* Moves qt integration solely to the nodegui core addon * Adds lint fixes * moved to integration core * cleans up export snippet * revert package.json * Add exit if app->exec finishes. * lint fix * Makes QApplication custom * adds qobject to wrap of qapp * Adds working qt run looper * Adds font default * Adds qt installer * Updates qode integration to v2.0.1 * fix cpp lints * Fixes lint and deps * Adds miniqt installation * adds setup mini qt script * skips tests due to issues with jest * fix config and download path for linux and windows * Adds multiple artifact downloader * fix qt config and compilation * Fixes qode path for windows (now it can load dll's easily) * Add compilation * fix windows path setup * use scripts directly * enabled tests back * fix ubuntu deps * update to alpha release * fix workflow * adds more artifacts and funding field * change to alpha v2 * update prebuild yml * revert build action * disabling prebuild for now * switch to stable release 5.14.1 * version bump
68 lines
2.8 KiB
C++
68 lines
2.8 KiB
C++
#pragma once
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#include <QMovie>
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#include "Extras/Export/export.h"
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#include "QtCore/QObject/qobject_macro.h"
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#include "QtCore/QRect/qrect_wrap.h"
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#include "QtCore/QSize/qsize_wrap.h"
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#include "core/Events/eventwidget.h"
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#include "core/Events/eventwidget_macro.h"
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class DLL_EXPORT NMovie : public QMovie, public EventWidget {
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Q_OBJECT
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EVENTWIDGET_IMPLEMENTATIONS(QMovie)
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public:
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using QMovie::QMovie;
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void connectSignalsToEventEmitter() {
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QOBJECT_SIGNALS
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// Qt Connects: Implement all signal connects here
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QObject::connect(this, &QMovie::error,
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[=](QImageReader::ImageReaderError error) {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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this->emitOnNode.Call(
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{Napi::String::New(env, "error"),
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Napi::Number::New(env, static_cast<int>(error))});
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});
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QObject::connect(this, &QMovie::finished, [=]() {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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this->emitOnNode.Call({Napi::String::New(env, "finished")});
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});
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QObject::connect(this, &QMovie::frameChanged, [=](int frameNumber) {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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this->emitOnNode.Call({Napi::String::New(env, "frameChanged"),
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Napi::Number::New(env, frameNumber)});
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});
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QObject::connect(this, &QMovie::started, [=]() {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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this->emitOnNode.Call({Napi::String::New(env, "started")});
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});
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QObject::connect(this, &QMovie::resized, [=](const QSize &size) {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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auto instance = QSizeWrap::constructor.New({Napi::External<QSize>::New(
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env, new QSize(size.width(), size.height()))});
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this->emitOnNode.Call({Napi::String::New(env, "resized"), instance});
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});
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QObject::connect(this, &QMovie::stateChanged,
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[=](QMovie::MovieState state) {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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this->emitOnNode.Call(
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{Napi::String::New(env, "stateChanged"),
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Napi::Number::New(env, static_cast<int>(state))});
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});
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QObject::connect(this, &QMovie::updated, [=](const QRect &rect) {
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Napi::Env env = this->emitOnNode.Env();
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Napi::HandleScope scope(env);
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auto instance = QRectWrap::constructor.New(
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{Napi::External<QRect>::New(env, new QRect(rect))});
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this->emitOnNode.Call({Napi::String::New(env, "updated"), instance});
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});
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}
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};
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