#if !defined(AFX_VISPINBUTTON_H__EB0DA3F0_27E9_11D3_BAE7_00A0C9CC72C3__INCLUDED_) #define AFX_VISPINBUTTON_H__EB0DA3F0_27E9_11D3_BAE7_00A0C9CC72C3__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // VIspinbutton.h : header file // ///////////////////////////////////////////////////////////////////////////// // VISpinButton window class AFX_EXT_CLASS VISpinButton : public VIProgressBar { // Construction public: VISpinButton(); BOOL Create( DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID ); // Sets / Gets the max and min angle of the button void SetAngles(float min,float max); void GetAngles(float *min,float *max); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(VISpinButton) //}}AFX_VIRTUAL // Implementation public: virtual ~VISpinButton(); void SetFont( CFont* pFont, BOOL bRedraw = TRUE); // Generated message map functions protected: //{{AFX_MSG(VISpinButton) afx_msg void OnPaint(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnKillFocus(CWnd* pNewWnd); //}}AFX_MSG DECLARE_MESSAGE_MAP() void DrawButton(CDC *dc); BOOL m_bDragOn; float m_MaxAngle; float m_MinAngle; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_VISPINBUTTON_H__EB0DA3F0_27E9_11D3_BAE7_00A0C9CC72C3__INCLUDED_)