#ifndef _XSARRAY_OPT_H_ #define _XSARRAY_OPT_H_ #define SZ_ONE_ELEMENT(a) (sizeof(T)==sizeof(T*) && (a <= 1)) #define SET_DATA(a) ( (*(T*)&m_Data) = a) /************************************************ Name: XSArray Summary: Class representation of an array. Remarks: This array behaves exactly like the XArray, exept that its size is exactly the number it contains, so it is more slow for adding and removing elements, but it occupies less memory. See Also : XClassArray, XArray ************************************************/ template class XSArray { public: XSArray() { // Init m_Data = NULL; m_Size = 0; } XSArray(const XSArray& a) { // the resize int size = a.Size(); if(SZ_ONE_ELEMENT(size)){ m_Data = a.m_Data; }else{ m_Data = Allocate(size); // The copy XCopy(m_Data,a.Begin(),a.End()); } m_Size = size; } ~XSArray() { Clear(); } XSArray& operator = (const XSArray& a) { if(this != &a) { Free(); // the resize int size = a.Size(); if(SZ_ONE_ELEMENT(size)){ m_Data = a.m_Data; }else{ m_Data = Allocate(size); // The copy XCopy(m_Data,a.Begin(),a.End()); } m_Size = size; } return *this; } XSArray& operator += (const XSArray& a) { int size = a.Size(); if (size) { int oldsize = Size(); if(SZ_ONE_ELEMENT(oldsize+size)){ // Empty += Single Element m_Data = a.m_Data; }else{ T* temp = Allocate(oldsize+size); // we recopy the old array XCopy(temp,Begin(),End()); // we copy the given array XCopy(temp+oldsize,a.Begin(),a.End()); // we free the old memory Free(); // we set the new pointer m_Data = temp; } m_Size = oldsize+size; } return *this; } XSArray& operator -= (const XSArray& a) { int size = a.Size(); if (size) { int oldsize = Size(); if (oldsize) { if(SZ_ONE_ELEMENT(oldsize)){ T* it = Begin(); if(a.Find(*it) != a.End()) { // Our only Item is in the array // we clear the array Clear(); } }else{ T* newarray = Allocate(oldsize); T* temp = newarray; for(T* t = Begin(); t != End(); ++t) { // we search for the element in the other array T* iEnd = a.End(); if(a.Find(*t) == iEnd) { // the element is not in the other array, we copy it to the new one *temp = *t; ++temp; } } // we free the memory Free(); // the resize int size = temp - newarray; if(size){ if(SZ_ONE_ELEMENT(size)){ SET_DATA(*newarray); }else{ m_Data = Allocate(size); // The copy XCopy(m_Data,newarray,temp); } m_Size = size; }else{ m_Data = NULL; m_Size = 0; } XFree(newarray); } } } return *this; } void Clear() { Free(); } void Fill(const T& o) { T* iEnd = End(); for(T* t = Begin(); t !=iEnd; ++t) *t=o; } void Resize(int size) { // No change ? if (size == Size()) return; if(0 == size){ Clear(); return; } if(SZ_ONE_ELEMENT(size)){ // the New size is 1 // And the array was not of size 1 already if(m_Size){ T dat = m_Data[0]; SET_DATA(dat); }else{ (int)m_Data = 0xcdcdcdcd; } m_Size = 1; }else{ // the new data does not fit in one slot // [0..N] -> N // allocation of new size T* newdata = Allocate(size); // Recopy of old elements T* last = XMin(Begin()+size,End()); XCopy(newdata,Begin(),last); // new Pointers Free(); m_Data = newdata; } m_Size = size; } void PushBack(const T& o) { XInsert(End(),o); } void PushFront(const T& o) { XInsert(Begin(),o); } void Insert(T* i, const T& o) { // TODO : s'assurer que i est dans les limites... if(iEnd()) return; // The Call XInsert(i,o); } void Insert(int pos, const T& o) { Insert(Begin()+pos,o); } void Move(T* i, T* n) { // TODO : s'assurer que i est dans les limites... if(iEnd()) return; if(nEnd()) return; // The Call int insertpos = i - Begin(); if (n < i) --insertpos; T tn = *n; XRemove(n); Insert(insertpos,tn); } void PopBack() { // we remove the last element only if it exists if(Size()) XRemove(End()-1); } void PopFront() { // we remove the first element only if it exists if(Size()) XRemove(Begin()); } T* Remove(T* i) { // we ensure i is in boundary... if(i=End()) return 0; // the Call return XRemove(i); } XBOOL RemoveAt(unsigned int pos,T& old) { T* t = Begin()+pos; // we ensure i is in boundary... if(t >= End()) return 0; old = *t; // we keep the old value // the removal XRemove(t); return TRUE; // really removed } T* RemoveAt(int