deargui-vpl/ref/virtools/Samples/Virtools Interface SDK/ShaderEditor/ShaderEditorFileDialog.h

70 lines
1.7 KiB
C++

#if !defined(SHADER_EDITOR_FILE_DIALOG_H)
#define SHADER_EDITOR_FILE_DIALOG_H
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// ShaderEditorFileDialog dialog
struct OPENFILENAMEEX : public OPENFILENAME {
void * pvReserved;
DWORD dwReserved;
DWORD FlagsEx;
};
class ShaderEditorFileDialog : public CFileDialog
{
DECLARE_DYNAMIC(ShaderEditorFileDialog)
public:
ShaderEditorFileDialog(BOOL bOpenFileDialog, // TRUE for FileOpen, FALSE for FileSaveAs
LPCTSTR lpszDefExt = NULL,
LPCTSTR lpszFileName = NULL,
DWORD dwFlags = OFN_OVERWRITEPROMPT,
LPCTSTR lpszFilter = NULL,
CWnd* pParentWnd = NULL);
BOOL UpdateTextOnly();
BOOL m_UpdateText;
int DoModal();
protected:
#if _MSC_VER < 1300
OPENFILENAMEEX m_ofnEx;
#endif
//{{AFX_DATA(CCustomFileDialog)
enum { IDD = IDD_SHADERCUSTOMFILEDIALOG };
CButton m_updateTextButton;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDebuggingToolsWnd)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
//{{AFX_MSG(CuikFileDialog)
virtual BOOL OnInitDialog();
// afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg void OnDestroy();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg BOOL OnFileNameOK();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(SHADER_EDITOR_FILE_DIALOG_H)