deargui-vpl/ref/virtools/Samples/Behaviors/Shader/Sources/ShaderManagerWrapper.h

282 lines
11 KiB
C++

#ifndef ShaderManagerWrapper_H
#define ShaderManagerWrapper_H "$Id:$"
#include "CKBaseManager.h"
#include "CKShader.h" // include for CKShaderManager
#include "CKHideContentManager.h"
#include "ShaderManagerInterface.h"
#include "ShaderManagerCG.h"
#include "ShaderManager.h" //DX9
#include "RCKShaderWrapper.h"
#include "RCKShaderCG.h"
#include "RCKShader.h" //DX9
#ifdef CompileShader
#undef CompileShader
#endif
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// Shader Manager Class
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
class ShaderManagerWrapper : public CKShaderManager
{
public:
ShaderManagerWrapper(CKContext *Context);
virtual ~ShaderManagerWrapper();
//--------------------------------------------------------------
// Methods to implement
//--------------------------------------------------------------
//--- Called to save manager data. return NULL if nothing to save...
virtual CKStateChunk* SaveData(CKFile* SavedFile);
//--- Called to load manager data.
virtual CKERROR LoadData(CKStateChunk *chunk,CKFile* LoadedFile);
//--- Called before the end of a CKContext::ClearAll operation.
virtual CKERROR PreClearAll();
//--- Called at the end of a CKContext::ClearAll operation.
virtual CKERROR PostClearAll();
//--- Called at deletion of a CKContext
virtual CKERROR OnCKEnd();
//--- Called at Play
virtual CKERROR OnCKPlay();
//--- Called at the end of the creation of a CKContext.
virtual CKERROR OnCKInit();
//--- Called at the end of a load operation.
virtual CKERROR PostLoad() { return CK_OK; }
//--- Called at the end of a save operation.
virtual CKERROR PostSave() { return CK_OK; }
virtual CKERROR OnRasterizerEvent(CKRST_EVENTS Event,CKRenderContext* dev);
//--- Returns list of functions implemented by the manager.
virtual CKDWORD GetValidFunctionsMask() {
return CKShaderManager::GetValidFunctionsMask() |
CKMANAGER_FUNC_PreClearAll|
CKMANAGER_FUNC_PostClearAll|
CKMANAGER_FUNC_OnCKEnd|
CKMANAGER_FUNC_OnCKPlay|
CKMANAGER_FUNC_OnCKInit|
CKMANAGER_FUNC_PostLoad|
CKMANAGER_FUNC_PostSave|
CKMANAGER_FUNC_OnRasterizerEvent;
}
//--------------------------------------------------------------
// Unused methods
//--------------------------------------------------------------
// virtual CKERROR SequenceAddedToScene(CKScene *scn,CK_ID *objids,int count) { return CK_OK; }
// virtual CKERROR SequenceRemovedFromScene(CKScene *scn,CK_ID *objids,int count){ return CK_OK; }
// virtual CKERROR OnPostBackToFront(CKRenderContext* dev) { return CK_OK; }
// virtual CKERROR OnPreBackToFront(CKRenderContext* dev) { return CK_OK; }
// virtual CKERROR PreClearAll() { return CK_OK; }
// virtual CKERROR OnPostCopy(CKDependenciesContext& context) { return CK_OK; }
// virtual CKERROR OnPreCopy(CKDependenciesContext& context) { return CK_OK; }
// virtual CKERROR SequenceDeleted(CK_ID *objids,int count) { return CK_OK; }
// virtual CKERROR SequenceToBeDeleted(CK_ID *objids,int count) { return CK_OK; }
// virtual CKERROR OnPostFullScreen(BOOL Going2Fullscreen,CKRenderContext* dev) { return CK_OK; }
// virtual CKERROR OnPreFullScreen(BOOL Going2Fullscreen, CKRenderContext* dev) { return CK_OK; }
// virtual CKERROR PreLoad() { return CK_OK; }
// virtual CKERROR PostLaunchScene(CKScene* OldScene,CKScene* NewScene) { return CK_OK; }
// virtual CKERROR PreLaunchScene(CKScene* OldScene,CKScene* NewScene) { return CK_OK; }
// virtual CKERROR OnCKPause() { return CK_OK; }
// virtual CKERROR OnCKPlay() { return CK_OK; }
