deargui-vpl/ref/virtools/Samples/Runtime/Standalone Player
2026-02-03 17:34:26 +01:00
..
res init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CPResource.rc init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CPStdAfx.cpp init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CPStdAfx.h init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayer_2005.vcproj init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayer.cpp init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayer.h init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayerApp.cpp init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayerApp.h init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayerDefines.h init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayerRegisterDlls.h init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
CustomPlayerStaticLibs.h init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
readme.txt init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
resource.h init - we sucht der findet :) 2026-02-03 17:34:26 +01:00
sample.cmo init - we sucht der findet :) 2026-02-03 17:34:26 +01:00

To compile The CustomPlayer in ReleaseStatic configuration, you will need the DirectX SDK from august 2007 (some libs have been removed from later SDKs)
you can find this SDK there:

http://www.microsoft.com/downloads/details.aspx?familyid=529f03be-1339-48c4-bd5a-8506e5acf571&displaylang=en

Additional note :
*The DebugStatic configuration crashes, use the Debug configuration to debug.
*Now the Custom Player needs a flexlm license. If the license is not available, there will be a dialog warning about that and a watermark.
*In debug configuration, there will always be a dialog and a watermark.
*To acquire a Custom Player license or to get a player without any license check for publishing,
contact your Dassault Systemes' Sales Representative.