deargui-vpl/external/imgui_node/imgui_node_editor.h
2026-02-03 18:25:25 +01:00

731 lines
34 KiB
C++

//------------------------------------------------------------------------------
// VERSION 0.9.1
//
// LICENSE
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
// publish, and distribute this file as you see fit.
//
// CREDITS
// Written by Michal Cichon
//------------------------------------------------------------------------------
# ifndef __IMGUI_NODE_EDITOR_H__
# define __IMGUI_NODE_EDITOR_H__
# pragma once
//------------------------------------------------------------------------------
# include <imgui.h>
# include <cstdint> // std::uintXX_t
# include <utility> // std::move
//------------------------------------------------------------------------------
# define IMGUI_NODE_EDITOR_VERSION "0.9.4"
# define IMGUI_NODE_EDITOR_VERSION_NUM 000904
//------------------------------------------------------------------------------
#ifndef IMGUI_NODE_EDITOR_API
#define IMGUI_NODE_EDITOR_API
#endif
//------------------------------------------------------------------------------
/// @defgroup NodeEditor ImGui Node Editor
/// @brief Node graph editor for Dear ImGui
/// @{
namespace ax {
namespace NodeEditor {
//------------------------------------------------------------------------------
/// @defgroup CoreTypes Core Types
/// @brief Type-safe IDs and fundamental enums
/// @{
struct NodeId;
struct LinkId;
struct PinId;
/// @brief Pin direction (input or output)
enum class PinKind
{
Input, ///< Input pin (receives connections)
Output ///< Output pin (creates connections)
};
/// @brief Flow animation direction
enum class FlowDirection
{
Forward, ///< Animate from start to end pin
Backward ///< Animate from end to start pin
};
/// @brief Link routing mode
enum class LinkMode
{
Auto, ///< Automatic bezier curve (default)
Straight, ///< Simple straight line
Guided, ///< User-defined control points (waypoints)
};
/// @brief Canvas resize behavior
enum class CanvasSizeMode
{
FitVerticalView, ///< Scale to fit new view on Y axis
FitHorizontalView, ///< Scale to fit new view on X axis
CenterOnly, ///< Center on new view without scaling
};
/// @} // CoreTypes
//------------------------------------------------------------------------------
/// @defgroup Configuration Configuration
/// @brief Editor configuration and persistence
/// @{
/// @brief Flags indicating why settings are being saved
enum class SaveReasonFlags: uint32_t
{
None = 0x00000000, ///< No specific reason
Navigation = 0x00000001, ///< Canvas navigation changed
Position = 0x00000002, ///< Node position changed
Size = 0x00000004, ///< Node size changed
Selection = 0x00000008, ///< Selection changed
AddNode = 0x00000010, ///< Node added
RemoveNode = 0x00000020, ///< Node removed
User = 0x00000040 ///< User-triggered save
};
inline SaveReasonFlags operator |(SaveReasonFlags lhs, SaveReasonFlags rhs) { return static_cast<SaveReasonFlags>(static_cast<uint32_t>(lhs) | static_cast<uint32_t>(rhs)); }
inline SaveReasonFlags operator &(SaveReasonFlags lhs, SaveReasonFlags rhs) { return static_cast<SaveReasonFlags>(static_cast<uint32_t>(lhs) & static_cast<uint32_t>(rhs)); }
/// @brief Callback to save editor settings
using ConfigSaveSettings = bool (*)(const char* data, size_t size, SaveReasonFlags reason, void* userPointer);
/// @brief Callback to load editor settings
using ConfigLoadSettings = size_t (*)(char* data, void* userPointer);
/// @brief Callback to save per-node settings
using ConfigSaveNodeSettings = bool (*)(NodeId nodeId, const char* data, size_t size, SaveReasonFlags reason, void* userPointer);
/// @brief Callback to load per-node settings
using ConfigLoadNodeSettings = size_t (*)(NodeId nodeId, char* data, void* userPointer);
