Fusion360-Addons/usr/autodesk/CPP/include/Fusion/Features/RuledSurfaceFeatureInput.h
2021-10-31 19:11:02 +01:00

252 lines
9.7 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../../Core/Base.h"
#include "../FusionTypeDefs.h"
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
#include "../../Core/OSMacros.h"
#ifdef FUSIONXINTERFACE_EXPORTS
# ifdef __COMPILING_ADSK_FUSION_RULEDSURFACEFEATUREINPUT_CPP__
# define ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API XI_EXPORT
# else
# define ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API
# endif
#else
# define ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API XI_IMPORT
#endif
namespace adsk { namespace fusion {
class BaseFeature;
class Occurrence;
}}
namespace adsk { namespace core {
class ValueInput;
}}
namespace adsk { namespace fusion {
/// This class defines the methods and properties that pertain to the definition of a Ruled Surface feature.
class RuledSurfaceFeatureInput : public core::Base {
public:
/// Gets and sets the Profile object that defines the sketch geometry or edges that define the shape of
/// the ruled surface. The Component.createBRepEdgeProfile method is useful to create a profile defined from edges.
core::Ptr<core::Base> profile() const;
bool profile(const core::Ptr<core::Base>& value);
/// In order for geometry to be transformed correctly, an Occurrence for creation needs to be
/// specified when the Ruled Surface is created based on geometry (e.g. a profile)
/// in another component AND (the Ruled Surface) is not in the root component.
/// The CreationOccurrence is analogous to the active occurrence in the UI
core::Ptr<Occurrence> creationOccurrence() const;
bool creationOccurrence(const core::Ptr<Occurrence>& value);
/// Gets and sets the ValueInput object that defines the Ruled Surface distance. If the value input is
/// a real value it will define the distance in centimeters.
core::Ptr<core::ValueInput> distance() const;
bool distance(const core::Ptr<core::ValueInput>& value);
/// Gets and sets the ValueInput object that defines the Ruled Surface angle.
/// If the input is a real value, the units are radians.
core::Ptr<core::ValueInput> angle() const;
bool angle(const core::Ptr<core::ValueInput>& value);
/// Gets and sets the type of ruled surface to create. To set this to DirectionRuledSurfaceType,
/// use the direction property to set the direction entity, which will automatically set
/// this to DirectionRuledSurfaceType.
RuledSurfaceTypes ruledSurfaceType() const;
bool ruledSurfaceType(RuledSurfaceTypes value);
/// Gets and sets the entity that defines the direction when the ruled surface type is DirectionRuledSurfaceType.
/// The direction is specified by providing a linear or planar entity. For example, a linear edge, construction axis,
/// planar face, or construction plane can be used as input.
/// If this property is set when the ruledSurfaceType is not DirectionRuledSurfaceType, the type will automatically be
/// changed to DirectionRuledSurfaceType. If you get this property when the direction is not DirectionRuledSurfaceType,
/// it will return null.
core::Ptr<core::Base> direction() const;
bool direction(const core::Ptr<core::Base>& value);
/// Gets and sets if the other face is used for creation of the Ruled Surface.
/// When creating a ruled surface using the edges of a solid or the interior edges
/// of a surface the angle of the ruled surface is measured with respect to the
/// face the selected edge is bounding. For a solid, or an interior edge on a surface,
/// the edge connects to two faces. This setting toggles which of the two faces will
/// be used for measuring the angle.
bool alternateFace() const;
bool alternateFace(bool value);
/// When creating a feature that is owned by a base feature, set this property to the
/// base feature you want to associate the new feature with. By default, this is null,
/// meaning it will not be associated with a base feature.
/// Because of a current limitation, if you want to create a feature associated with a base
/// feature, you must set this property AND call the startEdit method of the base feature,
/// create the feature, and then call the finishEdit method of the base feature. The base
/// feature must be in an "edit" state to be able to add any additional items to it.
core::Ptr<BaseFeature> targetBaseFeature() const;
bool targetBaseFeature(const core::Ptr<BaseFeature>& value);
/// Gets and sets the type of operation performed by the ruled surface.
FeatureOperations operation() const;
bool operation(FeatureOperations value);
/// Gets and sets the corner type for the ruled surface, indicating if the corners will be rounded or mitered.
/// The default value is rounded.
