nodeguy/src/cpp/include/nodegui/QtWidgets/QPlainTextEdit/nplaintextedit.hpp
Atul R d1e5d499fb
Inherit implemented Qt signals from base classes (#290)
* Adds abstract signals

* basic layout and filedialogs

* Adds all remaining signal heirarchies

* fix lint
2019-12-23 01:26:02 +05:30

67 lines
2.8 KiB
C++

#pragma once
#include <QPlainTextEdit>
#include "QtWidgets/QAbstractScrollArea/qabstractscrollarea_macro.h"
#include "core/NodeWidget/nodewidget.h"
class NPlainTextEdit : public QPlainTextEdit, public NodeWidget {
Q_OBJECT
NODEWIDGET_IMPLEMENTATIONS(QPlainTextEdit)
public:
using QPlainTextEdit::QPlainTextEdit; // inherit all constructors of
// QPlainTextEdit
void connectSignalsToEventEmitter() {
QABSTRACTSCROLLAREA_SIGNALS
// Qt Connects: Implement all signal connects here
QObject::connect(this, &QPlainTextEdit::textChanged, [=]() {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "textChanged")});
});
QObject::connect(
this, &QPlainTextEdit::blockCountChanged, [=](int newBlockCount) {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "blockCountChanged"),
Napi::Value::From(env, newBlockCount)});
});
QObject::connect(this, &QPlainTextEdit::copyAvailable, [=](bool yes) {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "copyAvailable"),
Napi::Value::From(env, yes)});
});
QObject::connect(this, &QPlainTextEdit::cursorPositionChanged, [=]() {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "cursorPositionChanged")});
});
QObject::connect(
this, &QPlainTextEdit::modificationChanged, [=](bool changed) {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "modificationChanged"),
Napi::Value::From(env, changed)});
});
QObject::connect(this, &QPlainTextEdit::redoAvailable, [=](bool available) {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "redoAvailable"),
Napi::Value::From(env, available)});
});
QObject::connect(this, &QPlainTextEdit::selectionChanged, [=]() {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "selectionChanged")});
});
QObject::connect(this, &QPlainTextEdit::undoAvailable, [=](bool available) {
Napi::Env env = this->emitOnNode.Env();
Napi::HandleScope scope(env);
this->emitOnNode.Call({Napi::String::New(env, "undoAvailable"),
Napi::Value::From(env, available)});
});
}
};