89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/*************************************************************************/
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/* File : MyVRManager.h */
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/* */
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/* Author : Virtools */
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/* */
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/* The VR Sdk being under development, the following implementation and */
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/* recommendation will problably change for the official release. */
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/*************************************************************************/
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#ifndef MyVRManager_H
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#define MyVRManager_H "$Id:$"
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#include "VRBaseManager.h"
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/************************************************
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Defines
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***********************************************/
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#define MyVRManagerGUID CKGUID(0xed45607,0x5e3e5257)
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/************************************************
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Struct
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***********************************************/
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struct MyWarpData
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{
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//float Distance;
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XString Texturename;
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};
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/*************************************************
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Name: MyVRManager
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Summary: This manager implements the main VR events
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as a code sample.
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*************************************************/
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class MyVRManager : public VRBaseManager
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{
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public :
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MyVRManager(CKContext *Context, CKBOOL &oError);
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~MyVRManager();
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// CKBaseManager Events
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// OnCKInit and OnCKEnd are already implemented by VRBaseManager.
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// As we don't need to implement any more events in this sample,
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// we don't declare anything more
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// VRBaseManager Events
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virtual CKERROR OnParse();
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virtual CKERROR OnViewCreate(VRView* iView);
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virtual CKERROR OnViewDelete(VRView* iView);
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virtual CKERROR OnViewWarp(CKRenderContext* rc, VRView* iView);
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virtual CKDWORD GetValidVRFunctionsMask()
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{
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return VRMANAGER_FUNC_OnParse |
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VRMANAGER_FUNC_OnViewCreate |
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VRMANAGER_FUNC_OnViewDelete |
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VRMANAGER_FUNC_OnViewWarp ;
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}
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protected :
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CKERROR CreateBlendingEnvironment(VRView* iView);
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// Warping Tokens
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CKBOOL m_TokenOK;
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int m_WarpWidth;
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int m_WarpHeight;
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int m_BlendWidth;
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int m_BlendHeight;
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// Blending Environment
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CKLevel* m_level;
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CK2dEntity* m_BlendEntity;
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CKMaterial* m_BlendMaterial;
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CKTexture* m_BlendTexture;
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CK2dEntity* m_OriginalViewTargetSprite;
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CKMaterial* m_OriginalViewMaterial;
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CKCamera* m_BlendCamera;
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};
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#endif
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