pos) { // we ensure i is in boundary... if((pos < 0) || (Begin()+pos >= End())) return 0; // the Call return XRemove(Begin()+pos); } int Remove(const T& o) { for(T* t = Begin(); t != End(); ++t) { if(*t == o) { XRemove(t); return 1; } } return 0; } T& operator [](unsigned int i) const { return *(Begin()+i); } T* At(unsigned int i) const { return Begin()+i; } T* Find(const T& o) const { T* tEnd = End(); for(T* t = Begin(); t != tEnd; ++t) { if(*t == o) return t; } return tEnd; } XBOOL IsHere(const T& o) const { T* t = Begin(); T* tEnd = End(); while(t < tEnd && *t != o) ++t; return (t != tEnd); } int GetPosition(const T& o) const { T* tEnd = End(); for(T* t = Begin(); t != tEnd; ++t) { if(*t == o) return (t-Begin()); } return -1; } /************************************************ Summary: Swaps two items in array. Input Arguments: pos1: position of first item to swap pos2: position of second item to swap. ************************************************/ void Swap(int pos1,int pos2) { if(sizeof(T) == sizeof(void*)){ T* t1 = Begin()+pos1; T* t2 = Begin()+pos2; T temp = *t1; *t1=*t2; *t2 = temp; }else{ char buffer[sizeof(T)]; memcpy(buffer,Begin()+pos1,sizeof(T)); memcpy(Begin()+pos1,Begin()+pos2,sizeof(T)); memcpy(Begin()+pos2,buffer,sizeof(T)); } } void Swap(XSArray& a) { XSwap(m_Data,a.m_Data); XSwap(m_Size,a.m_Size); } static int XCompare(const void *elem1, const void *elem2 ) { return *(T*)elem1 < *(T*)elem2; } // compare func should return : // < 0 elem1 less than elem2 // 0 elem1 equivalent to elem2 // > 0 elem1 greater than elem2 // elem1 & elem2 T* void Sort( VxSortFunc compare = XCompare ) { if (Size() > 1) qsort(Begin(),Size(),sizeof(T),compare); } void BubbleSort( VxSortFunc compare = XCompare) { if (!compare) return; if ((Size())<=1) return; BOOL Noswap=TRUE; T* iEnd0 = End(); T* iEnd1 = End()-1; for (T* it1=Begin()+1;it1=it1;it2--) { T* t2= it2-1; if (compare(it2,t2) < 0) { XSwap(*it2,*t2); Noswap=FALSE; } } if (Noswap) break; Noswap=TRUE; } } T* Begin() const { if(SZ_ONE_ELEMENT(m_Size)) return m_Size ? (T*) &m_Data : NULL; return m_Data; } T* End() const { if(SZ_ONE_ELEMENT(m_Size)){ return m_Size ? ((T*)&m_Data)+1 : 0; } return m_Data+m_Size; } int Size() const { return m_Size; } int GetMemoryOccupation(XBOOL addstatic=FALSE) const { if(SZ_ONE_ELEMENT(m_Size)){ return addstatic?sizeof(this):0; } return Size()*sizeof(T)+addstatic?sizeof(this):0; } protected: /// // Methods void XCopy(T* dest, T* start, T* end) { int size = ((XBYTE*)end - (XBYTE*)start); if(size) memcpy(dest,start,size); } void XMove(T* dest, T* start, T* end) { int size = ((XBYTE*)end - (XBYTE*)start); if(size) memmove(dest,start,size); } void XInsert(T* i, const T& o) { // Reallocation int newsize = Size()+1; if(SZ_ONE_ELEMENT(newsize)){ //0->1 m_Size = newsize; SET_DATA(o); }else{ //[1..N]->[2..N+1] T* newdata = Allocate(newsize); // copy before insertion point XCopy(newdata,Begin(),i); // copy the new element T* insertionpoint = newdata+(i-Begin()); *(insertionpoint) = o; // copy after insertion point XCopy(insertionpoint+1,i,End()); // New Pointers Free(); m_Size = newsize; m_Data = newdata; } } T* XRemove(T* i) { if(0 == m_Size) return i; int newsize = m_Size-1; if(SZ_ONE_ELEMENT(newsize)){ if(newsize){ // [2]->[1] T data; if(Begin() == i){ data = *Begin(); }else{ data = *End(); } Free(); m_Size = newsize; SET_DATA(data); }else{ // 1->0 Free(); } }else{ T* newdata = Allocate(newsize); // copy before insertion point XCopy(newdata,Begin(),i); // copy after insertion point T* deletionpoint = newdata+(i-Begin()); XCopy(deletionpoint,i+1,End()); i = deletionpoint; // New Pointers Free(); m_Size = newsize; m_Data = newdata; } return i; } /// // Allocation and deallocation methods : to override for alignment purposes T* Allocate(int size) { if(size) return (T*) XAllocate(sizeof(T)*size); else{ return 0; } } void Free() { if(!SZ_ONE_ELEMENT(m_Size)){ XFree(m_Data); } m_Size = 0; m_Data = NULL; } void XFree(T* data){ free(data); } void* XAllocate(unsigned int size){ return malloc(size); } // Members private: T* m_Data; unsigned int m_Size; }; #endif