#ifndef PARTICLESYSTEMRENDERCALLBACK_H #define PARTICLESYSTEMRENDERCALLBACK_H // New Render Callback int RenderParticles_P(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_L(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_LL(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_S(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_LS(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_O(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_OS(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_LOS(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_CS(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_RS(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_FS(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_PS(CKRenderContext *dev,CKRenderObject *mov,void *arg); int RenderParticles_FPS(CKRenderContext *dev,CKRenderObject *mov,void *arg); #endif