deargui-vpl/ref/virtools/Samples/Behaviors/Sound/behaviors src/SetConeValues.cpp

100 lines
2.5 KiB
C++

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
//
// SetCone
//
/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
#include "CKALL.h"
CKERROR CreateSetConeBehaviorProto(CKBehaviorPrototype **pproto);
int SetCone(const CKBehaviorContext& behcontext);
CKObjectDeclaration *FillBehaviorSetConeDecl()
{
CKObjectDeclaration *od = CreateCKObjectDeclaration("Set Sound Cone Values");
od->SetDescription("Control the cone shape of the 3D sound.");
/* rem:
<SPAN CLASS=in>In: </SPAN>triggers the process<BR>
<SPAN CLASS=out>Out: </SPAN>is activated when the process is completed.<BR>
<BR>
<SPAN CLASS=pin>Inside Angle: </SPAN>This is the angle within which the sound is at its normal volume.<BR>
<SPAN CLASS=pin>OutSide Angle: </SPAN>This is the angle outside of which the sound is at its outside volume..<BR>
<SPAN CLASS=pin>Out of Cone Volume: </SPAN>Cone outside volume for this sound.<BR>
*/
od->SetCategory("Sounds/3D Properties");
od->SetType(CKDLL_BEHAVIORPROTOTYPE);
od->SetGuid(CKGUID(0xabf60a8c,0xff91d0d));
od->SetAuthorGuid(VIRTOOLS_GUID);
od->SetAuthorName("Virtools");
od->SetVersion(0x00010000);
od->SetCreationFunction(CreateSetConeBehaviorProto);
od->SetCompatibleClassId(CKCID_WAVESOUND);
od->NeedManager(SOUND_MANAGER_GUID);
return od;
}
CKERROR CreateSetConeBehaviorProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Set Sound Cone Values");
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("In");
proto->DeclareOutput("Out");
proto->DeclareInParameter("Inside Angle",CKPGUID_ANGLE,"15.0");
proto->DeclareInParameter("Outside Angle",CKPGUID_ANGLE,"30.0");
proto->DeclareInParameter("Outside Cone Volume",CKPGUID_FLOAT,"0.0");
proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetFunction(SetCone);
*pproto = proto;
return CK_OK;
}
int SetCone(const CKBehaviorContext& behcontext)
{
CKBehavior* beh = behcontext.Behavior;
beh->ActivateInput(0,FALSE);
beh->ActivateOutput(0);
CKWaveSound* wave=(CKWaveSound*)beh->GetTarget();
if( !wave) return CKBR_OK;
float mina, maxa, outvolume;
wave->GetCone(&mina,&maxa,&outvolume);
beh->GetInputParameterValue(0,&mina);
beh->GetInputParameterValue(1,&maxa);
beh->GetInputParameterValue(2,&outvolume);
wave->SetCone(mina*180.0f/PI,maxa*180.0f/PI,outvolume);
return CKBR_OK;
}