/// @brief Callback for save session begin/end
using ConfigSession = void (*)(void* userPointer);
/// @brief Callback to get container node IDs for interaction processing
/// Returns number of node IDs, populates nodeIdsOut array (up to maxNodes)
/// If nodeIdsOut is nullptr, returns total count
using ConfigGetContainerNodeIds = int (*)(void* userPointer, NodeId* nodeIdsOut, int maxNodes);
/// @brief Callback to get container link IDs for interaction processing
/// Returns number of link IDs, populates linkIdsOut array (up to maxLinks)
/// If linkIdsOut is nullptr, returns total count
using ConfigGetContainerLinkIds = int (*)(void* userPointer, LinkId* linkIdsOut, int maxLinks);
/// @brief Callback to mark link as user-manipulated (preserve waypoints, disable auto-adjustment)
using ConfigMarkLinkUserManipulated = void (*)(LinkId linkId, void* userPointer);
/// @brief Callback when block display mode changes (triggers link auto-adjustment)
using ConfigOnBlockDisplayModeChanged = void (*)(NodeId nodeId, void* userPointer);
/// @brief Editor configuration structure
struct Config
{
using CanvasSizeModeAlias = ax::NodeEditor::CanvasSizeMode;
const char* SettingsFile;
ConfigSession BeginSaveSession;
ConfigSession EndSaveSession;
ConfigSaveSettings SaveSettings;
ConfigLoadSettings LoadSettings;
ConfigSaveNodeSettings SaveNodeSettings;
ConfigLoadNodeSettings LoadNodeSettings;
ConfigGetContainerNodeIds GetContainerNodeIds; // Optional: get nodes from container
ConfigGetContainerLinkIds GetContainerLinkIds; // Optional: get links from container
ConfigMarkLinkUserManipulated MarkLinkUserManipulated; // Optional: mark link as user-manipulated
ConfigOnBlockDisplayModeChanged OnBlockDisplayModeChanged; // Optional: callback when block display mode changes
void* UserPointer;
ImVector<float> CustomZoomLevels;
CanvasSizeModeAlias CanvasSizeMode;
int DragButtonIndex; // Mouse button index drag action will react to (0-left, 1-right, 2-middle)
int SelectButtonIndex; // Mouse button index select action will react to (0-left, 1-right, 2-middle)
int NavigateButtonIndex; // Mouse button index navigate action will react to (0-left, 1-right, 2-middle)
int ContextMenuButtonIndex; // Mouse button index context menu action will react to (0-left, 1-right, 2-middle)
bool EnableSmoothZoom;
float SmoothZoomPower;
Config()
: SettingsFile("NodeEditor.json")
, BeginSaveSession(nullptr)
, EndSaveSession(nullptr)
, SaveSettings(nullptr)
, LoadSettings(nullptr)
, SaveNodeSettings(nullptr)
, LoadNodeSettings(nullptr)
, GetContainerNodeIds(nullptr)
, GetContainerLinkIds(nullptr)
, MarkLinkUserManipulated(nullptr)
, OnBlockDisplayModeChanged(nullptr)
, UserPointer(nullptr)
, CustomZoomLevels()
, CanvasSizeMode(CanvasSizeModeAlias::FitVerticalView)
, DragButtonIndex(0)
, SelectButtonIndex(0)
, NavigateButtonIndex(1)
, ContextMenuButtonIndex(1)
, EnableSmoothZoom(false)
# ifdef __APPLE__
, SmoothZoomPower(1.1f)
# else
, SmoothZoomPower(1.3f)
# endif
{
}
};
/// @} // Configuration
//------------------------------------------------------------------------------
/// @defgroup Style Style
/// @brief Visual styling and theming
/// @{
/// @brief Style color identifiers
enum StyleColor
{
StyleColor_Bg, ///< Editor background
StyleColor_Grid, ///< Background grid
StyleColor_NodeBg, ///< Node background
StyleColor_NodeBorder, ///< Node border
StyleColor_HovNodeBorder, ///< Hovered node border
StyleColor_SelNodeBorder, ///< Selected node border
StyleColor_NodeSelRect, ///< Node selection rectangle fill
StyleColor_NodeSelRectBorder, ///< Node selection rectangle border
StyleColor_HovLinkBorder, ///< Hovered link border
StyleColor_SelLinkBorder, ///< Selected link border
