Fusion360-Addons/usr/autodesk/CPP/include/Fusion/Features/ThreadFeature.h
2021-10-31 19:11:02 +01:00

271 lines
11 KiB
C++

//////////////////////////////////////////////////////////////////////////////
//
// Copyright 2016 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk license
// agreement provided at the time of installation or download, or which
// otherwise accompanies this software.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "../FusionTypeDefs.h"
#include "Feature.h"
// THIS CLASS WILL BE VISIBLE TO AN API CLIENT.
// THIS HEADER FILE WILL BE GENERATED FROM NIDL.
#include "../../Core/OSMacros.h"
#ifdef FUSIONXINTERFACE_EXPORTS
# ifdef __COMPILING_ADSK_FUSION_THREADFEATURE_CPP__
# define ADSK_FUSION_THREADFEATURE_API XI_EXPORT
# else
# define ADSK_FUSION_THREADFEATURE_API
# endif
#else
# define ADSK_FUSION_THREADFEATURE_API XI_IMPORT
#endif
namespace adsk { namespace fusion {
class BRepFace;
class ModelParameter;
class Occurrence;
class ThreadInfo;
}}
namespace adsk { namespace core {
class ObjectCollection;
class ValueInput;
}}
namespace adsk { namespace fusion {
/// Object that represents an existing thread feature in a design.
class ThreadFeature : public Feature {
public:
/// Gets and sets the threaded face. In the case where there are multiple faces, only the first one is returned.
/// Setting this results in a thread being applied to only a single face.
/// It is recommended that you use the inputCylindricalfaces property in order to have full access to the collection of faces
/// to be threaded.
/// To set this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
core::Ptr<BRepFace> inputCylindricalFace() const;
bool inputCylindricalFace(const core::Ptr<BRepFace>& value);
/// Gets and sets if the thread is physical or cosmetic thread. A value of true indicates a physical thread.
/// It defaults to false.
/// To set this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
bool isModeled() const;
bool isModeled(bool value);
/// Gets and sets if this thread is the full length of the cylinder.
/// It only can be set to true.
/// To set this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
bool isFullLength() const;
bool isFullLength(bool value);
/// Sets the thread offset, length and location.
/// Calling this method will cause the isFullLength property to be set to false.
/// To use this method, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
/// threadOffset : A ValueInput object that defines the thread offset.
/// threadLength : A ValueInput object that defines the thread length.
/// threadLocation : Indicates where the thread length is measured from.
/// Returns true if successful.
bool setThreadOffsetLength(const core::Ptr<core::ValueInput>& threadOffset, const core::Ptr<core::ValueInput>& threadLength, ThreadLocations threadLocation);
/// Gets the parameter that controls the depth of the thread.
/// Even though the parameter for the thread depth is always created and accessible through this property,
/// it is only used in the case where the isFullLength property is false.
/// Returns nothing in the case where the feature is non-parametric.
core::Ptr<ModelParameter> threadLength() const;
/// Gets the parameter that controls the offset value of the thread.
/// The offset is the distance along the axis of the cylinder from the edge to the start of the thread,
/// it is only used in the case where the isFullLength property is false.
/// Returns nothing in the case where the feature is non-parametric.
core::Ptr<ModelParameter> threadOffset() const;
/// Gets and sets where the thread length is measured from.
/// This property is only used in the case where the isFullLength property is false.
/// To set this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
ThreadLocations threadLocation() const;
bool threadLocation(ThreadLocations value);
/// Gets and sets the thread data.
/// Also can edit the thread through the properties and methods on the ThreadInfo object.
/// To set this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
core::Ptr<ThreadInfo> threadInfo() const;
bool threadInfo(const core::Ptr<ThreadInfo>& value);
/// Gets and sets if the thread is right or left-handed thread. A value of true indicates a right-handed thread.
/// It defaults to true.
/// To set this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
bool isRightHanded() const;
bool isRightHanded(bool value);
/// The NativeObject is the object outside the context of an assembly and
/// in the context of it's parent component.
/// Returns null in the case where this object is not in the context of
/// an assembly but is already the native object.
core::Ptr<ThreadFeature> nativeObject() const;
/// Creates or returns a proxy for the native object
/// - i.e. a new object that represents this object but adds the assembly context
/// defined by the input occurrence.
/// occurrence : The occurrence that defines the context to create the proxy in.
/// Returns the proxy object or null if this isn't the NativeObject.
core::Ptr<ThreadFeature> createForAssemblyContext(const core::Ptr<Occurrence>& occurrence) const;
/// Gets and sets the cylindrical input faces.
/// To use this property, you need to position the timeline marker to immediately before this feature.
