* Moves qt integration solely to the nodegui core addon * Adds lint fixes * moved to integration core * cleans up export snippet * revert package.json * Add exit if app->exec finishes. * lint fix * Makes QApplication custom * adds qobject to wrap of qapp * Adds working qt run looper * Adds font default * Adds qt installer * Updates qode integration to v2.0.1 * fix cpp lints * Fixes lint and deps * Adds miniqt installation * adds setup mini qt script * skips tests due to issues with jest * fix config and download path for linux and windows * Adds multiple artifact downloader * fix qt config and compilation * Fixes qode path for windows (now it can load dll's easily) * Add compilation * fix windows path setup * use scripts directly * enabled tests back * fix ubuntu deps * update to alpha release * fix workflow * adds more artifacts and funding field * change to alpha v2 * update prebuild yml * revert build action * disabling prebuild for now * switch to stable release 5.14.1 * version bump
27 lines
894 B
C++
27 lines
894 B
C++
#pragma once
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#include <QAbstractButton>
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#include <QButtonGroup>
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#include "Extras/Export/export.h"
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#include "QtCore/QObject/qobject_macro.h"
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#include "core/NodeWidget/nodewidget.h"
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#include "napi.h"
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class DLL_EXPORT NButtonGroup : public QButtonGroup, public EventWidget {
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Q_OBJECT
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EVENTWIDGET_IMPLEMENTATIONS(QButtonGroup)
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public:
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using QButtonGroup::QButtonGroup; // inherit all constructors of QButtonGroup
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void connectSignalsToEventEmitter() {
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QOBJECT_SIGNALS
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// Qt Connects: Implement all signal connects here
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connect(this, QOverload<int>::of(&QButtonGroup::buttonClicked),
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[=](int id) {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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this->emitOnNode.Call({Napi::String::New(env, "buttonClicked"),
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Napi::Number::New(env, id)});
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});
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}
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};
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