StyleColor_HighlightLinkBorder, ///< Highlighted link border
StyleColor_LinkSelRect, ///< Link selection rectangle fill
StyleColor_LinkSelRectBorder, ///< Link selection rectangle border
StyleColor_PinRect, ///< Pin rectangle fill
StyleColor_PinRectBorder, ///< Pin rectangle border
StyleColor_Flow, ///< Flow animation color
StyleColor_FlowMarker, ///< Flow marker color
StyleColor_GroupBg, ///< Group background
StyleColor_GroupBorder, ///< Group border
StyleColor_Count ///< Total number of colors
};
/// @brief Style variable identifiers
enum StyleVar
{
StyleVar_NodePadding, ///< Node padding (ImVec4)
StyleVar_NodeRounding, ///< Node corner rounding (float)
StyleVar_NodeBorderWidth, ///< Node border width (float)
StyleVar_HoveredNodeBorderWidth, ///< Hovered node border width (float)
StyleVar_SelectedNodeBorderWidth, ///< Selected node border width (float)
StyleVar_PinRounding, ///< Pin corner rounding (float)
StyleVar_PinBorderWidth, ///< Pin border width (float)
StyleVar_LinkStrength, ///< Link curve strength (float)
StyleVar_SourceDirection, ///< Link source direction (ImVec2)
StyleVar_TargetDirection, ///< Link target direction (ImVec2)
StyleVar_ScrollDuration, ///< Navigation scroll duration (float)
StyleVar_FlowMarkerDistance, ///< Distance between flow markers (float)
StyleVar_FlowSpeed, ///< Flow animation speed (float)
StyleVar_FlowDuration, ///< Flow animation duration (float)
StyleVar_PivotAlignment, ///< Pin pivot alignment (ImVec2)
StyleVar_PivotSize, ///< Pin pivot size (ImVec2)
StyleVar_PivotScale, ///< Pin pivot scale (ImVec2)
StyleVar_PinCorners, ///< Pin corner flags (float)
StyleVar_PinRadius, ///< Pin radius (float)
StyleVar_PinArrowSize, ///< Pin arrow size (float)
StyleVar_PinArrowWidth, ///< Pin arrow width (float)
StyleVar_GroupRounding, ///< Group corner rounding (float)
StyleVar_GroupBorderWidth, ///< Group border width (float)
StyleVar_HighlightConnectedLinks, ///< Highlight connected links (float)
StyleVar_SnapLinkToPinDir, ///< Snap link to pin direction (float)
StyleVar_HoveredNodeBorderOffset, ///< Hovered node border offset (float)
StyleVar_SelectedNodeBorderOffset, ///< Selected node border offset (float)
StyleVar_Count ///< Total number of style variables
};
/// @brief Editor visual style configuration
struct Style
{
ImVec4 NodePadding;
float NodeRounding;
float NodeBorderWidth;
float HoveredNodeBorderWidth;
float HoverNodeBorderOffset;
float SelectedNodeBorderWidth;
float SelectedNodeBorderOffset;
float PinRounding;
float PinBorderWidth;
float LinkStrength;
ImVec2 SourceDirection;
ImVec2 TargetDirection;
float ScrollDuration;
float FlowMarkerDistance;
float FlowSpeed;
float FlowDuration;
ImVec2 PivotAlignment;
ImVec2 PivotSize;
ImVec2 PivotScale;
float PinCorners;
float PinRadius;
float PinArrowSize;
float PinArrowWidth;
float GroupRounding;
float GroupBorderWidth;
float HighlightConnectedLinks;
float SnapLinkToPinDir; // when true link will start on the line defined by pin direction
float WaypointRadius; // Base radius for waypoints (scales with zoom)
float WaypointBorderWidth; // Border width for waypoints
ImU32 WaypointColor; // Waypoint fill color
ImU32 WaypointBorderColor; // Waypoint border color
ImU32 WaypointColorHovered; // Waypoint color when hovered
ImU32 WaypointColorSelected; // Waypoint color when selected
ImVec4 Colors[StyleColor_Count];
Style()
{
NodePadding = ImVec4(8, 8, 8, 8);
NodeRounding = 12.0f;
NodeBorderWidth = 1.5f;
HoveredNodeBorderWidth = 3.5f;
HoverNodeBorderOffset = 0.0f;
SelectedNodeBorderWidth = 3.5f;
SelectedNodeBorderOffset = 0.0f;
PinRounding = 4.0f;
PinBorderWidth = 0.0f;
LinkStrength = 100.0f;
SourceDirection = ImVec2(1.0f, 0.0f);
TargetDirection = ImVec2(-1.0f, 0.0f);
ScrollDuration = 0.35f;
FlowMarkerDistance = 30.0f;
