Fusion360-Addons/usr/autodesk/CPP/include/Fusion/Features/RevolveFeatureInput.h
2021-10-31 19:11:02 +01:00

285 lines
12 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../../Core/Base.h"
#include "../FusionTypeDefs.h"
#include <vector>
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
#include "../../Core/OSMacros.h"
#ifdef FUSIONXINTERFACE_EXPORTS
# ifdef __COMPILING_ADSK_FUSION_REVOLVEFEATUREINPUT_CPP__
# define ADSK_FUSION_REVOLVEFEATUREINPUT_API XI_EXPORT
# else
# define ADSK_FUSION_REVOLVEFEATUREINPUT_API
# endif
#else
# define ADSK_FUSION_REVOLVEFEATUREINPUT_API XI_IMPORT
#endif
namespace adsk { namespace fusion {
class BaseFeature;
class BRepBody;
class Occurrence;
}}
namespace adsk { namespace core {
class ValueInput;
class Vector3D;
}}
namespace adsk { namespace fusion {
/// This class defines the methods and properties that pertain to the definition of a revolve
/// feature.
class RevolveFeatureInput : public core::Base {
public:
/// Gets and sets the profiles or planar faces used to define the shape of the revolve.
/// This property can return or be set with a single Profile, a single planar face, or
/// an ObjectCollection consisting of multiple profiles and planar faces. When an
/// ObjectCollection is used all of the profiles and faces must be co-planar.
/// This property returns null in the case where the feature is non-parametric.
/// To create a surface (non-solid) revolution, you can use the createOpenProfile and createBRepEdgeProfile
/// methods of the Component object to create an open profile. The isSolid property of the
/// RevolveFeatureInput property must also be False.
core::Ptr<core::Base> profile() const;
bool profile(const core::Ptr<core::Base>& value);
/// Gets and sets the type of operation performed by the revolve.
FeatureOperations operation() const;
bool operation(FeatureOperations value);
/// Gets and sets the entity used to define the axis of revolution.
/// The axis can be a sketch line, construction axis, or linear edge. If it is not in
/// the same plane as the profile, it is projected onto the profile plane.
core::Ptr<core::Base> axis() const;
bool axis(const core::Ptr<core::Base>& value);
/// Defines the extent of the revolution to be at a specified angle.
/// An angle and whether the extent is symmetric or only in one direction
/// is specified. If it's not symmetric a positive or negative angle can be
/// used to control the direction. If symmetric, the angle is the angle on one
/// side so the entire angle of the revolution will be twice the specified angle.
/// Use an angle of 360 deg or 2 pi radians to create a full revolve.
/// isSymmetric : Set to 'true' for a revolve symmetrical about the profile plane
/// angle : The ValueInput object that defines the angle of the revolution
/// Returns true if successful
bool setAngleExtent(bool isSymmetric, const core::Ptr<core::ValueInput>& angle);
/// Defines the angle of the revolve to be to applied to both sides of the profile
/// at the specified angles.
/// angleOne : The ValueInput object that defines the angle for the first side of the revolution
/// angleTwo : The ValueInput object that defines the angle for the second side of the revolution
/// Returns true if successful
bool setTwoSideAngleExtent(const core::Ptr<core::ValueInput>& angleOne, const core::Ptr<core::ValueInput>& angleTwo);
/// Defines the extent of the revolve to be from the sketch or profile plane to the
/// specified "To" face.
/// toEntity : The entity that defines the "to" extent. The valid types of entities can vary depending on
/// the type of feature this is being used with. For a revolve it can be a BRepBody, BRepFace,
/// BRepVertex, ConstructionPlane, or ConstructionPoint.
/// directionHint : Specifies the direction of the revolve.
/// Returns true if successful.
bool setOneSideToExtent(const core::Ptr<core::Base>& toEntity, const core::Ptr<core::Vector3D>& directionHint = NULL);
/// Defines the extents of the revolve to be from the sketch plane to specified
/// faces in both directions. If the matchShape argument is true, the faces to revolve to
/// are extended to fully intersect the revolve.
