deargui-vpl/ref/virtools/Samples/Behaviors/Collision/behaviors src/BoxBoxIntersection.cpp

108 lines
3.6 KiB
C++

/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
//
// Box Box Intersection
//
/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
#include "CKAll.h"
CKObjectDeclaration *FillBehaviorBoxBoxIntersectionDecl();
CKERROR CreateBoxBoxIntersectionProto(CKBehaviorPrototype **);
int BoxBoxIntersection(const CKBehaviorContext& behcontext);
CKObjectDeclaration *FillBehaviorBoxBoxIntersectionDecl()
{
CKObjectDeclaration *od = CreateCKObjectDeclaration("Box Box Intersection");
od->SetDescription("Detects the collision between two 3D entities at the box level.");
/* rem:
<SPAN CLASS=in>In: </SPAN>triggers the process.<BR>
<BR>
<SPAN CLASS=out>True: </SPAN>is activated if the 2 entities are in intersection.<BR>
<SPAN CLASS=out>False: </SPAN>is activated if the 2 entities are not in intersection.<BR>
<BR>
<SPAN CLASS=pin>Entity 0: </SPAN>first entity to be tested.<BR>
<SPAN CLASS=pin>Entity 1: </SPAN>second entity to be tested.<BR>
<SPAN CLASS=pin>Hierarchy 0: </SPAN>specify whether to concider the bounding box of the first entity and its children, or just the bounding box of the first entity.<BR>
<SPAN CLASS=pin>Hierarchy 1: </SPAN>specify whether to concider the bounding box of the second entity and its children, or just the bounding box of the second entity.<BR>
<BR>
This building block detects the collision between two entity's bounding boxes.<BR>
*/
/* warning:
- This building block tells at a given time if the object 1 is touching or not the object 2.<BR>
If you need to execute this test every 5 rendering process, you should then loop this building block with a 5 frame link.<BR>
If you need to execute this test at each rendering process, you should then loop this building block with a 1 frame link.<BR>
*/
od->SetCategory("Collisions/Intersection");
od->SetType( CKDLL_BEHAVIORPROTOTYPE);
od->SetGuid(CKGUID(0x64154401,0x76cf37af));
od->SetAuthorGuid(VIRTOOLS_GUID);
od->SetAuthorName("Virtools");
od->SetVersion(0x00010000);
od->SetCreationFunction(CreateBoxBoxIntersectionProto);
od->SetCompatibleClassId(CKCID_BEOBJECT);
od->NeedManager(COLLISION_MANAGER_GUID);
return od;
}
CKERROR CreateBoxBoxIntersectionProto(CKBehaviorPrototype **pproto)
{
CKBehaviorPrototype *proto = CreateCKBehaviorPrototype("Box Box Intersection");
if(!proto) return CKERR_OUTOFMEMORY;
proto->DeclareInput("In");
proto->DeclareOutput("True");
proto->DeclareOutput("False");
proto->DeclareInParameter("Entity 0",CKPGUID_3DENTITY);
proto->DeclareInParameter("Entity 1",CKPGUID_3DENTITY);
proto->DeclareInParameter("Hierarchy 0",CKPGUID_BOOL,"FALSE");
proto->DeclareInParameter("Hierarchy 1",CKPGUID_BOOL,"FALSE");
proto->SetFlags(CK_BEHAVIORPROTOTYPE_NORMAL);
proto->SetFunction(BoxBoxIntersection);
*pproto = proto;
return CK_OK;
}
int BoxBoxIntersection(const CKBehaviorContext& behcontext)
{
CKBehavior* beh = behcontext.Behavior;
CKContext* ctx = behcontext.Context;
CKCollisionManager* cm = (CKCollisionManager*)ctx->GetManagerByGuid(COLLISION_MANAGER_GUID);
// Set Input state
beh->ActivateInput(0,FALSE);
CK3dEntity* ent1 = (CK3dEntity*)beh->GetInputParameterObject(0);
CK3dEntity* ent2 = (CK3dEntity*)beh->GetInputParameterObject(1);
if(!ent1 || !ent2) {
beh->ActivateOutput(1);
return CKBR_OK;
}
BOOL eh1 = FALSE;
beh->GetInputParameterValue(2,&eh1);
BOOL eh2 = FALSE;
beh->GetInputParameterValue(3,&eh2);
BOOL Collision;
Collision= cm->BoxBoxIntersection(ent1,eh1,TRUE,ent2,eh2,TRUE);
if (Collision) {
beh->ActivateOutput(0);
} else {
beh->ActivateOutput(1);
}
return CKBR_OK;
}