FlowSpeed = 150.0f;
FlowDuration = 2.0f;
PivotAlignment = ImVec2(0.5f, 0.5f);
PivotSize = ImVec2(0.0f, 0.0f);
PivotScale = ImVec2(1, 1);
#if IMGUI_VERSION_NUM > 18101
PinCorners = ImDrawFlags_RoundCornersAll;
#else
PinCorners = ImDrawCornerFlags_All;
#endif
PinRadius = 0.0f;
PinArrowSize = 0.0f;
PinArrowWidth = 0.0f;
GroupRounding = 6.0f;
GroupBorderWidth = 1.0f;
HighlightConnectedLinks = 0.0f;
SnapLinkToPinDir = 0.0f;
WaypointRadius = 6.0f;
WaypointBorderWidth = 2.0f;
WaypointColor = IM_COL32(255, 200, 100, 255);
WaypointBorderColor = IM_COL32(0, 0, 0, 200);
WaypointColorHovered = IM_COL32(255, 220, 120, 255);
WaypointColorSelected = IM_COL32(255, 255, 150, 255);
Colors[StyleColor_Bg] = ImColor( 60, 60, 70, 200);
Colors[StyleColor_Grid] = ImColor(120, 120, 120, 40);
Colors[StyleColor_NodeBg] = ImColor( 32, 32, 32, 200);
Colors[StyleColor_NodeBorder] = ImColor(255, 255, 255, 96);
Colors[StyleColor_HovNodeBorder] = ImColor( 50, 176, 255, 255);
Colors[StyleColor_SelNodeBorder] = ImColor(255, 176, 50, 255);
Colors[StyleColor_NodeSelRect] = ImColor( 5, 130, 255, 64);
Colors[StyleColor_NodeSelRectBorder] = ImColor( 5, 130, 255, 128);
Colors[StyleColor_HovLinkBorder] = ImColor( 50, 176, 255, 255);
Colors[StyleColor_SelLinkBorder] = ImColor(255, 176, 50, 255);
Colors[StyleColor_HighlightLinkBorder]= ImColor(204, 105, 0, 255);
Colors[StyleColor_LinkSelRect] = ImColor( 5, 130, 255, 64);
Colors[StyleColor_LinkSelRectBorder] = ImColor( 5, 130, 255, 128);
Colors[StyleColor_PinRect] = ImColor( 60, 180, 255, 100);
Colors[StyleColor_PinRectBorder] = ImColor( 60, 180, 255, 128);
Colors[StyleColor_Flow] = ImColor(255, 128, 64, 255);
Colors[StyleColor_FlowMarker] = ImColor(255, 128, 64, 255);
Colors[StyleColor_GroupBg] = ImColor( 0, 0, 0, 160);
Colors[StyleColor_GroupBorder] = ImColor(255, 255, 255, 32);
}
};
/// @} // Style
//------------------------------------------------------------------------------
/// @defgroup EditorContext Editor Context
/// @brief Editor creation, destruction, and lifecycle
/// @{
struct EditorContext;
IMGUI_NODE_EDITOR_API void SetCurrentEditor(EditorContext* ctx); ///< Set active editor context
IMGUI_NODE_EDITOR_API EditorContext* GetCurrentEditor(); ///< Get active editor context
IMGUI_NODE_EDITOR_API EditorContext* CreateEditor(const Config* config = nullptr); ///< Create new editor context
IMGUI_NODE_EDITOR_API void DestroyEditor(EditorContext* ctx); ///< Destroy editor context
IMGUI_NODE_EDITOR_API const Config& GetConfig(EditorContext* ctx = nullptr); ///< Get editor configuration
IMGUI_NODE_EDITOR_API Style& GetStyle(); ///< Get editor style
IMGUI_NODE_EDITOR_API const char* GetStyleColorName(StyleColor colorIndex); ///< Get style color name
IMGUI_NODE_EDITOR_API void PushStyleColor(StyleColor colorIndex, const ImVec4& color); ///< Push style color
IMGUI_NODE_EDITOR_API void PopStyleColor(int count = 1); ///< Pop style color(s)
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, float value); ///< Push style variable (float)
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec2& value); ///< Push style variable (ImVec2)
IMGUI_NODE_EDITOR_API void PushStyleVar(StyleVar varIndex, const ImVec4& value); ///< Push style variable (ImVec4)
IMGUI_NODE_EDITOR_API void PopStyleVar(int count = 1); ///< Pop style variable(s)
/// @} // EditorContext
//------------------------------------------------------------------------------
/// @defgroup Canvas Canvas and Frame
/// @brief Editor frame begin/end and suspend/resume
/// @{
IMGUI_NODE_EDITOR_API void Begin(const char* id, const ImVec2& size = ImVec2(0, 0)); ///< Begin editor frame
IMGUI_NODE_EDITOR_API void End(); ///< End editor frame (coordinates rendering)
