///////////////////////////////////////////////////// ///////////////////////////////////////////////////// // // FrequencyControl // ///////////////////////////////////////////////////// ///////////////////////////////////////////////////// #include "CKALL.h" CKERROR CreateFrequencyControlBehaviorProto(CKBehaviorPrototype **pproto); int FrequencyControl(const CKBehaviorContext& behcontext); CKObjectDeclaration *FillBehaviorFrequencyControlDecl() { CKObjectDeclaration *od = CreateCKObjectDeclaration("Pitch Control"); od->SetDescription("Sets the pitch frequency for a sound, regardless of whether it is playing or not."); /* rem: In: triggers the process
Out: is activated when the process is completed.

Frequency: pitch frequency, in a normal range between 0.5 and 2.0, with 1.0 being the default frequency.
*/ od->SetCategory("Sounds/Control"); od->SetType(CKDLL_BEHAVIORPROTOTYPE); od->SetGuid(CKGUID(0x7b7c731e,0x175b27a3)); od->SetAuthorGuid(VIRTOOLS_GUID); od->SetAuthorName("Virtools"); od->SetVersion(0x00010000); od->SetCreationFunction(CreateFrequencyControlBehaviorProto); od->SetCompatibleClassId(CKCID_WAVESOUND); od->NeedManager(SOUND_MANAGER_GUID); return od; } int OldFrequencyControl(const CKBehaviorContext& behcontext) { CKBehavior* beh = behcontext.Behavior; beh->ActivateInput(0,FALSE); beh->ActivateOutput(0); CKWaveSound* wave=(CKWaveSound*)beh->GetInputParameterObject(0); if( !wave) return CKBR_OK; float pitch; beh->GetInputParameterValue(1,&pitch); wave->SetPitch(pitch); return CKBR_OK; } CKERROR FrequencyControlCallback(const CKBehaviorContext& behcontext) { CKBehavior* beh = behcontext.Behavior; switch(behcontext.CallbackMessage) { case CKM_BEHAVIORLOAD: { // Is this the old version CKParameterIn* pin = beh->GetInputParameter(0); if(pin && (pin->GetGUID() == CKPGUID_WAVESOUND)) { // Old version beh->SetFunction(OldFrequencyControl); } } break; } return CKBR_OK; } CKERROR CreateFrequencyControlBehaviorProto(CKBehaviorPrototype **pproto) { CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Pitch Control"); if(!proto) return CKERR_OUTOFMEMORY; proto->DeclareInput("In"); proto->DeclareOutput("Out"); proto->DeclareInParameter("Frequency",CKPGUID_FLOAT,"1"); proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE); proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL); proto->SetFunction(FrequencyControl); proto->SetBehaviorCallbackFct(FrequencyControlCallback,CKCB_BEHAVIORLOAD); *pproto = proto; return CK_OK; } int FrequencyControl(const CKBehaviorContext& behcontext) { CKBehavior* beh = behcontext.Behavior; beh->ActivateInput(0,FALSE); beh->ActivateOutput(0); CKWaveSound* wave=(CKWaveSound*)beh->GetTarget(); if( !wave) return CKBR_OK; float pitch; beh->GetInputParameterValue(0,&pitch); wave->SetPitch(pitch); return CKBR_OK; }