deargui-vpl/ref/virtools/Includes/VIAngleCtrl.h

100 lines
2.3 KiB
C++

#if !defined(AFX_VIANGLECTRL_H__1482E660_2563_11D3_BAE5_00A0C9CC72C3__INCLUDED_)
#define AFX_VIANGLECTRL_H__1482E660_2563_11D3_BAE5_00A0C9CC72C3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VIAngleCtrl.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// VIAngleCtrl window
class AFX_EXT_CLASS VIAngleCtrl : public CWnd, public VIControl
{
// Construction
public:
VIAngleCtrl();
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(VIAngleCtrl)
protected:
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~VIAngleCtrl();
BOOL Create( DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID );
// Gets / Sets the Angle in radians
void SetAngle(float angle);
float GetAngle();
// Sets the minimum and maximum angle accepted
void SetRange(float amin,float amax);
// Sets the use of min and max value on or off
void UseRange(BOOL b);
// Generated message map functions
protected:
//{{AFX_MSG(VIAngleCtrl)
afx_msg void OnPaint();
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg long OnSetFont(WPARAM wParam, LPARAM lParam);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnSetFocus(CWnd* pOldWnd);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
protected:
void DrawSpins();
void DrawAngle();
void DrawCircle(CDC *dc);
void RedrawEdits();
void CreateEdits();
float m_Angle;
float m_Spins;
float m_MaxAngle;
float m_MinAngle;
BOOL m_UseRange;
VIStaticText m_StaticTurn;
VIStaticText m_StaticDegree;
VIEdit m_SpinCount;
VIEdit m_AngleCount;
RECT m_CircleRect;
BOOL m_bDragOn;
int m_Direction;
BOOL m_bSkipENUPDATE;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VIANGLECTRL_H__1482E660_2563_11D3_BAE5_00A0C9CC72C3__INCLUDED_)