IMGUI_NODE_EDITOR_API void Suspend(); ///< Suspend editor (allows ImGui rendering)
IMGUI_NODE_EDITOR_API void Resume(); ///< Resume editor after suspension
IMGUI_NODE_EDITOR_API bool IsSuspended(); ///< Check if editor is suspended
IMGUI_NODE_EDITOR_API bool IsActive(); ///< Check if editor is active
/// @} // Canvas
//------------------------------------------------------------------------------
/// @defgroup NodeAPI Node API
/// @brief Node creation and rendering
/// @{
IMGUI_NODE_EDITOR_API void BeginNode(NodeId id); ///< Begin node definition
IMGUI_NODE_EDITOR_API void EndNode(); ///< End node definition
IMGUI_NODE_EDITOR_API void Group(const ImVec2& size); ///< Make node resizable (group/comment node)
IMGUI_NODE_EDITOR_API bool BeginGroupHint(NodeId nodeId); ///< Begin group hint rendering
IMGUI_NODE_EDITOR_API ImVec2 GetGroupMin(); ///< Get group minimum bounds
IMGUI_NODE_EDITOR_API ImVec2 GetGroupMax(); ///< Get group maximum bounds
IMGUI_NODE_EDITOR_API ImDrawList* GetHintForegroundDrawList(); ///< Get hint foreground draw list
IMGUI_NODE_EDITOR_API ImDrawList* GetHintBackgroundDrawList(); ///< Get hint background draw list
IMGUI_NODE_EDITOR_API void EndGroupHint(); ///< End group hint rendering
IMGUI_NODE_EDITOR_API ImDrawList* GetNodeBackgroundDrawList(NodeId nodeId); ///< Get node background draw list
/// @} // NodeAPI
//------------------------------------------------------------------------------
/// @defgroup PinAPI Pin API
/// @brief Pin creation and configuration
/// @{
IMGUI_NODE_EDITOR_API void BeginPin(PinId id, PinKind kind); ///< Begin pin definition
IMGUI_NODE_EDITOR_API void EndPin(); ///< End pin definition
IMGUI_NODE_EDITOR_API void PinRect(const ImVec2& a, const ImVec2& b); ///< Set pin interaction rectangle
IMGUI_NODE_EDITOR_API void PinPivotRect(const ImVec2& a, const ImVec2& b); ///< Set pin pivot rectangle
IMGUI_NODE_EDITOR_API void PinPivotSize(const ImVec2& size); ///< Set pin pivot size
IMGUI_NODE_EDITOR_API void PinPivotScale(const ImVec2& scale); ///< Set pin pivot scale
IMGUI_NODE_EDITOR_API void PinPivotAlignment(const ImVec2& alignment); ///< Set pin pivot alignment
/// @} // PinAPI
//------------------------------------------------------------------------------
/// @defgroup LinkAPI Link API
/// @brief Link rendering and animation
/// @{
IMGUI_NODE_EDITOR_API bool Link(LinkId id, PinId startPinId, PinId endPinId, const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f); ///< Draw link between pins
IMGUI_NODE_EDITOR_API void Flow(LinkId linkId, FlowDirection direction = FlowDirection::Forward); ///< Trigger flow animation on link
IMGUI_NODE_EDITOR_API void NotifyBlockDisplayModeChanged(NodeId nodeId); ///< Notify that block display mode changed (triggers link auto-adjustment)
/// @} // LinkAPI
//------------------------------------------------------------------------------
/// @defgroup Creation Creation and Deletion
/// @brief Interactive object creation and deletion
/// @{
IMGUI_NODE_EDITOR_API bool BeginCreate(const ImVec4& color = ImVec4(1, 1, 1, 1), float thickness = 1.0f); ///< Begin creation mode
IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId); ///< Query link being created
IMGUI_NODE_EDITOR_API bool QueryNewLink(PinId* startId, PinId* endId, const ImVec4& color, float thickness = 1.0f); ///< Query link with custom style
IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId); ///< Query node being created from pin
IMGUI_NODE_EDITOR_API bool QueryNewNode(PinId* pinId, const ImVec4& color, float thickness = 1.0f); ///< Query node with custom style
IMGUI_NODE_EDITOR_API bool AcceptNewItem(); ///< Accept creation
IMGUI_NODE_EDITOR_API bool AcceptNewItem(const ImVec4& color, float thickness = 1.0f); ///< Accept creation with custom style
