base feature.
|
|
/// Because of a current limitation, if you want to create a feature associated with a base
|
|
/// feature, you must set this property AND call the startEdit method of the base feature,
|
|
/// create the feature, and then call the finishEdit method of the base feature. The base
|
|
/// feature must be in an "edit" state to be able to add any additional items to it.
|
|
core::Ptr<BaseFeature> targetBaseFeature() const;
|
|
bool targetBaseFeature(const core::Ptr<BaseFeature>& value);
|
|
|
|
ADSK_FUSION_DRAFTFEATUREINPUT_API static const char* classType();
|
|
ADSK_FUSION_DRAFTFEATUREINPUT_API const char* objectType() const override;
|
|
ADSK_FUSION_DRAFTFEATUREINPUT_API void* queryInterface(const char* id) const override;
|
|
ADSK_FUSION_DRAFTFEATUREINPUT_API static const char* interfaceId() { return classType(); }
|
|
|
|
private:
|
|
|
|
// Raw interface
|
|
virtual BRepFace** inputFaces_raw(size_t& return_size) const = 0;
|
|
virtual bool inputFaces_raw(BRepFace** value, size_t value_size) = 0;
|
|
virtual core::Base* plane_raw() const = 0;
|
|
virtual bool plane_raw(core::Base* value) = 0;
|
|
virtual bool isTangentChain_raw() const = 0;
|
|
virtual bool isTangentChain_raw(bool value) = 0;
|
|
virtual bool isDirectionFlipped_raw() const = 0;
|
|
virtual bool isDirectionFlipped_raw(bool value) = 0;
|
|
virtual bool setSingleAngle_raw(bool isSymmetric, core::ValueInput* angle) = 0;
|
|
virtual bool setTwoAngles_raw(core::ValueInput* angleOne, core::ValueInput* angleTwo) = 0;
|
|
virtual core::ValueInput* angleOne_raw() const = 0;
|
|
virtual core::ValueInput* angleTwo_raw() const = 0;
|
|
virtual bool isSymmetric_raw() const = 0;
|
|
virtual BaseFeature* targetBaseFeature_raw() const = 0;
|
|
virtual bool targetBaseFeature_raw(BaseFeature* value) = 0;
|
|
};
|
|
|
|
// Inline wrappers
|
|
|
|
inline std::vector<core::Ptr<BRepFace>> DraftFeatureInput::inputFaces() const
|
|
{
|
|
std::vector<core::Ptr<BRepFace>> res;
|
|
size_t s;
|
|
|
|
BRepFace** p= inputFaces_raw(s);
|
|
if(p)
|
|
{
|
|
res.assign(p, p+s);
|
|
core::DeallocateArray(p);
|
|
}
|
|
return res;
|
|
}
|
|
|
|
inline bool DraftFeatureInput::inputFaces(const std::vector<core::Ptr<BRepFace>>& value)
|
|
{
|
|
BRepFace** value_ = new BRepFace*[value.size()];
|
|
for(size_t i=0; i<value.size(); ++i)
|
|
value_[i] = value[i].get();
|
|
|
|
bool res = inputFaces_raw(value_, value.size());
|
|
delete[] value_;
|
|
return res;
|
|
}
|
|
|
|
inline core::Ptr<core::Base> DraftFeatureInput::plane() const
|
|
{
|
|
core::Ptr<core::Base> res = plane_raw();
|
|
return res;
|
|
}
|
|
|
|
inline bool DraftFeatureInput::plane(const core::Ptr<core::Base>& value)
|
|
{
|
|
return plane_raw(value.get());
|
|
}
|
|
|
|
inline bool DraftFeatureInput::isTangentChain() const
|
|
{
|
|
bool res = isTangentChain_raw();
|
|
return res;
|
|
}
|
|
|
|
inline bool DraftFeatureInput::isTangentChain(bool value)
|
|
{
|
|
return isTangentChain_raw(value);
|
|
}
|
|
|
|
inline bool DraftFeatureInput::isDirectionFlipped() const
|
|
{
|
|
bool res = isDirectionFlipped_raw();
|
|
return res;
|
|
}
|
|
|
|
inline bool DraftFeatureInput::isDirectionFlipped(bool value)
|
|
{
|
|
return isDirectionFlipped_raw(value);
|
|
}
|
|
|
|
inline bool DraftFeatureInput::setSingleAngle(bool isSymmetric, const core::Ptr<core::ValueInput>& angle)
|
|
{
|
|
bool res = setSingleAngle_raw(isSymmetric, angle.get());
|
|
return res;
|
|
}
|
|
|
|
inline bool DraftFeatureInput::setTwoAngles(const core::Ptr<core::ValueInput>& angleOne, const core::Ptr<core::ValueInput>& angleTwo)
|
|
{
|
|
bool res = setTwoAngles_raw(angleOne.get(), angleTwo.get());
|
|
return res;
|
|
}
|
|
|
|
inline core::Ptr<core::ValueInput> DraftFeatureInput::angleOne() const
|
|
{
|
|
core::Ptr<core::ValueInput> res = angleOne_raw();
|
|
return res;
|
|
}
|
|
|
|
inline core::Ptr<core::ValueInput> DraftFeatureInput::angleTwo() const
|
|
{
|
|
core::Ptr<core::ValueInput> res = angleTwo_raw();
|
|
return res;
|
|
}
|
|
|
|
inline bool DraftFeatureInput::isSymmetric() const
|
|
{
|
|
bool res = isSymmetric_raw();
|
|
return res;
|
|
}
|
|
|
|
inline core::Ptr<BaseFeature> DraftFeatureInput::targetBaseFeature() const
|
|
{
|
|
core::Ptr<BaseFeature> res = targetBaseFeature_raw();
|
|
return res;
|
|
}
|
|
|
|
inline bool DraftFeatureInput::targetBaseFeature(const core::Ptr<BaseFeature>& value)
|
|
{
|
|
return targetBaseFeature_raw(value.get());
|
|
}
|
|
}// namespace fusion
|
|
}// namespace adsk
|
|
|
|
#undef ADSK_FUSION_DRAFTFEATUREINPUT_API |