// // Lights.cpp : Defines the initialization routines for the DLL. // #include "Precomp.h" #ifdef CK_LIB #define RegisterBehaviorDeclarations Register_Lights_BehaviorDeclarations #define InitInstance _Lights_InitInstance #define ExitInstance _Lights_ExitInstance #define CKGetPluginInfoCount CKGet_Lights_PluginInfoCount #define CKGetPluginInfo CKGet_Lights_PluginInfo #define g_PluginInfo g_Lights_PluginInfo #else #define RegisterBehaviorDeclarations RegisterBehaviorDeclarations #define InitInstance InitInstance #define ExitInstance ExitInstance #define CKGetPluginInfoCount CKGetPluginInfoCount #define CKGetPluginInfo CKGetPluginInfo #define g_PluginInfo g_PluginInfo #endif PLUGIN_EXPORT void RegisterBehaviorDeclarations(XObjectDeclarationArray *reg); #define LIGHTS_BEHAVIOR CKGUID(0x3cec69ec,0x194e1b23) CKPluginInfo g_PluginInfo; PLUGIN_EXPORT void RegisterBehaviorDeclarations(XObjectDeclarationArray *reg); PLUGIN_EXPORT int CKGetPluginInfoCount() { return 1; } PLUGIN_EXPORT CKPluginInfo* CKGetPluginInfo(int Index) { g_PluginInfo.m_Author = "Virtools"; g_PluginInfo.m_Description = "Light building blocks"; g_PluginInfo.m_Extension = ""; g_PluginInfo.m_Type = CKPLUGIN_BEHAVIOR_DLL; g_PluginInfo.m_Version = 0x000001; g_PluginInfo.m_InitInstanceFct = NULL; g_PluginInfo.m_ExitInstanceFct = NULL; g_PluginInfo.m_GUID = LIGHTS_BEHAVIOR; g_PluginInfo.m_Summary = "Lights"; return &g_PluginInfo; } /**********************************************************************************/ /**********************************************************************************/ void RegisterBehaviorDeclarations(XObjectDeclarationArray *reg) { // Lights/Basic RegisterBehavior(reg, FillBehaviorSetConstantAttenuationDecl); RegisterBehavior(reg, FillBehaviorSetFalloffDecl); RegisterBehavior(reg, FillBehaviorSetColorLightDecl); RegisterBehavior(reg, FillBehaviorSetRangeLightDecl); RegisterBehavior(reg, FillBehaviorSetLightTargetDecl); RegisterBehavior(reg, FillBehaviorSetTypeLightDecl); RegisterBehavior(reg, FillBehaviorSetLinearAttenuationDecl); RegisterBehavior(reg, FillBehaviorSetQuadraticAttenuationDecl); RegisterBehavior(reg, FillBehaviorSetSpecularFlagDecl); // Lights/FX RegisterBehavior(reg, FillBehaviorDisplayOmniLightDecl); RegisterBehavior(reg, FillBehaviorFlashColorDecl); }