// virtual CKERROR PostProcess() { return CK_OK; }
// virtual CKERROR PreProcess() { return CK_OK; }
// virtual CKERROR OnPostRender(CKRenderContext* dev) { return CK_OK; }
// virtual CKERROR OnPreRender(CKRenderContext* dev) { return CK_OK; }
// virtual CKERROR OnCKPostReset() { return CK_OK; }
// virtual CKERROR OnCKReset() { return CK_OK; }
// virtual CKERROR PreSave() { return CK_OK; }
// virtual CKERROR OnPostSpriteRender(CKRenderContext* dev) { return CK_OK; }
protected:
virtual void OnCreateDevice(CKRenderContext* rc);
virtual void OnDestroyDevice(CKRenderContext* rc);
virtual void OnLostDevice(CKRenderContext* rc);
virtual void OnResetDevice(CKRenderContext* rc);
//-----------------------------------------------------------------------//
// Specific accessors to get wanted ShaderManager
//-----------------------------------------------------------------------//
public:
virtual CK_SHADER_MANAGER_TYPE GetCurrentShaderManagerType() const {return m_CurrentShaderManager->m_Type;}
ShaderManagerInterface* GetCurrentShaderManager() const { return m_CurrentShaderManager; }
ShaderManagerInterface* GetShaderManagerByType(CK_SHADER_MANAGER_TYPE type) const {
ShaderManagerInterface** begin = m_ShaderManagerArray.Begin();
ShaderManagerInterface** end = m_ShaderManagerArray.End();
while ((*begin)->m_Type != type) {
++begin;
if (begin == end) return NULL;
}
return *begin;
}
protected:
CKBOOL m_PreCleared;
ShaderManagerInterface* m_CurrentShaderManager;
XArray<ShaderManagerInterface*> m_ShaderManagerArray;
//-----------------------------------------------------------------------//
// Support
//-----------------------------------------------------------------------//
public:
virtual CKBOOL IsSupported() const;
virtual CKBOOL IsSupportedAndWarnIfNot();
virtual void GetVSPSVersion(float& vs, float& ps) const;
virtual CKBOOL IsPreCleared() const;
//-----------------------------------------------------------------------//
// Shader Compilation & Automatics variables
//-----------------------------------------------------------------------//
public:
virtual CKShader* CreateShader(
const XString* name = NULL,
const XString* text = NULL,
BOOL uniqueName = TRUE );
virtual void DeleteShader(CKShader* fx);
virtual CKShader* CreateShaderFromFile(const CKSTRING filename);
virtual CKShader* CreateShaderFromFiles(const CKSTRING HLSLfilename, const CKSTRING CgFXfilename = NULL);
virtual bool SaveShaderToFile(const XString& filename, CKShader* fx);
virtual bool CompileShader(CKShader* fx, XClassArray<XString> &output);
virtual bool CompileShaderOutput(CKShader* fx, const CKSTRING funcname,
const CKSTRING target, XClassArray<XString> &output, XArray<char>& text);
virtual CKShader* GetShaderByName(const XBaseString& name);
virtual int GetNumShaders() const;
virtual CKShader* GetShader(int pos);
virtual void BeginShaders( CKRenderContext* rc );
virtual void EndShaders( CKRenderContext* rc );
const XClassArray<XString>& GetSemanticOriginalNames();
virtual void GetSemanticDesc( int iSemIndex, XString*& oSemDesc );
virtual int GetTangentSpaceCreationMode() const { return m_TangentSpaceCreationMode; };
virtual void SetTangentSpaceCreationMode( ShaderTSCreationMode iTSCreationMode ) { m_TangentSpaceCreationMode = iTSCreationMode; };
int m_NextCompID;
protected:
enum {
ShaderReplacementMode_RenameNew = 0,
ShaderReplacementMode_ReplaceOldByNew,
ShaderReplacementMode_KeepOldAndDontUseNew
};
int m_ReplacementMode;
enum {
ShaderNMOSavingMode_SaveAllShaders = 0,
ShaderNMOSavingMode_SaveOnlyUsedShaders,
