80 lines
2.2 KiB
C++
80 lines
2.2 KiB
C++
/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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//
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// SetRenderMode
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//
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/////////////////////////////////////////////////////
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/////////////////////////////////////////////////////
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#include "CKALL.h"
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CKERROR CreateSetRenderModeBehaviorProto(CKBehaviorPrototype **pproto);
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int SetRenderMode(const CKBehaviorContext& behcontext);
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CKObjectDeclaration *FillBehaviorSetRenderModeDecl()
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{
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CKObjectDeclaration *od = CreateCKObjectDeclaration("Set Sound Type");
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od->SetDescription("Tells if a sound is to be render in background or in 3d space.");
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/* rem:
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<SPAN CLASS=in>In: </SPAN>triggers the process<BR>
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<SPAN CLASS=out>Out: </SPAN>is activated when the process is completed.<BR>
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<BR>
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<SPAN CLASS=pin>RenderMode: </SPAN>sets the sound type:<BR>
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- Background: the sound will be rendered wherever you are, and wherever you look.<BR>
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- Point: the sound will be rendered as if it came from a 3D position.<BR>
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<BR>
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*/
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od->SetCategory("Sounds/Properties");
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od->SetType(CKDLL_BEHAVIORPROTOTYPE);
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od->SetGuid(CKGUID(0x7734470d,0x23b221f8));
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od->SetAuthorGuid(VIRTOOLS_GUID);
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od->SetAuthorName("Virtools");
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od->SetVersion(0x00010000);
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od->SetCreationFunction(CreateSetRenderModeBehaviorProto);
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od->SetCompatibleClassId(CKCID_WAVESOUND);
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od->NeedManager(SOUND_MANAGER_GUID);
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return od;
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}
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CKERROR CreateSetRenderModeBehaviorProto(CKBehaviorPrototype **pproto)
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{
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CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Set Sound Type");
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if(!proto) return CKERR_OUTOFMEMORY;
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proto->DeclareInput("In");
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proto->DeclareOutput("Out");
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proto->DeclareInParameter("Sound Type",CKGUID(0x413648dd,0x47515700),"Point");
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proto->SetBehaviorFlags(CKBEHAVIOR_TARGETABLE);
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proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
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proto->SetFunction(SetRenderMode);
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*pproto = proto;
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return CK_OK;
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}
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int SetRenderMode(const CKBehaviorContext& behcontext)
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{
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CKBehavior* beh = behcontext.Behavior;
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beh->ActivateInput(0,FALSE);
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beh->ActivateOutput(0);
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CKWaveSound* wave=(CKWaveSound*)beh->GetTarget();
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if( !wave) return CKBR_OK;
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DWORD RenderMode;
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beh->GetInputParameterValue(0,&RenderMode);
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wave->SetType((CK_WAVESOUND_TYPE)RenderMode);
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return CKBR_OK;
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}
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