IMGUI_NODE_EDITOR_API void RejectNewItem(); ///< Reject creation
IMGUI_NODE_EDITOR_API void RejectNewItem(const ImVec4& color, float thickness = 1.0f); ///< Reject creation with custom style
IMGUI_NODE_EDITOR_API void EndCreate(); ///< End creation mode
IMGUI_NODE_EDITOR_API bool BeginDelete(); ///< Begin deletion mode
IMGUI_NODE_EDITOR_API bool QueryDeletedLink(LinkId* linkId, PinId* startId = nullptr, PinId* endId = nullptr); ///< Query link being deleted
IMGUI_NODE_EDITOR_API bool QueryDeletedNode(NodeId* nodeId); ///< Query node being deleted
IMGUI_NODE_EDITOR_API bool AcceptDeletedItem(bool deleteDependencies = true); ///< Accept deletion
IMGUI_NODE_EDITOR_API void RejectDeletedItem(); ///< Reject deletion
IMGUI_NODE_EDITOR_API void EndDelete(); ///< End deletion mode
/// @} // Creation
//------------------------------------------------------------------------------
/// @defgroup NodeManipulation Node Manipulation
/// @brief Node positioning, sizing, and Z-order
/// @{
IMGUI_NODE_EDITOR_API void SetNodePosition(NodeId nodeId, const ImVec2& editorPosition); ///< Set node position
IMGUI_NODE_EDITOR_API void SetGroupSize(NodeId nodeId, const ImVec2& size); ///< Set group size
IMGUI_NODE_EDITOR_API ImVec2 GetNodePosition(NodeId nodeId); ///< Get node position
IMGUI_NODE_EDITOR_API ImVec2 GetNodeSize(NodeId nodeId); ///< Get node size
IMGUI_NODE_EDITOR_API void CenterNodeOnScreen(NodeId nodeId); ///< Center node on screen
IMGUI_NODE_EDITOR_API void SetNodeZPosition(NodeId nodeId, float z); ///< Set node Z-order (higher = front)
IMGUI_NODE_EDITOR_API float GetNodeZPosition(NodeId nodeId); ///< Get node Z-order
IMGUI_NODE_EDITOR_API void RestoreNodeState(NodeId nodeId); ///< Restore saved node state
/// @} // NodeManipulation
//------------------------------------------------------------------------------
/// @defgroup Selection Selection
/// @brief Object selection management
/// @{
IMGUI_NODE_EDITOR_API bool HasSelectionChanged(); ///< Check if selection changed this frame
IMGUI_NODE_EDITOR_API int GetSelectedObjectCount(); ///< Get total selected object count
IMGUI_NODE_EDITOR_API int GetSelectedNodes(NodeId* nodes, int size); ///< Get selected node IDs
IMGUI_NODE_EDITOR_API int GetSelectedLinks(LinkId* links, int size); ///< Get selected link IDs
IMGUI_NODE_EDITOR_API bool IsNodeSelected(NodeId nodeId); ///< Check if node is selected
IMGUI_NODE_EDITOR_API bool IsLinkSelected(LinkId linkId); ///< Check if link is selected
IMGUI_NODE_EDITOR_API void ClearSelection(); ///< Clear all selection
IMGUI_NODE_EDITOR_API void SelectNode(NodeId nodeId, bool append = false); ///< Select node (append or replace)
IMGUI_NODE_EDITOR_API void SelectLink(LinkId linkId, bool append = false); ///< Select link (append or replace)
IMGUI_NODE_EDITOR_API void DeselectNode(NodeId nodeId); ///< Deselect specific node
IMGUI_NODE_EDITOR_API void DeselectLink(LinkId linkId); ///< Deselect specific link
/// @} // Selection
//------------------------------------------------------------------------------
/// @defgroup Deletion Programmatic Deletion
/// @brief Delete objects programmatically
/// @{
IMGUI_NODE_EDITOR_API bool DeleteNode(NodeId nodeId); ///< Delete node (returns success)
IMGUI_NODE_EDITOR_API bool DeleteLink(LinkId linkId); ///< Delete link (returns success)
IMGUI_NODE_EDITOR_API bool HasAnyLinks(NodeId nodeId); ///< Check if node has any links
IMGUI_NODE_EDITOR_API bool HasAnyLinks(PinId pinId); ///< Check if pin has any links
IMGUI_NODE_EDITOR_API int BreakLinks(NodeId nodeId); ///< Break all node links (returns count)
IMGUI_NODE_EDITOR_API int BreakLinks(PinId pinId); ///< Break all pin links (returns count)
/// @} // Deletion
//------------------------------------------------------------------------------
