* Added QWheelEvent * removed x y * Added QNativeGestureEvent * Changed wrong type of QNativeGestureEventWrap value * Added QTabletEvent * Fixing build error for QTabletEvent * adding dropaction * fix typos * Added more functions to QPainterPath * Added more functions to QPainterPath * Fixed multiple typos * Fixed multiple typos * Got QPainterPath additions working. * Modified QPainterPath to use qreal instead * Added QPointF, added a few missing methods to QPoint * Added QRectF * implemented QRectF * Added acceptDrops and setAcceptDrops to QWidget, will be useful for addon implementation of Drag and Drop * Added more methods to QUrl * Added QMimeData, additional methods to QUrl, and Dropping should now be supported * refactored * Fixed more merge conflicts * Is this my final merge conflict?? * All merge conflicts resolved * All merge conflicts resolved * Adds guide for drag and drop * lint fix * added preliminary stuff, will need to tweak to make compilable.. * Compile passed, let's see if it works... * QDrag added, working * pause a bit, QDrag causes delayed error of 'QPaintDevice: Cannot destroy paint device that is being painted' * Revert "Implemented QDrag class" * Disabled problematic functions * pulling from origin Co-authored-by: Switt Kongdachalert <switt1995@yahoo.com> Co-authored-by: Atul R <atulanand94@gmail.com>
26 lines
709 B
C++
26 lines
709 B
C++
#pragma once
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#include <QDrag>
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#include "Extras/Export/export.h"
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#include "QtCore/QObject/qobject_macro.h"
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#include "core/Events/eventwidget.h"
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#include "core/Events/eventwidget_macro.h"
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class DLL_EXPORT NDrag : public QDrag, public EventWidget {
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Q_OBJECT
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EVENTWIDGET_IMPLEMENTATIONS(QDrag)
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public:
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using QDrag::QDrag;
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void connectSignalsToEventEmitter() {
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QOBJECT_SIGNALS
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QObject::connect(this, &QDrag::actionChanged, [=](Qt::DropAction action) {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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this->emitOnNode.Call(
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{Napi::String::New(env, "actionChanged"),
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Napi::Number::From(env, static_cast<int>(action))});
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});
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}
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};
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