#if !defined(AFX_VICHECKBUTTON_H__A21500CC_24C4_11D3_BAE2_00A0C9CC72C3__INCLUDED_) #define AFX_VICHECKBUTTON_H__A21500CC_24C4_11D3_BAE2_00A0C9CC72C3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // VIcheckbutton.h : header file // ///////////////////////////////////////////////////////////////////////////// // VICheckButton window class AFX_EXT_CLASS VICheckButton : public CButton, public VIControl { // Construction public: VICheckButton(); void DrawItem(LPDRAWITEMSTRUCT dis); void SetBitmaps(CBitmap * normal=NULL,CBitmap * pushed=NULL,BOOL release=FALSE,int sizex=0,int sizey=0); // Attributes protected: CBitmap* m_normalBitmap; CBitmap* m_pushedBitmap; BOOL m_bReleaseBitmaps; int m_bitmapSizeX; int m_bitmapSizeY; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(VICheckButton) protected: virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL // Implementation public: virtual ~VICheckButton(); // Generated message map functions protected: //{{AFX_MSG(VICheckButton) afx_msg void OnPaint(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VICHECKBUTTON_H__A21500CC_24C4_11D3_BAE2_00A0C9CC72C3__INCLUDED_)