70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2016 Autodesk, Inc. All rights reserved.
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//
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// Use of this software is subject to the terms of the Autodesk license
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// agreement provided at the time of installation or download, or which
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// otherwise accompanies this software.
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//
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//////////////////////////////////////////////////////////////////////////////
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#pragma once
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#include "MachineAxisInput.h"
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// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
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// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
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#include "../../Core/OSMacros.h"
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#ifdef CAMXINTERFACE_EXPORTS
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# ifdef __COMPILING_ADSK_CAM_LINEARMACHINEAXISINPUT_CPP__
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# define ADSK_CAM_LINEARMACHINEAXISINPUT_API XI_EXPORT
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# else
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# define ADSK_CAM_LINEARMACHINEAXISINPUT_API
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# endif
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#else
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# define ADSK_CAM_LINEARMACHINEAXISINPUT_API XI_IMPORT
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#endif
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namespace adsk { namespace core {
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class Vector3D;
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}}
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namespace adsk { namespace cam {
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/// Object that defines the properties required to create a new linear machine axis object.
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class LinearMachineAxisInput : public MachineAxisInput {
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public:
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/// The unit vector that represents the direction along which the linear axis will move.
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/// This vector is in the machine's coordinate system (e.g. the X axis is always (1,0,0)).
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core::Ptr<core::Vector3D> direction() const;
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bool direction(const core::Ptr<core::Vector3D>& value);
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ADSK_CAM_LINEARMACHINEAXISINPUT_API static const char* classType();
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ADSK_CAM_LINEARMACHINEAXISINPUT_API const char* objectType() const override;
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ADSK_CAM_LINEARMACHINEAXISINPUT_API void* queryInterface(const char* id) const override;
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ADSK_CAM_LINEARMACHINEAXISINPUT_API static const char* interfaceId() { return classType(); }
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private:
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// Raw interface
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virtual core::Vector3D* direction_raw() const = 0;
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virtual bool direction_raw(core::Vector3D* value) = 0;
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};
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// Inline wrappers
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inline core::Ptr<core::Vector3D> LinearMachineAxisInput::direction() const
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{
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core::Ptr<core::Vector3D> res = direction_raw();
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return res;
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}
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inline bool LinearMachineAxisInput::direction(const core::Ptr<core::Vector3D>& value)
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{
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return direction_raw(value.get());
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}
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}// namespace cam
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}// namespace adsk
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#undef ADSK_CAM_LINEARMACHINEAXISINPUT_API |