ShaderNMOSavingMode_DontSaveAnyShader
};
int m_NMOSavingMode;
int m_TangentSpaceCreationMode;
//public:
// ShaderDescriptor::Manager& GetDescriptorManager(){ return m_ShaderDescriptorManager; }
protected:
BOOL _ReadStringFromFile(const XString& filename, XString &s) const;
BOOL _WriteStringToFile(const XString& filename, const XString &s) const;
// BOOL _GetShaderTextForType(const XString& iShaderTxt, XString& oShaderTxt, CK_SHADER_MANAGER_TYPE iSMtype) const;
// BOOL _SetShaderTextForType(const XString& iShaderTxt, XString& ioShaderTxt, CK_SHADER_MANAGER_TYPE iSMtype) const;
//-----------------------------------------------------------------------//
// Default Shader
//-----------------------------------------------------------------------//
public:
virtual CKShader* GetDefaultShader();
virtual CKShader* GetDefaultShaderI();
virtual CKShader* GetShadowShader();
//-----------------------------------------------------------------------//
// Exposed Parameters Management
//
// m_hashParamIndex: a hash table for retrieving the index of store CKParams
// m_paramLinker: array of ExposedLoclalParamsPerRC indexed per RC index.
// D3DHandleArray:
//-----------------------------------------------------------------------//
public:
// XArray<CKRenderContext*> m_rcList;
// XHashTable<int, CKParameterLocal*> m_hashParamIndex;
// XClassArray<ExposedParamMeaningArray> m_paramMeaningLinker;
public:
// void _AddRCForExposedParameters();
// void _RemoveRCForExposedParameters( int rcIndex );
// void _UnregisterExposedParameter( CKParameterLocal* p );
// D3DXHANDLE _GetRegisteredParamD3DHandle( CKParameterLocal* p, int rcIndex ); // to remove
//--- Meaning related
// void _RegisterExposedParameterMeaning( CKParameterLocal* p, ShaderDescriptor::ExposedParamMeaning* paramMeaning, int rcIndex );
// ShaderDescriptor::ExposedParamMeaning* _GetRegisteredParamMeaning( CKParameterLocal* p, int rcIndex );
/****************************************************************
Summary: Gets the render context index.
Arguments:
iRc: the render context
Return Value:
The render context index or -1 if not found.
Remarks:
Gets the render context index among the whole list of render
context.
See Also:
*******************************************************************/
// int _GetRenderContextIndex( CKRenderContext* rc );
/*******************************************************************
Summary: Called when a RenderContext gets created or destroyed
to update the Shader Manager's inner list of render contexts
*******************************************************************/
virtual void OnRenderContextCreated( CKRenderContext* rc );
virtual void OnRenderContextDestroyed( CKRenderContext* rc );
/*******************************************************************
Summary: Retrieve Registered Semantic/Annotation Infos
*******************************************************************/
virtual int GetSemanticIndexFromString( XString& iStr );
const XClassArray<XString>& GetAnnotationOriginalNames();
// virtual const XClassArray<XString>& GetSemanticOriginalNames();
// virtual void GetSemanticDesc( int iSemIndex, XString*& oSemDesc ) = 0;
/*********************************************************
Summary: Retrieves the Include Manager
***********************************************************/
virtual void* GetIncludeManager() { return 0; }
private:
// Add a new wrapped shader, from the 'buildFun' method that will be invoked on all sub manager
CKShader* NewBuiltInShader(const char *name, CKShader *(ShaderManagerInterface::*buildFun) ());
};
#endif