//------------------------------------------------------------------------------ // Runtime execution system for node editor // Executes blocks when their inputs are activated //------------------------------------------------------------------------------ #include "imgui_node_editor_internal.h" // Forward declaration - App class from blueprints-example // We'll use a function pointer approach to avoid including app.h here namespace { typedef void (*ExecuteRuntimeCallback)(void* app); static ExecuteRuntimeCallback s_RuntimeCallback = nullptr; static void* s_RuntimeApp = nullptr; } namespace ed = ax::NodeEditor::Detail;