nodeguy/src/cpp/include/nodegui/QtWidgets/QDialog/qdialog_macro.h

71 lines
3.2 KiB
C

#pragma once
#include <QSize>
#include "QtCore/QSize/qsize_wrap.h"
#include "QtGui/QIcon/qicon_wrap.h"
#include "QtWidgets/QLayout/qlayout_wrap.h"
#include "QtWidgets/QWidget/qwidget_macro.h"
/*
This macro adds common QDialog exported methods
The exported methods are taken into this macro to avoid writing them in each
and every widget we export.
*/
#ifndef QDIALOG_WRAPPED_METHODS_DECLARATION
#define QDIALOG_WRAPPED_METHODS_DECLARATION \
\
QWIDGET_WRAPPED_METHODS_DECLARATION \
\
Napi::Value setResult(const Napi::CallbackInfo& info) { \
Napi::Env env = info.Env(); \
Napi::Number result = info[0].As<Napi::Number>(); \
this->instance->setResult(result.Int32Value()); \
return env.Null(); \
} \
Napi::Value result(const Napi::CallbackInfo& info) { \
Napi::Env env = info.Env(); \
int value = this->instance->result(); \
return Napi::Value::From(env, value); \
} \
Napi::Value exec(const Napi::CallbackInfo& info) { \
Napi::Env env = info.Env(); \
int value = static_cast<int>(this->instance->exec()); \
return Napi::Number::From(env, value); \
} \
Napi::Value open(const Napi::CallbackInfo& info) { \
Napi::Env env = info.Env(); \
this->instance->open(); \
return env.Null(); \
} \
Napi::Value reject(const Napi::CallbackInfo& info) { \
Napi::Env env = info.Env(); \
this->instance->reject(); \
return env.Null(); \
}
#endif
#ifndef QDIALOG_WRAPPED_METHODS_EXPORT_DEFINE
#define QDIALOG_WRAPPED_METHODS_EXPORT_DEFINE(DialogWrapName) \
\
QWIDGET_WRAPPED_METHODS_EXPORT_DEFINE(DialogWrapName) \
InstanceMethod("result", &DialogWrapName::result), \
InstanceMethod("setResult", &DialogWrapName::setResult), \
InstanceMethod("exec", &DialogWrapName::exec), \
InstanceMethod("open", &DialogWrapName::open), \
InstanceMethod("reject", &DialogWrapName::reject),
#endif // QDIALOG_WRAPPED_METHODS_EXPORT_DEFINE
#ifndef QDIALOG_SIGNALS
#define QDIALOG_SIGNALS \
QWIDGET_SIGNALS \
QObject::connect(this, &QDialog::accepted, [=]() { \
Napi::Env env = this->emitOnNode.Env(); \
Napi::HandleScope scope(env); \
this->emitOnNode.Call({Napi::String::New(env, "accepted")}); \
});
#endif // QDIALOG_SIGNALS