93 lines
2.7 KiB
C++
93 lines
2.7 KiB
C++
/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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//
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// ResolveMultiSampling
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//
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "CKRasterizer.h"
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CKERROR CreateResolveMultisamplingProto(CKBehaviorPrototype **);
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int ResolveMultisampling(const CKBehaviorContext& behcontext);
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// input parameters
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enum
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{
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InParam_ResolveColorBuffer = 0,
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InParam_ResolveDepthStencilBuffer,
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};
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CKObjectDeclaration *FillBehaviorResolveMultisampling()
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{
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CKObjectDeclaration *od = CreateCKObjectDeclaration("Resolve Multisampling");
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od->SetDescription("Force a multisampled framebuffer resolve until next SwapBuffer. Necessary for a StretchRect operation");
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od->SetCategory("Shaders/General");
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od->SetType(CKDLL_BEHAVIORPROTOTYPE);
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od->SetGuid(CKGUID(0x664457d3, 0x19327722));
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od->SetAuthorGuid(CKGUID());
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od->SetAuthorName("Virtools");
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od->SetVersion(0x00010000);
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od->SetCreationFunction(CreateResolveMultisamplingProto);
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return od;
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}
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CKERROR CreateResolveMultisamplingProto(CKBehaviorPrototype **pproto)
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{
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CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Resolve Multisampling");
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if(!proto) return CKERR_OUTOFMEMORY;
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proto->DeclareInput("In");
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proto->DeclareInParameter("Resolve Color Buffer", CKPGUID_BOOL, "TRUE" );
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proto->DeclareInParameter("Resolve Depth Stencil Buffer", CKPGUID_BOOL, "FALSE" );
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proto->DeclareOutput("Out");
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proto->DeclareOutput("Error");
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proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
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proto->SetFunction(ResolveMultisampling);
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proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
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*pproto = proto;
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return CK_OK;
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}
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int ResolveMultisampling(const CKBehaviorContext& behcontext)
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{
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CKBehavior* beh = behcontext.Behavior;
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beh->ActivateInput(0,FALSE);
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//
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CKRasterizerContext* rsctx = behcontext.CurrentRenderContext->GetRasterizerContext();
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if (!rsctx)
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{
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beh->ActivateOutput(0);
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return CKBR_OK;
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}
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//
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if (rsctx->m_Antialias != 0 && rsctx->m_OffscreenMultiSampleCount == 0)
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{
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beh->m_Context->OutputToConsole("Resolve Multisampling error: This BB requires an offscreen multisampled framebuffer, and a non multisampled main backbuffer.\n"
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"Please set the 'CK2_3D/OffscreenMultisampledBuffer' variable to 'TRUE' to activate such configuration.");
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beh->ActivateOutput(1);
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}
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else
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{
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CKBOOL resolveColorBuffer = TRUE;
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CKBOOL resolveDepthStencilBuffer = FALSE;
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beh->GetInputParameterValue(InParam_ResolveColorBuffer, &resolveColorBuffer);
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beh->GetInputParameterValue(InParam_ResolveDepthStencilBuffer, &resolveDepthStencilBuffer);
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rsctx->ResolveMultisampling(resolveColorBuffer, resolveDepthStencilBuffer);
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beh->ActivateOutput(0);
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}
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return CKBR_OK;
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}
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