/// @defgroup Navigation Navigation
/// @brief Canvas navigation and camera control
/// @{
IMGUI_NODE_EDITOR_API void NavigateToContent(float duration = -1); ///< Navigate to fit all content
IMGUI_NODE_EDITOR_API void NavigateToSelection(bool zoomIn = false, float duration = -1); ///< Navigate to selected objects
IMGUI_NODE_EDITOR_API float GetCurrentZoom(); ///< Get current zoom level
IMGUI_NODE_EDITOR_API ImVec2 GetScreenSize(); ///< Get editor screen size
IMGUI_NODE_EDITOR_API ImVec2 ScreenToCanvas(const ImVec2& pos); ///< Convert screen to canvas coordinates
IMGUI_NODE_EDITOR_API ImVec2 CanvasToScreen(const ImVec2& pos); ///< Convert canvas to screen coordinates
/// @} // Navigation
//------------------------------------------------------------------------------
/// @defgroup ContextMenus Context Menus
/// @brief Context menu helpers
/// @{
IMGUI_NODE_EDITOR_API bool ShowNodeContextMenu(NodeId* nodeId); ///< Show node context menu
IMGUI_NODE_EDITOR_API bool ShowPinContextMenu(PinId* pinId); ///< Show pin context menu
IMGUI_NODE_EDITOR_API bool ShowLinkContextMenu(LinkId* linkId); ///< Show link context menu
IMGUI_NODE_EDITOR_API bool ShowBackgroundContextMenu(); ///< Show background context menu
/// @} // ContextMenus
//------------------------------------------------------------------------------
/// @defgroup Shortcuts Shortcuts
/// @brief Keyboard shortcut handling
/// @{
IMGUI_NODE_EDITOR_API void EnableShortcuts(bool enable); ///< Enable/disable shortcuts
IMGUI_NODE_EDITOR_API bool AreShortcutsEnabled(); ///< Check if shortcuts are enabled
IMGUI_NODE_EDITOR_API bool BeginShortcut(); ///< Begin shortcut handling
IMGUI_NODE_EDITOR_API bool AcceptCut(); ///< Accept cut shortcut
IMGUI_NODE_EDITOR_API bool AcceptCopy(); ///< Accept copy shortcut
IMGUI_NODE_EDITOR_API bool AcceptPaste(); ///< Accept paste shortcut
IMGUI_NODE_EDITOR_API bool AcceptDuplicate(); ///< Accept duplicate shortcut
IMGUI_NODE_EDITOR_API bool AcceptCreateNode(); ///< Accept create node shortcut
IMGUI_NODE_EDITOR_API int GetActionContextSize(); ///< Get action context size
IMGUI_NODE_EDITOR_API int GetActionContextNodes(NodeId* nodes, int size); ///< Get action context nodes
IMGUI_NODE_EDITOR_API int GetActionContextLinks(LinkId* links, int size); ///< Get action context links
IMGUI_NODE_EDITOR_API void EndShortcut(); ///< End shortcut handling
/// @} // Shortcuts
//------------------------------------------------------------------------------
/// @defgroup Queries Queries
/// @brief Query hover, clicks, and object states
/// @{
IMGUI_NODE_EDITOR_API NodeId GetHoveredNode(); ///< Get currently hovered node
IMGUI_NODE_EDITOR_API PinId GetHoveredPin(); ///< Get currently hovered pin
IMGUI_NODE_EDITOR_API LinkId GetHoveredLink(); ///< Get currently hovered link
IMGUI_NODE_EDITOR_API NodeId GetDoubleClickedNode(); ///< Get double-clicked node this frame
IMGUI_NODE_EDITOR_API PinId GetDoubleClickedPin(); ///< Get double-clicked pin this frame
IMGUI_NODE_EDITOR_API LinkId GetDoubleClickedLink(); ///< Get double-clicked link this frame
IMGUI_NODE_EDITOR_API bool IsBackgroundClicked(); ///< Check if background was clicked
IMGUI_NODE_EDITOR_API bool IsBackgroundDoubleClicked(); ///< Check if background was double-clicked
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundClickButtonIndex(); ///< Get background click button (-1 if none)
IMGUI_NODE_EDITOR_API ImGuiMouseButton GetBackgroundDoubleClickButtonIndex(); ///< Get background double-click button (-1 if none)
IMGUI_NODE_EDITOR_API bool GetLinkPins(LinkId linkId, PinId* startPinId, PinId* endPinId); ///< Get link endpoints (pass nullptr to skip)
IMGUI_NODE_EDITOR_API bool PinHadAnyLinks(PinId pinId); ///< Check if pin had links before deletion
