#define TRANSFORM 1 #define LIGHTING 2 // Rectangle Drawing void DrawFillRectangle(CKRenderContext *dev,CKDWORD col,CKMaterial* mat,const VxRect& rect,const VxRect& uvrect,int mode=0); void DrawBorderRectangle(CKRenderContext *dev,CKDWORD col,CKMaterial* mat,const VxRect& rect,const float bsize);