/// toEntityOne : The first entity that defines the "to" extent. The valid types of entities can vary depending on
/// the type of feature this is being used with. For a revolve it can be a BRepBody, BRepFace,
/// BRepVertex, ConstructionPlane, or ConstructionPoint.
/// toEntityTwo : The second entity that defines the "to" extent. The valid types of entities can vary depending on
/// the type of feature this is being used with. For a revolve it can be a BRepBody, BRepFace,
/// BRepVertex, ConstructionPlane, or ConstructionPoint.
/// Returns true if successful.
bool setTwoSideToExtent(const core::Ptr<core::Base>& toEntityOne, const core::Ptr<core::Base>& toEntityTwo);
/// In order for geometry to be transformed correctly, an Occurrence for creation needs to be
/// specified when the Revolve is created based on geometry (e.g. a profile and/or face(s))
/// in another component AND (the Revolve) is not in the root component.
/// The CreationOccurrence is analogous to the active occurrence in the UI
core::Ptr<Occurrence> creationOccurrence() const;
bool creationOccurrence(const core::Ptr<Occurrence>& value);
/// Specifies if the revolution should be created as a solid or surface. If
/// it's a surface then there aren't any end caps and it's open. This is
/// initialized to true so a solid will be created if it's not changed.
bool isSolid() const;
bool isSolid(bool value);
/// When creating a feature that is owned by a base feature, set this property to the
/// base feature you want to associate the new feature with. By default, this is null,
/// meaning it will not be associated with a base feature.
/// Because of a current limitation, if you want to create a feature associated with a base
/// feature, you must set this property AND call the startEdit method of the base feature,
/// create the feature, and then call the finishEdit method of the base feature. The base
/// feature must be in an "edit" state to be able to add any additional items to it.
core::Ptr<BaseFeature> targetBaseFeature() const;
bool targetBaseFeature(const core::Ptr<BaseFeature>& value);
/// Gets and sets the list of bodies that will participate in the feature when the operation is a cut or intersection.
/// If this property has not been set, the default behavior is that all bodies that are intersected by the
/// feature will participate.
/// This property can return null in the case where the feature has not been fully defined so that
/// possible intersecting bodies can be computed.
std::vector<core::Ptr<BRepBody>> participantBodies() const;
bool participantBodies(const std::vector<core::Ptr<BRepBody>>& value);
ADSK_FUSION_REVOLVEFEATUREINPUT_API static const char* classType();
ADSK_FUSION_REVOLVEFEATUREINPUT_API const char* objectType() const override;
ADSK_FUSION_REVOLVEFEATUREINPUT_API void* queryInterface(const char* id) const override;
ADSK_FUSION_REVOLVEFEATUREINPUT_API static const char* interfaceId() { return classType(); }
private:
// Raw interface
virtual core::Base* profile_raw() const = 0;
virtual bool profile_raw(core::Base* value) = 0;
virtual FeatureOperations operation_raw() const = 0;
virtual bool operation_raw(FeatureOperations value) = 0;
virtual core::Base* axis_raw() const = 0;
virtual bool axis_raw(core::Base* value) = 0;
virtual bool setAngleExtent_raw(bool isSymmetric, core::ValueInput* angle) = 0;
virtual bool setTwoSideAngleExtent_raw(core::ValueInput* angleOne, core::ValueInput* angleTwo) = 0;
virtual bool setOneSideToExtent_raw(core::Base* toEntity, core::Vector3D* directionHint) = 0;
