deargui-vpl/ref/virtools/Includes/VILed.h

67 lines
1.4 KiB
C++

#if !defined(AFX_VILED_H__5C3BBF81_2E2A_11D3_8BB4_00105A669BB5__INCLUDED_)
#define AFX_VILED_H__5C3BBF81_2E2A_11D3_8BB4_00105A669BB5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// VILed.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// VILed window
class AFX_EXT_CLASS VILed : public VIBitmapButton
{
// Construction
public:
VILed();
virtual void SetCheck(BOOL check);
// Time it takes for the led to fade completly in milliseconds
int GetFadeTime();
void SetFadeTime(int t);
// How Many steps (drawings) should be performed, ie a drawing occurs each m_FadeTime / m_FadeSteps ms
int GetFadeSteps();
void SetFadeSteps(int s);
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(VILed)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~VILed();
// Generated message map functions
protected:
//{{AFX_MSG(VILed)
afx_msg void OnPaint();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
int m_BlendFactor;
DWORD m_Timer;
int m_FadeTime;
int m_FadeSteps;
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VILED_H__5C3BBF81_2E2A_11D3_8BB4_00105A669BB5__INCLUDED_)