IMGUI_NODE_EDITOR_API int GetNodeCount(); ///< Get number of submitted nodes
IMGUI_NODE_EDITOR_API int GetOrderedNodeIds(NodeId* nodes, int size); ///< Get node IDs in draw order
/// @} // Queries
//------------------------------------------------------------------------------
/// @defgroup GuidedLinks Guided Links
/// @brief User-controllable link routing with waypoints
/// @{
IMGUI_NODE_EDITOR_API bool IsLinkGuided(LinkId linkId); ///< Check if link is in guided mode
IMGUI_NODE_EDITOR_API bool SetLinkGuided(LinkId linkId, bool guided = true); ///< Convert link to/from guided mode
IMGUI_NODE_EDITOR_API LinkMode GetLinkMode(LinkId linkId); ///< Get link mode (Auto/Straight/Guided)
IMGUI_NODE_EDITOR_API bool SetLinkMode(LinkId linkId, LinkMode mode); ///< Set link mode
IMGUI_NODE_EDITOR_API int GetLinkControlPointCount(LinkId linkId); ///< Get number of waypoints
IMGUI_NODE_EDITOR_API bool GetLinkControlPoints(LinkId linkId, ImVec2* points, int maxCount); ///< Get waypoint positions
IMGUI_NODE_EDITOR_API void SetLinkControlPoints(LinkId linkId, const ImVec2* points, int count); ///< Set waypoint positions
IMGUI_NODE_EDITOR_API void AddLinkControlPoint(LinkId linkId, const ImVec2& position, int index = -1); ///< Add waypoint (-1 = append)
IMGUI_NODE_EDITOR_API void RemoveLinkControlPoint(LinkId linkId, int index); ///< Remove waypoint by index
IMGUI_NODE_EDITOR_API void ClearLinkControlPoints(LinkId linkId); ///< Remove all waypoints
IMGUI_NODE_EDITOR_API void ResetLinkToAuto(LinkId linkId); ///< Reset link to automatic routing
/// @} // GuidedLinks
//------------------------------------------------------------------------------
namespace Details {
template <typename T, typename Tag>
struct SafeType
{
SafeType(T t)
: m_Value(std::move(t))
{
}
SafeType(const SafeType&) = default;
template <typename T2, typename Tag2>
SafeType(
const SafeType
<
typename std::enable_if<!std::is_same<T, T2>::value, T2>::type,
typename std::enable_if<!std::is_same<Tag, Tag2>::value, Tag2>::type
>&) = delete;
SafeType& operator=(const SafeType&) = default;
explicit operator T() const { return Get(); }
T Get() const { return m_Value; }
private:
T m_Value;
};
template <typename Tag>
struct SafePointerType
: SafeType<uintptr_t, Tag>
{
static const Tag Invalid;
using SafeType<uintptr_t, Tag>::SafeType;
SafePointerType()
: SafePointerType(Invalid)
{
}
template <typename T = void> explicit SafePointerType(T* ptr): SafePointerType(reinterpret_cast<uintptr_t>(ptr)) {}
template <typename T = void> T* AsPointer() const { return reinterpret_cast<T*>(this->Get()); }
explicit operator bool() const { return *this != Invalid; }
};
template <typename Tag>
const Tag SafePointerType<Tag>::Invalid = { 0 };
template <typename Tag>
inline bool operator==(const SafePointerType<Tag>& lhs, const SafePointerType<Tag>& rhs)
{
return lhs.Get() == rhs.Get();
}
template <typename Tag>
inline bool operator!=(const SafePointerType<Tag>& lhs, const SafePointerType<Tag>& rhs)
{
return lhs.Get() != rhs.Get();
}
} // namespace Details
/// @brief Type-safe node identifier
struct NodeId final: Details::SafePointerType<NodeId>
{
using SafePointerType::SafePointerType;
};
/// @brief Type-safe link identifier
struct LinkId final: Details::SafePointerType<LinkId>
{
using SafePointerType::SafePointerType;
};
/// @brief Type-safe pin identifier
struct PinId final: Details::SafePointerType<PinId>
{
using SafePointerType::SafePointerType;
};
//------------------------------------------------------------------------------
} // namespace Editor
} // namespace ax
/// @} // NodeEditor
//------------------------------------------------------------------------------
# endif // __IMGUI_NODE_EDITOR_H__