virtual bool setTwoSideToExtent_raw(core::Base* toEntityOne, core::Base* toEntityTwo) = 0;
virtual Occurrence* creationOccurrence_raw() const = 0;
virtual bool creationOccurrence_raw(Occurrence* value) = 0;
virtual bool isSolid_raw() const = 0;
virtual bool isSolid_raw(bool value) = 0;
virtual BaseFeature* targetBaseFeature_raw() const = 0;
virtual bool targetBaseFeature_raw(BaseFeature* value) = 0;
virtual BRepBody** participantBodies_raw(size_t& return_size) const = 0;
virtual bool participantBodies_raw(BRepBody** value, size_t value_size) = 0;
};
// Inline wrappers
inline core::Ptr<core::Base> RevolveFeatureInput::profile() const
{
core::Ptr<core::Base> res = profile_raw();
return res;
}
inline bool RevolveFeatureInput::profile(const core::Ptr<core::Base>& value)
{
return profile_raw(value.get());
}
inline FeatureOperations RevolveFeatureInput::operation() const
{
FeatureOperations res = operation_raw();
return res;
}
inline bool RevolveFeatureInput::operation(FeatureOperations value)
{
return operation_raw(value);
}
inline core::Ptr<core::Base> RevolveFeatureInput::axis() const
{
core::Ptr<core::Base> res = axis_raw();
return res;
}
inline bool RevolveFeatureInput::axis(const core::Ptr<core::Base>& value)
{
return axis_raw(value.get());
}
inline bool RevolveFeatureInput::setAngleExtent(bool isSymmetric, const core::Ptr<core::ValueInput>& angle)
{
bool res = setAngleExtent_raw(isSymmetric, angle.get());
return res;
}
inline bool RevolveFeatureInput::setTwoSideAngleExtent(const core::Ptr<core::ValueInput>& angleOne, const core::Ptr<core::ValueInput>& angleTwo)
{
bool res = setTwoSideAngleExtent_raw(angleOne.get(), angleTwo.get());
return res;
}
inline bool RevolveFeatureInput::setOneSideToExtent(const core::Ptr<core::Base>& toEntity, const core::Ptr<core::Vector3D>& directionHint)
{
bool res = setOneSideToExtent_raw(toEntity.get(), directionHint.get());
return res;
}
inline bool RevolveFeatureInput::setTwoSideToExtent(const core::Ptr<core::Base>& toEntityOne, const core::Ptr<core::Base>& toEntityTwo)
{
bool res = setTwoSideToExtent_raw(toEntityOne.get(), toEntityTwo.get());
return res;
}
inline core::Ptr<Occurrence> RevolveFeatureInput::creationOccurrence() const
{
core::Ptr<Occurrence> res = creationOccurrence_raw();
return res;
}
inline bool RevolveFeatureInput::creationOccurrence(const core::Ptr<Occurrence>& value)
{
return creationOccurrence_raw(value.get());
}
inline bool RevolveFeatureInput::isSolid() const
{
bool res = isSolid_raw();
return res;
}
inline bool RevolveFeatureInput::isSolid(bool value)
{
return isSolid_raw(value);
}
inline core::Ptr<BaseFeature> RevolveFeatureInput::targetBaseFeature() const
{
core::Ptr<BaseFeature> res = targetBaseFeature_raw();
return res;
}
inline bool RevolveFeatureInput::targetBaseFeature(const core::Ptr<BaseFeature>& value)
{
return targetBaseFeature_raw(value.get());
}
inline std::vector<core::Ptr<BRepBody>> RevolveFeatureInput::participantBodies() const
{
std::vector<core::Ptr<BRepBody>> res;
size_t s;
BRepBody** p= participantBodies_raw(s);
if(p)
{
res.assign(p, p+s);
core::DeallocateArray(p);
}
return res;
}
inline bool RevolveFeatureInput::participantBodies(const std::vector<core::Ptr<BRepBody>>& value)
{
BRepBody** value_ = new BRepBody*[value.size()];
for(size_t i=0; i<value.size(); ++i)
value_[i] = value[i].get();
bool res = participantBodies_raw(value_, value.size());
delete[] value_;
return res;
}
}// namespace fusion
}// namespace adsk
#undef ADSK_FUSION_REVOLVEFEATUREINPUT_API