/// This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
core::Ptr<core::ObjectCollection> inputCylindricalFaces() const;
bool inputCylindricalFaces(const core::Ptr<core::ObjectCollection>& value);
ADSK_FUSION_THREADFEATURE_API static const char* classType();
ADSK_FUSION_THREADFEATURE_API const char* objectType() const override;
ADSK_FUSION_THREADFEATURE_API void* queryInterface(const char* id) const override;
ADSK_FUSION_THREADFEATURE_API static const char* interfaceId() { return classType(); }
private:
// Raw interface
virtual BRepFace* inputCylindricalFace_raw() const = 0;
virtual bool inputCylindricalFace_raw(BRepFace* value) = 0;
virtual bool isModeled_raw() const = 0;
virtual bool isModeled_raw(bool value) = 0;
virtual bool isFullLength_raw() const = 0;
virtual bool isFullLength_raw(bool value) = 0;
virtual bool setThreadOffsetLength_raw(core::ValueInput* threadOffset, core::ValueInput* threadLength, ThreadLocations threadLocation) = 0;
virtual ModelParameter* threadLength_raw() const = 0;
virtual ModelParameter* threadOffset_raw() const = 0;
virtual ThreadLocations threadLocation_raw() const = 0;
virtual bool threadLocation_raw(ThreadLocations value) = 0;
virtual ThreadInfo* threadInfo_raw() const = 0;
virtual bool threadInfo_raw(ThreadInfo* value) = 0;
virtual bool isRightHanded_raw() const = 0;
virtual bool isRightHanded_raw(bool value) = 0;
virtual ThreadFeature* nativeObject_raw() const = 0;
virtual ThreadFeature* createForAssemblyContext_raw(Occurrence* occurrence) const = 0;
virtual core::ObjectCollection* inputCylindricalFaces_raw() const = 0;
virtual bool inputCylindricalFaces_raw(core::ObjectCollection* value) = 0;
};
// Inline wrappers
inline core::Ptr<BRepFace> ThreadFeature::inputCylindricalFace() const
{
core::Ptr<BRepFace> res = inputCylindricalFace_raw();
return res;
}
inline bool ThreadFeature::inputCylindricalFace(const core::Ptr<BRepFace>& value)
{
return inputCylindricalFace_raw(value.get());
}
inline bool ThreadFeature::isModeled() const
{
bool res = isModeled_raw();
return res;
}
inline bool ThreadFeature::isModeled(bool value)
{
return isModeled_raw(value);
}
inline bool ThreadFeature::isFullLength() const
{
bool res = isFullLength_raw();
return res;
}
inline bool ThreadFeature::isFullLength(bool value)
{
return isFullLength_raw(value);
}
inline bool ThreadFeature::setThreadOffsetLength(const core::Ptr<core::ValueInput>& threadOffset, const core::Ptr<core::ValueInput>& threadLength, ThreadLocations threadLocation)
{
bool res = setThreadOffsetLength_raw(threadOffset.get(), threadLength.get(), threadLocation);
return res;
}
inline core::Ptr<ModelParameter> ThreadFeature::threadLength() const
{
core::Ptr<ModelParameter> res = threadLength_raw();
return res;
}
inline core::Ptr<ModelParameter> ThreadFeature::threadOffset() const
{
core::Ptr<ModelParameter> res = threadOffset_raw();
return res;
}
inline ThreadLocations ThreadFeature::threadLocation() const
{
ThreadLocations res = threadLocation_raw();
return res;
}
inline bool ThreadFeature::threadLocation(ThreadLocations value)
{
return threadLocation_raw(value);
}
inline core::Ptr<ThreadInfo> ThreadFeature::threadInfo() const
{
core::Ptr<ThreadInfo> res = threadInfo_raw();
return res;
}
inline bool ThreadFeature::threadInfo(const core::Ptr<ThreadInfo>& value)
{
return threadInfo_raw(value.get());
}
inline bool ThreadFeature::isRightHanded() const
{
bool res = isRightHanded_raw();
return res;
}
inline bool ThreadFeature::isRightHanded(bool value)
{
return isRightHanded_raw(value);
}
inline core::Ptr<ThreadFeature> ThreadFeature::nativeObject() const
{
core::Ptr<ThreadFeature> res = nativeObject_raw();
return res;
}
inline core::Ptr<ThreadFeature> ThreadFeature::createForAssemblyContext(const core::Ptr<Occurrence>& occurrence) const
{
core::Ptr<ThreadFeature> res = createForAssemblyContext_raw(occurrence.get());
return res;
}
inline core::Ptr<core::ObjectCollection> ThreadFeature::inputCylindricalFaces() const
{
core::Ptr<core::ObjectCollection> res = inputCylindricalFaces_raw();
return res;
}
inline bool ThreadFeature::inputCylindricalFaces(const core::Ptr<core::ObjectCollection>& value)
{
return inputCylindricalFaces_raw(value.get());
}
}// namespace fusion
}// namespace adsk
#undef ADSK_FUSION_THREADFEATURE_API