#if !defined(AFX_VIBITMAPBUTTON_H__EDBA2E76_24C3_11D3_BAE2_00A0C9CC72C3__INCLUDED_) #define AFX_VIBITMAPBUTTON_H__EDBA2E76_24C3_11D3_BAE2_00A0C9CC72C3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // VIbitmapbutton.h : header file // ///////////////////////////////////////////////////////////////////////////// // VIBitmapButton window #define NMBB_PUSHED 0x00000001 #define NMBB_DBLCLK 0x00000002 class AFX_EXT_CLASS VIBitmapButton : public VIButton { // Construction public: VIBitmapButton(); void DrawItem(LPDRAWITEMSTRUCT dis); BOOL IsPushed(); void SetPushed(BOOL b); // Sets / Get the color used as transparent color COLORREF GetTransparentColor(); void SetTransparentColor(COLORREF clr); // sets the Bitmaps used to draw the different button states void SetBitmaps(CBitmap *Normal,CBitmap *NormalHighlighted, CBitmap *Pushed, CBitmap *PushedHighlighted, CBitmap *Disabled,BOOL ReleaseBitmaps = TRUE); // sets the Bitmaps used to draw the different button states void SetBitmaps(UINT iNormal,UINT iNormalHighlighted, UINT iPushed,UINT iPushedHighlighted,UINT iDisabled); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(VIBitmapButton) public: //}}AFX_VIRTUAL // Implementation public: virtual ~VIBitmapButton(); // Generated message map functions protected: //{{AFX_MSG(VIBitmapButton) virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_MSG DECLARE_MESSAGE_MAP() CBitmap *m_NormalBitmap; CBitmap *m_NormalHighlightedBitmap; CBitmap *m_PushedBitmap; CBitmap *m_PushedHighlightedBitmap; CBitmap *m_DisabledBitmap; COLORREF m_TransparentColor; BOOL m_ReleaseBitmaps; void ReleaseBitmaps(); void SizeToBitmap(); DWORD m_flags; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VIBITMAPBUTTON_H__EDBA2E76_24C3_11D3_BAE2_00A0C9CC72C3__INCLUDED_)