67 lines
1.4 KiB
C++
67 lines
1.4 KiB
C++
#if !defined(AFX_VILED_H__5C3BBF81_2E2A_11D3_8BB4_00105A669BB5__INCLUDED_)
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#define AFX_VILED_H__5C3BBF81_2E2A_11D3_8BB4_00105A669BB5__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// VILed.h : header file
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//
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/////////////////////////////////////////////////////////////////////////////
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// VILed window
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class AFX_EXT_CLASS VILed : public VIBitmapButton
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{
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// Construction
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public:
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VILed();
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virtual void SetCheck(BOOL check);
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// Time it takes for the led to fade completly in milliseconds
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int GetFadeTime();
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void SetFadeTime(int t);
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// How Many steps (drawings) should be performed, ie a drawing occurs each m_FadeTime / m_FadeSteps ms
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int GetFadeSteps();
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void SetFadeSteps(int s);
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// Attributes
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public:
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// Operations
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public:
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(VILed)
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//}}AFX_VIRTUAL
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// Implementation
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public:
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virtual ~VILed();
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// Generated message map functions
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protected:
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//{{AFX_MSG(VILed)
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afx_msg void OnPaint();
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afx_msg void OnTimer(UINT nIDEvent);
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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int m_BlendFactor;
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DWORD m_Timer;
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int m_FadeTime;
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int m_FadeSteps;
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};
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_VILED_H__5C3BBF81_2E2A_11D3_8BB4_00105A669BB5__INCLUDED_)
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