88 lines
2.5 KiB
C++
88 lines
2.5 KiB
C++
/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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//
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// SetRange
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//
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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#include "CKALL.h"
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CKERROR CreateSetRangeBehaviorProto(CKBehaviorPrototype **pproto);
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int SetRange(const CKBehaviorContext& behcontext);
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CKObjectDeclaration *FillBehaviorSetRangeDecl()
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{
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CKObjectDeclaration *od = CreateCKObjectDeclaration("Set Sound Range");
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od->SetDescription("Control the range of the 3D sound.");
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/* rem:
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<SPAN CLASS=in>In: </SPAN>triggers the process<BR>
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<SPAN CLASS=out>Out: </SPAN>is activated when the process is completed.<BR>
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<BR>
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<SPAN CLASS=pin>Min Distance: </SPAN>Distance from the viewer below which the sound will be at full volume.<BR>
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<SPAN CLASS=pin>Max Distance: </SPAN>Distance from the viewer after which the sound will be at zero volume.<BR>
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<SPAN CLASS=pin>Distance Model Scale: </SPAN>multiplier for the sound attenuation.<BR>
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*/
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od->SetCategory("Sounds/3D Properties");
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od->SetType(CKDLL_BEHAVIORPROTOTYPE);
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od->SetGuid(CKGUID(0x27f50a7c,0xee91d0e));
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od->SetAuthorGuid(VIRTOOLS_GUID);
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od->SetAuthorName("Virtools");
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od->SetVersion(0x00010000);
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od->SetCreationFunction(CreateSetRangeBehaviorProto);
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od->SetCompatibleClassId(CKCID_WAVESOUND);
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od->NeedManager(SOUND_MANAGER_GUID);
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return od;
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}
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CKERROR CreateSetRangeBehaviorProto(CKBehaviorPrototype **pproto)
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{
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CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Set Sound Range");
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if(!proto) return CKERR_OUTOFMEMORY;
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proto->DeclareInput("In");
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proto->DeclareOutput("Out");
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proto->DeclareInParameter("Min distance",CKPGUID_FLOAT,"1.0");
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proto->DeclareInParameter("Max distance",CKPGUID_FLOAT,"100.0");
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//proto->DeclareInParameter("Distance Model Scale",CKPGUID_FLOAT,"1.0");
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proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
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proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
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proto->SetFunction(SetRange);
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*pproto = proto;
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return CK_OK;
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}
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int SetRange(const CKBehaviorContext& behcontext)
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{
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CKBehavior* beh = behcontext.Behavior;
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beh->ActivateInput(0,FALSE);
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beh->ActivateOutput(0);
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CKWaveSound* wave=(CKWaveSound*)beh->GetTarget();
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if( !wave) return CKBR_OK;
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float mind = 1.0f,maxd = 100.0f;
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beh->GetInputParameterValue(0,&mind);
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beh->GetInputParameterValue(1,&maxd);
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wave->SetMinMaxDistance(mind,maxd);
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float scale = 1.0f;
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beh->GetInputParameterValue(2,&scale);
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//wave->SetDistanceFactor(scale);
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return CKBR_OK;
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}
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