RuledSurfaceCornerTypes cornerType() const;
bool cornerType(RuledSurfaceCornerTypes value);
ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API static const char* classType();
ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API const char* objectType() const override;
ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API void* queryInterface(const char* id) const override;
ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API static const char* interfaceId() { return classType(); }
private:
// Raw interface
virtual core::Base* profile_raw() const = 0;
virtual bool profile_raw(core::Base* value) = 0;
virtual Occurrence* creationOccurrence_raw() const = 0;
virtual bool creationOccurrence_raw(Occurrence* value) = 0;
virtual core::ValueInput* distance_raw() const = 0;
virtual bool distance_raw(core::ValueInput* value) = 0;
virtual core::ValueInput* angle_raw() const = 0;
virtual bool angle_raw(core::ValueInput* value) = 0;
virtual RuledSurfaceTypes ruledSurfaceType_raw() const = 0;
virtual bool ruledSurfaceType_raw(RuledSurfaceTypes value) = 0;
virtual core::Base* direction_raw() const = 0;
virtual bool direction_raw(core::Base* value) = 0;
virtual bool alternateFace_raw() const = 0;
virtual bool alternateFace_raw(bool value) = 0;
virtual BaseFeature* targetBaseFeature_raw() const = 0;
virtual bool targetBaseFeature_raw(BaseFeature* value) = 0;
virtual FeatureOperations operation_raw() const = 0;
virtual bool operation_raw(FeatureOperations value) = 0;
virtual RuledSurfaceCornerTypes cornerType_raw() const = 0;
virtual bool cornerType_raw(RuledSurfaceCornerTypes value) = 0;
};
// Inline wrappers
inline core::Ptr<core::Base> RuledSurfaceFeatureInput::profile() const
{
core::Ptr<core::Base> res = profile_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::profile(const core::Ptr<core::Base>& value)
{
return profile_raw(value.get());
}
inline core::Ptr<Occurrence> RuledSurfaceFeatureInput::creationOccurrence() const
{
core::Ptr<Occurrence> res = creationOccurrence_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::creationOccurrence(const core::Ptr<Occurrence>& value)
{
return creationOccurrence_raw(value.get());
}
inline core::Ptr<core::ValueInput> RuledSurfaceFeatureInput::distance() const
{
core::Ptr<core::ValueInput> res = distance_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::distance(const core::Ptr<core::ValueInput>& value)
{
return distance_raw(value.get());
}
inline core::Ptr<core::ValueInput> RuledSurfaceFeatureInput::angle() const
{
core::Ptr<core::ValueInput> res = angle_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::angle(const core::Ptr<core::ValueInput>& value)
{
return angle_raw(value.get());
}
inline RuledSurfaceTypes RuledSurfaceFeatureInput::ruledSurfaceType() const
{
RuledSurfaceTypes res = ruledSurfaceType_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::ruledSurfaceType(RuledSurfaceTypes value)
{
return ruledSurfaceType_raw(value);
}
inline core::Ptr<core::Base> RuledSurfaceFeatureInput::direction() const
{
core::Ptr<core::Base> res = direction_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::direction(const core::Ptr<core::Base>& value)
{
return direction_raw(value.get());
}
inline bool RuledSurfaceFeatureInput::alternateFace() const
{
bool res = alternateFace_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::alternateFace(bool value)
{
return alternateFace_raw(value);
}
inline core::Ptr<BaseFeature> RuledSurfaceFeatureInput::targetBaseFeature() const
{
core::Ptr<BaseFeature> res = targetBaseFeature_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::targetBaseFeature(const core::Ptr<BaseFeature>& value)
{
return targetBaseFeature_raw(value.get());
}
inline FeatureOperations RuledSurfaceFeatureInput::operation() const
{
FeatureOperations res = operation_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::operation(FeatureOperations value)
{
return operation_raw(value);
}
inline RuledSurfaceCornerTypes RuledSurfaceFeatureInput::cornerType() const
{
RuledSurfaceCornerTypes res = cornerType_raw();
return res;
}
inline bool RuledSurfaceFeatureInput::cornerType(RuledSurfaceCornerTypes value)
{
return cornerType_raw(value);
}
}// namespace fusion
}// namespace adsk
#undef ADSK_FUSION_RULEDSURFACEFEATUREINPUT_API